activate(void) | SoSceneManager | virtual |
deactivate(void) | SoSceneManager | virtual |
enableRealTimeUpdate(const SbBool flag) | SoSceneManager | static |
getAntialiasing(SbBool &smoothing, int &numPasses) const | SoSceneManager | |
getAudioRenderAction(void) const | SoSceneManager | |
getBackgroundColor(void) const | SoSceneManager | |
getBackgroundIndex(void) const | SoSceneManager | |
getCamera(void) const | SoSceneManager | |
getDefaultRedrawPriority(void) | SoSceneManager | static |
getGLRenderAction(void) const | SoSceneManager | |
getHandleEventAction(void) const | SoSceneManager | |
getOrigin(void) const | SoSceneManager | |
getRedrawPriority(void) const | SoSceneManager | |
getSceneGraph(void) const | SoSceneManager | virtual |
getSize(void) const | SoSceneManager | |
getViewportRegion(void) const | SoSceneManager | |
getWindowSize(void) const | SoSceneManager | |
isActive(void) const | SoSceneManager | protected |
isAutoRedraw(void) const | SoSceneManager | |
isRealTimeUpdateEnabled(void) | SoSceneManager | static |
isRGBMode(void) const | SoSceneManager | |
processEvent(const SoEvent *const event) | SoSceneManager | virtual |
redraw(void) | SoSceneManager | protected |
reinitialize(void) | SoSceneManager | |
render(const SbBool clearwindow=TRUE, const SbBool clearzbuffer=TRUE) | SoSceneManager | virtual |
render(SoGLRenderAction *action, const SbBool initmatrices=TRUE, const SbBool clearwindow=TRUE, const SbBool clearzbuffer=TRUE) | SoSceneManager | virtual |
scheduleRedraw(void) | SoSceneManager | |
setAntialiasing(const SbBool smoothing, const int numPasses) | SoSceneManager | |
setAudioRenderAction(SoAudioRenderAction *const action) | SoSceneManager | |
setBackgroundColor(const SbColor &color) | SoSceneManager | |
setBackgroundIndex(const int index) | SoSceneManager | |
setCamera(SoCamera *camera) | SoSceneManager | |
setGLRenderAction(SoGLRenderAction *const action) | SoSceneManager | |
setHandleEventAction(SoHandleEventAction *hea) | SoSceneManager | |
setOrigin(const SbVec2s &newOrigin) | SoSceneManager | |
setRedrawPriority(const uint32_t priority) | SoSceneManager | |
setRenderCallback(SoSceneManagerRenderCB *f, void *const userData=NULL) | SoSceneManager | |
setRGBMode(const SbBool onOrOff) | SoSceneManager | |
setSceneGraph(SoNode *const sceneroot) | SoSceneManager | virtual |
setSize(const SbVec2s &newsize) | SoSceneManager | |
setViewportRegion(const SbViewportRegion &newRegion) | SoSceneManager | |
setWindowSize(const SbVec2s &newsize) | SoSceneManager | |
SoSceneManager(void) | SoSceneManager | |
~SoSceneManager() | SoSceneManager | virtual |