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The SoShadowGroup node is a group node used for shadow rendering.Children of this node can recieve shadows, and cast shadows on other children. Use the SoShadowStyle node to control shadow casters and shadow receivers. More...
#include <FXViz/nodes/SoShadowGroup.h>
Public Types | |
enum | VisibilityFlag { ABSOLUTE_RADIUS, LONGEST_BBOX_EDGE_FACTOR, PROJECTED_BBOX_DEPTH_FACTOR } |
Public Types inherited from SoSeparator | |
enum | CacheEnabled { OFF, ON, AUTO } |
Public Types inherited from SoNode | |
enum | NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 } |
Public Member Functions | |
virtual SoType | getTypeId (void) const |
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting. More... | |
SoShadowGroup (void) | |
virtual void | GLRenderBelowPath (SoGLRenderAction *action) |
virtual void | GLRenderInPath (SoGLRenderAction *action) |
virtual void | notify (SoNotList *nl) |
void | enableSubgraphSearchOnNotify (const SbBool onoff) |
Public Member Functions inherited from SoSeparator | |
SoSeparator (void) | |
SoSeparator (const int nchildren) | |
virtual void | doAction (SoAction *action) |
virtual void | GLRender (SoGLRenderAction *action) |
virtual void | GLRenderOffPath (SoGLRenderAction *action) |
virtual void | callback (SoCallbackAction *action) |
virtual void | getBoundingBox (SoGetBoundingBoxAction *action) |
virtual void | getMatrix (SoGetMatrixAction *action) |
virtual void | handleEvent (SoHandleEventAction *action) |
virtual void | rayPick (SoRayPickAction *action) |
virtual void | search (SoSearchAction *action) |
virtual void | getPrimitiveCount (SoGetPrimitiveCountAction *action) |
virtual void | audioRender (SoAudioRenderAction *action) |
virtual SbBool | affectsState (void) const |
Public Member Functions inherited from SoGroup | |
SoGroup (void) | |
SoGroup (int nchildren) | |
virtual void | addChild (SoNode *node) |
virtual void | insertChild (SoNode *child, int newchildindex) |
virtual SoNode * | getChild (int index) const |
virtual int | findChild (const SoNode *node) const |
virtual int | getNumChildren (void) const |
virtual void | removeChild (int childindex) |
virtual void | removeChild (SoNode *child) |
virtual void | removeAllChildren (void) |
virtual void | replaceChild (int index, SoNode *newchild) |
virtual void | replaceChild (SoNode *oldchild, SoNode *newchild) |
virtual void | pick (SoPickAction *action) |
virtual void | write (SoWriteAction *action) |
virtual SoChildList * | getChildren (void) const |
Public Member Functions inherited from SoNode | |
void | setOverride (const SbBool state) |
SbBool | isOverride (void) const |
void | setNodeType (const NodeType type) |
NodeType | getNodeType (void) const |
virtual SoNode * | copy (SbBool copyconnections=FALSE) const |
virtual void | grabEventsSetup (void) |
virtual void | grabEventsCleanup (void) |
virtual void | startNotify (void) |
uint32_t | getNodeId (void) const |
virtual void | writeInstance (SoOutput *out) |
virtual SoNode * | addToCopyDict (void) const |
virtual SoFieldContainer * | copyThroughConnection (void) const |
Public Member Functions inherited from SoFieldContainer | |
void | setToDefaults (void) |
SbBool | hasDefaultValues (void) const |
SbBool | fieldsAreEqual (const SoFieldContainer *container) const |
void | copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE) |
SbBool | set (const char *const fielddata) |
void | get (SbString &fielddata) |
virtual int | getFields (SoFieldList &l) const |
virtual int | getAllFields (SoFieldList &l) const |
virtual SoField * | getField (const SbName &name) const |
virtual SoField * | getEventIn (const SbName &name) const |
virtual SoField * | getEventOut (const SbName &name) const |
SbBool | getFieldName (const SoField *const field, SbName &name) const |
SbBool | enableNotify (const SbBool flag) |
SbBool | isNotifyEnabled (void) const |
SbBool | set (const char *fielddata, SoInput *input) |
void | get (SbString &fielddata, SoOutput *out) |
virtual SbBool | validateNewFieldValue (SoField *field, void *newval) |
virtual void | addWriteReference (SoOutput *out, SbBool isfromfield=FALSE) |
SbBool | getIsBuiltIn (void) const |
virtual void | getFieldsMemorySize (size_t &managed, size_t &unmanaged) const |
void | setUserData (void *userdata) const |
void * | getUserData (void) const |
Public Member Functions inherited from SoBase | |
void | ref (void) const |
void | unref (void) const |
void | unrefNoDelete (void) const |
int32_t | getRefCount (void) const |
