http://www.coin3d.org/ http://www.kongsberg.com/kogt/ |
The SoMultiTextureImageElement class is yet to be documented.FIXME: write doc. More...
#include <Inventor/elements/SoMultiTextureImageElement.h>
Public Types | |
enum | Model { BLEND = 0x0be2, MODULATE = 0x2100, DECAL = 0x2101, REPLACE = 0x1E01 } |
enum | Wrap { CLAMP = 0x2900, REPEAT = 0x2901, CLAMP_TO_BORDER = 0x812D } |
Public Member Functions | |
virtual void | init (SoState *state) |
FIXME: write doc. | |
virtual void | push (SoState *state) |
virtual SbBool | matches (const SoElement *elem) const |
SoElement * | copyMatchInfo (void) const |
virtual void | setElt (const int unit, const uint32_t nodeid, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Model model, const SbColor &blendColor) |
FIXME: write doc. | |
virtual void | setElt (const int unit, const uint32_t nodeid, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Wrap wrapR, const Model model, const SbColor &blendColor) |
virtual SbBool | hasTransparency (const int unit=0) const |
Public Member Functions inherited from SoElement | |
const SoType | getTypeId (void) const |
int | getStackIndex (void) const |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
void | setDepth (const int depth) |
int | getDepth (void) const |
virtual void | print (FILE *file=stdout) const |
virtual | ~SoElement () |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
static void | setDefault (SoState *const state, SoNode *const node, const int unit=0) |
static void | set (SoState *const state, SoNode *const node, const int unit, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Model model, const SbColor &blendColor) |
FIXME: write doc. | |
static void | set (SoState *const state, SoNode *const node, const int unit, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Wrap wrapR, const Model model, const SbColor &blendColor) |
static const unsigned char * | get (SoState *const state, const int unit, SbVec2s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Model &model, SbColor &blendColor) |
FIXME: write doc. | |
static const unsigned char * | get (SoState *const state, const int unit, SbVec3s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Wrap &wrapR, Model &model, SbColor &blendColor) |
static const unsigned char * | getImage (SoState *const state, const int unit, SbVec2s &size, int &numComponents) |
static const unsigned char * | getImage (SoState *const state, const int unit, SbVec3s &size, int &numComponents) |
static const SbColor & | getBlendColor (SoState *const state, const int unit=0) |
static Model | getModel (SoState *const state, const int unit=0) |
static Wrap | getWrapS (SoState *const state, const int unit=0) |
static Wrap | getWrapT (SoState *const state, const int unit=0) |
static Wrap | getWrapR (SoState *const state, const int unit=0) |
static SbBool | containsTransparency (SoState *const state) |
FIXME: write doc. | |
static const unsigned char * | getDefault (SbVec2s &size, int &numComponents) |
FIXME: write doc. | |
static const unsigned char * | getDefault (SbVec3s &size, int &numComponents) |
static void | set (SoState *const state, SoNode *const node, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const int wrapS, const int wrapT, const int model, const SbColor &blendColor) |
static void | set (SoState *const state, SoNode *const node, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Model model, const SbColor &blendColor) |
static void | set (SoState *const state, SoNode *const node, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const int wrapS, const int wrapT, const int wrapR, const int model, const SbColor &blendColor) |
static void | set (SoState *const state, SoNode *const node, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Wrap wrapR, const Model model, const SbColor &blendColor) |
static const unsigned char * | get (SoState *const state, SbVec2s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Model &model, SbColor &blendColor) |
static const unsigned char * | get (SoState *const state, SbVec3s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Wrap &wrapR, Model &model, SbColor &blendColor) |
static const unsigned char * | get (SoState *const state, SbVec2s &size, int &numComponents, int &wrapS, int &wrapT, int &model, SbColor &blendColor) |
static const unsigned char * | get (SoState *const state, SbVec3s &size, int &numComponents, int &wrapS, int &wrapT, int &wrapR, int &model, SbColor &blendColor) |
static const unsigned char * | getImage (SoState *const state, SbVec2s &size, int &numComponents) |
static const unsigned char * | getImage (SoState *const state, SbVec3s &size, int &numComponents) |
Static Public Member Functions inherited from SoElement | |
static void | initClass (void) |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void | initElements (void) |
static int | getNumStackIndices (void) |
static SoType | getIdFromStackIndex (const int stackIndex) |
Protected Member Functions | |
virtual | ~SoMultiTextureImageElement () |
const UnitData & | getUnitData (const int unit) const |
int | getNumUnits () const |
Protected Member Functions inherited from SoElement | |
SoElement (void) | |
void | capture (SoState *const state) const |
virtual void | captureThis (SoState *state) const |
void | setTypeId (const SoType typeId) |
void | setStackIndex (const int index) |
SoElement * | getNextInStack (void) const |
SoElement * | getNextFree (void) const |
Additional Inherited Members | |
Static Protected Member Functions inherited from SoElement | |
static SoElement * | getElement (SoState *const state, const int stackIndex) |
static const SoElement * | getConstElement (SoState *const state, const int stackIndex) |
static int | createStackIndex (const SoType id) |
Protected Attributes inherited from SoElement | |
SoType | typeId |
int | stackIndex |
int | depth |
Static Protected Attributes inherited from SoElement | |
static int | classStackIndex |
static SoTypeList * | stackToType |
The SoMultiTextureImageElement class is yet to be documented.
FIXME: write doc.
Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
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The destructor.
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This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
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This static method initializes static data for the SoMultiTextureImageElement class.
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Resets this element to its original values.
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FIXME: write doc.
This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
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FIXME: write doc.
This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
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FIXME: write doc
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FIXME: write doc
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FIXME: write doc.
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FIXME: write doc.
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FIXME: write doc.
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FIXME: write doc.
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FIXME: write doc.
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FIXME: write doc.
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This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().
Reimplemented from SoElement.
Reimplemented in SoGLMultiTextureImageElement.
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This function returns TRUE
is the element matches another element (of the same class), with respect to cache validity.
If the application programmer's extension element has a matches() function, it should also have a copyMatchInfo() function.
Implements SoElement.
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FIXME: write doc.
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Called by containsTransparency(). Returns TRUE if image data has transparency. Default method does a very poor job of detecting this, since it returns TRUE when the number of components are 2 or
Reimplemented in SoGLMultiTextureImageElement.
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Get the number of units with image data set.
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