http://www.coin3d.org/ http://www.kongsberg.com/kogt/ |
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.This action makes it easy to calculate and convert to and from the global coordinate system of your scene and local coordinates of parts in a hierarchical model. More...
#include <Inventor/actions/SoGetMatrixAction.h>
Public Member Functions | |
virtual SoType | getTypeId (void) const |
SoGetMatrixAction (const SbViewportRegion ®ion) | |
virtual | ~SoGetMatrixAction (void) |
void | setViewportRegion (const SbViewportRegion ®ion) |
const SbViewportRegion & | getViewportRegion (void) const |
SbMatrix & | getMatrix (void) |
SbMatrix & | getInverse (void) |
SbMatrix & | getTextureMatrix (void) |
SbMatrix & | getTextureInverse (void) |
Public Member Functions inherited from SoAction | |
virtual | ~SoAction (void) |
virtual SbBool | isOfType (SoType type) const |
virtual void | apply (SoNode *root) |
virtual void | apply (SoPath *path) |
virtual void | apply (const SoPathList &pathlist, SbBool obeysrules=FALSE) |
void | apply (SoAction *beingApplied) |
virtual void | invalidateState (void) |
AppliedCode | getWhatAppliedTo (void) const |
SoNode * | getNodeAppliedTo (void) const |
SoPath * | getPathAppliedTo (void) const |
const SoPathList * | getPathListAppliedTo (void) const |
const SoPathList * | getOriginalPathListAppliedTo (void) const |
SbBool | isLastPathListAppliedTo (void) const |
PathCode | getPathCode (int &numindices, const int *&indices) |
void | traverse (SoNode *const node) |
SbBool | hasTerminated (void) const |
const SoPath * | getCurPath (void) |
SoState * | getState (void) const |
PathCode | getCurPathCode (void) const |
virtual SoNode * | getCurPathTail (void) |
void | usePathCode (int &numindices, const int *&indices) |
void | pushCurPath (const int childindex, SoNode *node=NULL) |
void | popCurPath (const PathCode prevpathcode) |
void | pushCurPath (void) |
void | popPushCurPath (const int childindex, SoNode *node=NULL) |
void | popCurPath (void) |
void | switchToPathTraversal (SoPath *path) |
void | switchToNodeTraversal (SoNode *node) |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static void | addMethod (const SoType type, SoActionMethod method) |
static void | enableElement (const SoType type, const int stackindex) |
static void | initClass (void) |
Static Public Member Functions inherited from SoAction | |
static void | initClass (void) |
static void | initClasses (void) |
static SoType | getClassTypeId (void) |
static void | nullAction (SoAction *action, SoNode *node) |
Protected Member Functions | |
virtual const SoEnabledElementsList & | getEnabledElements (void) const |
virtual void | beginTraversal (SoNode *node) |
Protected Member Functions inherited from SoAction | |
SoAction (void) | |
virtual void | endTraversal (SoNode *node) |
void | setTerminated (const SbBool flag) |
virtual SbBool | shouldCompactPathList (void) const |
Static Protected Member Functions | |
static SoEnabledElementsList * | getClassEnabledElements (void) |
static SoActionMethodList * | getClassActionMethods (void) |
Static Protected Member Functions inherited from SoAction | |
static SoEnabledElementsList * | getClassEnabledElements (void) |
static SoActionMethodList * | getClassActionMethods (void) |
Additional Inherited Members | |
Public Types inherited from SoAction | |
enum | AppliedCode { NODE = 0, PATH = 1, PATH_LIST = 2 } |
enum | PathCode { NO_PATH = 0, IN_PATH = 1, BELOW_PATH = 2, OFF_PATH = 3 } |
Protected Attributes inherited from SoAction | |
SoState * | state |
SoActionMethodList * | traversalMethods |
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
This action makes it easy to calculate and convert to and from the global coordinate system of your scene and local coordinates of parts in a hierarchical model.
As opposed to most other action types, the SoGetMatrixAction does not traverse children of the node it is applied to – just the node itself. When applied to paths, it stops at the last node and does not continue further with the children of the tail node.
Typical usage when querying for world space position, orientation and/or scaling would be as follows:
SoGetMatrixAction::SoGetMatrixAction | ( | const SbViewportRegion & | region | ) |
Constructor.
The region viewport specification is not used by this action, and is passed along in case it is needed by any nodes.
|
virtual |
Destructor.
|
virtual |
Returns the type identification of an action derived from a class inheriting SoAction. This is used for run-time type checking and "downward" casting.
Usage example:
For application programmers wanting to extend the library with new actions: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through Inventor/nodes/SoSubAction.h: SO_ACTION_SOURCE, SO_ACTION_INIT_CLASS and SO_ACTION_CONSTRUCTOR.
For more information on writing Coin extensions, see the SoAction class documentation.
Returns the actual type id of an object derived from a class inheriting SoAction. Needs to be overridden in all subclasses.
Implements SoAction.
|
static |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
|
static |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
|
protectedvirtual |
Returns a list of the elements used by action instances of this class upon traversal operations.
Reimplemented from SoAction.
void SoGetMatrixAction::setViewportRegion | ( | const SbViewportRegion & | region | ) |
Set the viewport region.
const SbViewportRegion & SoGetMatrixAction::getViewportRegion | ( | void | ) | const |
Returns the viewport region for the action instance.
SbMatrix & SoGetMatrixAction::getMatrix | ( | void | ) |
Returns the accumulated transformation matrix.
Note: don't modify the returned matrix. This should only be done if you are implementing your own transformation type node extensions. This advice is also valid for the other matrix access methods documented below.
SbMatrix & SoGetMatrixAction::getInverse | ( | void | ) |
Returns the inverse of the accumulated transformation matrix.
SbMatrix & SoGetMatrixAction::getTextureMatrix | ( | void | ) |
Returns the accumulated texture matrix.
SbMatrix & SoGetMatrixAction::getTextureInverse | ( | void | ) |
Returns the inverse of the accumulated texture matrix.
|
protectedvirtual |
This virtual method is called from SoAction::apply(), and is the entry point for the actual scenegraph traversal.
It can be overridden to initialize the action at traversal start, for specific initializations in the action subclasses inheriting SoAction.
Default method just calls traverse(), which any overridden implementation of the method must do too (or call SoAction::beginTraversal()) to trigger the scenegraph traversal.
Reimplemented from SoAction.
Copyright © by Kongsberg Oil & Gas Technologies. All rights reserved.
Generated for Coin by Doxygen