void | touch (void) |
SbBool | isOfType (SoType type) const |
Returns TRUE if the type of this object is either of the same type or inherited from type. More... | |
virtual SbName | getName (void) const |
virtual void | setName (const SbName &newname) |
void | addAuditor (void *const auditor, const SoNotRec::Type type) |
void | removeAuditor (void *const auditor, const SoNotRec::Type type) |
const SoAuditorList & | getAuditors (void) const |
SbBool | shouldWrite (void) |
void | assertAlive (void) const |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static void | initClass (void) |
static void | init (void) |
static SbBool | isSupported (void) |
Static Public Member Functions inherited from SoSeparator | |
static SoType | getClassTypeId (void) |
static void | initClass (void) |
static void | setNumRenderCaches (const int howmany) |
static int | getNumRenderCaches (void) |
Static Public Member Functions inherited from SoGroup | |
static SoType | getClassTypeId (void) |
static void | initClass (void) |
Static Public Member Functions inherited from SoNode | |
static uint32_t | getCompatibilityTypes (const SoType &nodetype) |
static SoType | getClassTypeId (void) |
static SoNode * | getByName (const SbName &name) |
static int | getByName (const SbName &name, SoNodeList &l) |
static void | initClass (void) |
static void | initClasses (void) |
static uint32_t | getNextNodeId (void) |
static int | getActionMethodIndex (const SoType type) |
static void | getBoundingBoxS (SoAction *action, SoNode *node) |
static void | GLRenderS (SoAction *action, SoNode *node) |
static void | callbackS (SoAction *action, SoNode *node) |
static void | getMatrixS (SoAction *action, SoNode *node) |
static void | handleEventS (SoAction *action, SoNode *node) |
static void | pickS (SoAction *action, SoNode *node) |
static void | rayPickS (SoAction *action, SoNode *node) |
static void | searchS (SoAction *action, SoNode *node) |
static void | writeS (SoAction *action, SoNode *node) |
static void | audioRenderS (SoAction *action, SoNode *node) |
static void | getPrimitiveCountS (SoAction *action, SoNode *node) |
Static Public Member Functions inherited from SoFieldContainer | |
static void | initClass (void) |
static SoType | getClassTypeId (void) |
static void | cleanupClass (void) |
static void | initCopyDict (void) |
static void | addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy) |
static SoFieldContainer * | checkCopy (const SoFieldContainer *orig) |
static SoFieldContainer * | findCopy (const SoFieldContainer *orig, const SbBool copyconnections) |
static void | copyDone (void) |
Static Public Member Functions inherited from SoBase | |
static void | initClass (void) |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. | |
static SoType | getClassTypeId (void) |
This static method returns the SoType object associated with objects of this class. | |
static void | addName (SoBase *const base, const char *const name) |
static void | removeName (SoBase *const base, const char *const name) |
static void | incrementCurrentWriteCounter (void) |
static void | decrementCurrentWriteCounter (void) |
static SoBase * | getNamedBase (const SbName &name, SoType type) |
static int | getNamedBases (const SbName &name, SoBaseList &baselist, SoType type) |
static SbBool | read (SoInput *input, SoBase *&base, SoType expectedtype) |
static void | setInstancePrefix (const SbString &c) |
static void | setTraceRefs (SbBool trace) |
static SbBool | getTraceRefs (void) |
static SbBool | connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname) |
static SbBool | readRoute (SoInput *input) |
Protected Member Functions | |
virtual const SoFieldData * | getFieldData (void) const |
virtual | ~SoShadowGroup () |
Protected Member Functions inherited from SoSeparator | |
virtual | ~SoSeparator () |
virtual SbBool | cullTest (SoState *state) |
virtual SbBool | cullTest (SoGLRenderAction *action, int &cullresults) |
virtual SbBool | readInstance (SoInput *in, unsigned short flags) |
Protected Member Functions inherited from SoGroup | |
virtual | ~SoGroup () |
virtual SbBool | readChildren (SoInput *in) |
virtual void | copyContents (const SoFieldContainer *from, SbBool copyconnections) |
virtual SoNotRec | createNotRec (void) |
void | setOperation (const SoNotRec::OperationType opType=SoNotRec::UNSPECIFIED, const SoNode *cc=NULL, const SoNode *pc=NULL, const int ci=-1) |
Protected Member Functions inherited from SoNode | |
SoNode (void) | |
virtual | ~SoNode () |
