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SoSceneManager Member List

This is the complete list of members for SoSceneManager, including all inherited members.

activate(void)SoSceneManagervirtual
deactivate(void)SoSceneManagervirtual
enableRealTimeUpdate(const SbBool flag)SoSceneManagerstatic
getAntialiasing(SbBool &smoothing, int &numPasses) const SoSceneManager
getAudioRenderAction(void) const SoSceneManager
getBackgroundColor(void) const SoSceneManager
getBackgroundIndex(void) const SoSceneManager
getCamera(void) const SoSceneManager
getDefaultRedrawPriority(void)SoSceneManagerstatic
getGLRenderAction(void) const SoSceneManager
getHandleEventAction(void) const SoSceneManager
getOrigin(void) const SoSceneManager
getRedrawPriority(void) const SoSceneManager
getSceneGraph(void) const SoSceneManagervirtual
getSize(void) const SoSceneManager
getViewportRegion(void) const SoSceneManager
getWindowSize(void) const SoSceneManager
isActive(void) const SoSceneManagerprotected
isAutoRedraw(void) const SoSceneManager
isRealTimeUpdateEnabled(void)SoSceneManagerstatic
isRGBMode(void) const SoSceneManager
processEvent(const SoEvent *const event)SoSceneManagervirtual
redraw(void)SoSceneManagerprotected
reinitialize(void)SoSceneManager
render(const SbBool clearwindow=TRUE, const SbBool clearzbuffer=TRUE)SoSceneManagervirtual
render(SoGLRenderAction *action, const SbBool initmatrices=TRUE, const SbBool clearwindow=TRUE, const SbBool clearzbuffer=TRUE)SoSceneManagervirtual
scheduleRedraw(void)SoSceneManager
setAntialiasing(const SbBool smoothing, const int numPasses)SoSceneManager
setAudioRenderAction(SoAudioRenderAction *const action)SoSceneManager
setBackgroundColor(const SbColor &color)SoSceneManager
setBackgroundIndex(const int index)SoSceneManager
setCamera(SoCamera *camera)SoSceneManager
setGLRenderAction(SoGLRenderAction *const action)SoSceneManager
setHandleEventAction(SoHandleEventAction *hea)SoSceneManager
setOrigin(const SbVec2s &newOrigin)SoSceneManager
setRedrawPriority(const uint32_t priority)SoSceneManager
setRenderCallback(SoSceneManagerRenderCB *f, void *const userData=NULL)SoSceneManager
setRGBMode(const SbBool onOrOff)SoSceneManager
setSceneGraph(SoNode *const sceneroot)SoSceneManagervirtual
setSize(const SbVec2s &newsize)SoSceneManager
setViewportRegion(const SbViewportRegion &newRegion)SoSceneManager
setWindowSize(const SbVec2s &newsize)SoSceneManager
SoSceneManager(void)SoSceneManager
~SoSceneManager()SoSceneManagervirtual

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