Protected Member Functions inherited from SoFieldContainer | |
SoFieldContainer (void) | |
virtual | ~SoFieldContainer () |
Protected Member Functions inherited from SoBase | |
SoBase (void) | |
virtual | ~SoBase () |
virtual void | destroy (void) |
SbBool | hasMultipleWriteRefs (void) const |
SbBool | writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const |
void | writeFooter (SoOutput *out) const |
virtual const char * | getFileFormatName (void) const |
Static Protected Member Functions | |
static const SoFieldData ** | getFieldDataPtr (void) |
Static Protected Member Functions inherited from SoSeparator | |
static const SoFieldData ** | getFieldDataPtr (void) |
Static Protected Member Functions inherited from SoGroup | |
static const SoFieldData ** | getFieldDataPtr (void) |
Static Protected Member Functions inherited from SoNode | |
static const SoFieldData ** | getFieldDataPtr (void) |
static void | setNextActionMethodIndex (int index) |
static int | getNextActionMethodIndex (void) |
static void | incNextActionMethodIndex (void) |
static void | setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask) |
Static Protected Member Functions inherited from SoBase | |
static uint32_t | getCurrentWriteCounter (void) |
static void | staticDataLock (void) |
static void | staticDataUnlock (void) |
Additional Inherited Members | |
Protected Types inherited from SoBase | |
enum | BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 } |
Protected Attributes inherited from SoGroup | |
SoChildList * | children |
Protected Attributes inherited from SoNode | |
uint32_t | uniqueId |
Protected Attributes inherited from SoFieldContainer | |
SbBool | isBuiltIn |
Static Protected Attributes inherited from SoNode | |
static uint32_t | nextUniqueId = 1 |
static int | nextActionMethodIndex = 0 |
The SoShadowGroup node is a group node used for shadow rendering.
Children of this node can recieve shadows, and cast shadows on other children. Use the SoShadowStyle node to control shadow casters and shadow receivers.
Please note that all shadow casters will be rendered twice. Once to create the shadow map, and once for normal rendering. If you're having performance issues, you should consider reducing the number of shadow casters.
The algorithm used to render the shadows is Variance Shadow Maps (http://www.punkuser.net/vsm/). As an extra bonus, all geometry rendered with shadows can also be rendered with per fragment phong lighting.
This node will search its subgraph and calculate shadows for all SoSpotLight nodes. The node will use one texture unit for each spot light, so for this node to work 100%, you need to have num-spotlights free texture units while rendering the subgraph.
Currently, we only support scenes with maximum two texture units active while doing shadow rendering (unit 0 and unit 1). This is due to the fact that we emulate the OpenGL shading model in a shader program, and we're still working on creating a solution that updates the shader program during the scene graph traversal. Right now a shader program is created when entering the SoShadowGroup node, and this is used for the entire subgraph.
FILE FORMAT/DEFAULTS:
Example scene graph:
SoShadowGroup::SoShadowGroup | ( | void | ) |
Default constructor.
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protectedvirtual |
Destructor.
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virtual |
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.
Usage example:
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoSeparator.
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protectedvirtual |
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL
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Reimplemented from SoSeparator.
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static |
Reports whether or not the shadow nodes can be used successfully on the current system.
The result will depend on the specific qualities of the graphics card and OpenGL driver on the system.
An important note about this function:
The API design of this function has a serious shortcoming, as features of OpenGL should be tested within an OpenGL context, and this function does not provide any means of specifying the context. It is implemented in this manner to match the function signature in TGS Inventor, for compatibility reasons.
(A temporary offscreen OpenGL context is set up for the feature tests. This should usually be sufficient to decide whether or not the graphics driver / card supports the features needed for rendering shadows.)
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virtual |
SGI Open Inventor v2.1 obsoleted support for SoGLRenderAction::addMethod(). Instead, GLRender() might be called directly, and to optimize traversal, the SoSeparator node calls GLRenderBelowPath whenever the path code is BELOW_PATH or NO_PATH (path code is guaranteed not to change). To be compatible with SGI's Inventor (and thereby also TGS') we have chosen to follow their implementation in this respect.
SoSeparator::GLRenderBelowPath() do not traverse its children using SoChildList::traverse(), but calls GLRenderBelowPath() directly for all its children.
Reimplemented from SoSeparator.
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virtual |
Implements the SoAction::IN_PATH traversal method for the rendering action.
Reimplemented from SoSeparator.
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virtual |
Notifies all auditors for this instance when changes are made.
Reimplemented from SoSeparator.
void SoShadowGroup::enableSubgraphSearchOnNotify | ( | const SbBool | onoff | ) |
By default, the SoShadowGroup node will search its subgraph for new spot lights whenever a group node under it is touched. However, this might lead to bad performance in some cases so it's possible to disable this feature using this method. If you do disable this feature, make sure you enable it again before inserting a new spot light, or insert all spot lights in the scene graph before you render the scene once, and just set "on" to FALSE if you want to toggle spot lights on/off on the fly.
SoSFBool SoShadowGroup::isActive |
Use this field to turn shadow rendering for the subgraph on/off. Default value is TRUE.
SoSFFloat SoShadowGroup::intensity |
Not used yet. Provided for TGS Inventor compatibility.
SoSFFloat SoShadowGroup::precision |
Use to calculate the size of the shadow map. A precision of 1.0 means the maximum shadow buffer size will be used (typically 2048x2048 on current graphics cards). Default value is 0.5.
SoSFFloat SoShadowGroup::quality |
Can be used to tune the shader program complexity. A higher value will mean that more calculations are done per-fragment instead of per-vertex. Default value is 0.5.
SoSFInt32 SoShadowGroup::smoothBorder |
SoShadowGroup::VisibilityFlag SoShadowGroup::ABSOLUTE_RADIUS
The absolute values of visibilityNearRadius and visibilityRadius will be used.
SoShadowGroup::VisibilityFlag SoShadowGroup::LONGEST_BBOX_EDGE_FACTOR
The longest bbox edge will be used to determine near and far clipping planes.
SoShadowGroup::VisibilityFlag SoShadowGroup::PROJECTED_BBOX_DEPTH_FACTOR
The bbox depth (projected to face the camera) will be used to calculate the clipping planes.
We have some problems with this feature so it's not supported at the moment.
Used to add shadow border smoothing. This is currently done as a post processing step on the shadow map. The algorithm used is Gauss Smoothing, but in the future we'll probably change this, and use a summed area sampling merhod instead. The value should be a number between 0 (no smoothing), and 1 (max smoothing).
If you want to enable smoothing, choosing a low value (~0.1) works best in the current implementation.
Default value is 0.0.
SoSFBool SoShadowGroup::shadowCachingEnabled |
Not used yet. Provided for TGS Inventor compatibility.
SoSFFloat SoShadowGroup::visibilityNearRadius |
Can be used to manually set the near clipping plane of the shadow maps. If a negative value is provided, the group will calculate a near plane based on the bounding box of the children. Default value is -1.0.
SoSFFloat SoShadowGroup::visibilityRadius |
Can be used to manually set the far clipping plane of the shadow maps. If a negative value is provided, the group will calculate a near plane based on the bounding box of the children. Default value is -1.0.
SoSFEnum SoShadowGroup::visibilityFlag |
Determines how visibilityRadius and visibilitNearRadius is used to calculate near and far clipping planes for the shadow volume.
SoSFFloat SoShadowGroup::epsilon |
Epsilon is used to offset the shadow map depth from the model depth. Should be set to as low a number as possible without causing flickering in the shadows or on non-shadowed objects. Default value is 0.00001.
SoSFFloat SoShadowGroup::threshold |
Can be used to avoid light bleeding in merged shadows cast from different objects.
A threshold to completely eliminate all light bleeding can be computed from the ratio of overlapping occluder distances from the light's perspective. See http://forum.beyond3d.com/showthread.php?t=38165 for a discussion about this problem.
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