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SoGLRenderAction Member List

This is the complete list of members for SoGLRenderAction, including all inherited members.

ABORT enum valueSoGLRenderAction
AbortCode enum nameSoGLRenderAction
abortNow(void)SoGLRenderAction
ADD enum valueSoGLRenderAction
addDelayedPath(SoPath *path)SoGLRenderAction
addMethod(const SoType type, SoActionMethod method)SoGLRenderActionstatic
addPreRenderCallback(SoGLPreRenderCB *func, void *userdata)SoGLRenderAction
AppliedCode enum nameSoAction
apply(SoNode *root)SoActionvirtual
apply(SoPath *path)SoActionvirtual
apply(const SoPathList &pathlist, SbBool obeysrules=FALSE)SoActionvirtual
apply(SoAction *beingApplied)SoAction
BBOX_CENTER enum valueSoGLRenderAction
BBOX_CLOSEST_CORNER enum value (defined in SoGLRenderAction)SoGLRenderAction
BBOX_FARTHEST_CORNER enum valueSoGLRenderAction
beginTraversal(SoNode *node)SoGLRenderActionprotectedvirtual
BELOW_PATH enum value (defined in SoAction)SoAction
BLEND enum valueSoGLRenderAction
CONTINUE enum valueSoGLRenderAction
CUSTOM_CALLBACK enum valueSoGLRenderAction
DELAY enum valueSoGLRenderAction
DELAYED_ADD enum valueSoGLRenderAction
DELAYED_BLEND enum valueSoGLRenderAction
enableElement(const SoType type, const int stackindex)SoGLRenderActionstatic
endTraversal(SoNode *node)SoGLRenderActionprotectedvirtual
getAbortCallback(SoGLRenderAbortCB *&func_out, void *&userdata_out) const SoGLRenderAction
getCacheContext(void) const SoGLRenderAction
getClassActionMethods(void) (defined in SoGLRenderAction)SoGLRenderActionprotectedstatic
getClassEnabledElements(void) (defined in SoGLRenderAction)SoGLRenderActionprotectedstatic
getClassTypeId(void) (defined in SoGLRenderAction)SoGLRenderActionstatic
getCurPass(void) const SoGLRenderAction
getCurPath(void)SoAction
getCurPathCode(void) const SoActioninline
getCurPathTail(void)SoActionvirtual
getDelayedObjDepthWrite(void) const SoGLRenderAction
getEnabledElements(void) const SoGLRenderActionprotectedvirtual
getNodeAppliedTo(void) const SoAction
getNumPasses(void) const SoGLRenderAction
getOriginalPathListAppliedTo(void) const SoAction
getPathAppliedTo(void) const SoAction
getPathCode(int &numindices, const int *&indices)SoAction
getPathListAppliedTo(void) const SoAction
getRenderingIsRemote(void) const SoGLRenderAction
getSortedLayersNumPasses(void) const SoGLRenderAction
getState(void) const SoAction
getTransparencyType(void) const SoGLRenderAction
getTransparentDelayedObjectRenderType(void) const SoGLRenderAction
getTypeId(void) const SoGLRenderActionvirtual
getUpdateArea(SbVec2f &origin, SbVec2f &size) const SoGLRenderAction
getViewportRegion(void) const SoGLRenderAction
getWhatAppliedTo(void) const SoAction
handleTransparency(SbBool istransparent=FALSE)SoGLRenderAction
hasTerminated(void) const SoAction
IN_PATH enum value (defined in SoAction)SoAction
initClass(void) (defined in SoGLRenderAction)SoGLRenderActionstatic
initClasses(void)SoActionstatic
invalidateState(void)SoGLRenderActionvirtual
isLastPathListAppliedTo(void) const SoAction
isOfType(SoType type) const SoActionvirtual
isPassUpdate(void) const SoGLRenderAction
isRenderingDelayedPaths(void) const SoGLRenderAction
isRenderingTranspBackfaces(void) const SoGLRenderAction
isRenderingTranspPaths(void) const SoGLRenderAction
isSmoothing(void) const SoGLRenderAction
NO_PATH enum value (defined in SoAction)SoAction
NODE enum value (defined in SoAction)SoAction
NONE enum valueSoGLRenderAction
NONSOLID_SEPARATE_BACKFACE_PASS enum valueSoGLRenderAction
nullAction(SoAction *action, SoNode *node)SoActionstatic
OFF_PATH enum value (defined in SoAction)SoAction
ONE_PASS enum valueSoGLRenderAction
PATH enum value (defined in SoAction)SoAction
PATH_LIST enum value (defined in SoAction)SoAction
PathCode enum nameSoAction
popCurPath(const PathCode prevpathcode)SoAction
popCurPath(void)SoAction
popPushCurPath(const int childindex, SoNode *node=NULL)SoAction
PRUNE enum valueSoGLRenderAction
pushCurPath(const int childindex, SoNode *node=NULL)SoAction
pushCurPath(void)SoAction
removePreRenderCallback(SoGLPreRenderCB *func, void *userdata)SoGLRenderAction
SCREEN_DOOR enum valueSoGLRenderAction
setAbortCallback(SoGLRenderAbortCB *const func, void *const userdata)SoGLRenderAction
setCacheContext(const uint32_t context)SoGLRenderAction
setCurPass(const int passnum, const int numpasses)SoGLRenderAction
setDelayedObjDepthWrite(SbBool write)SoGLRenderAction
setNumPasses(const int num)SoGLRenderAction
setPassCallback(SoGLRenderPassCB *const func, void *const userdata)SoGLRenderAction
setPassUpdate(const SbBool flag)SoGLRenderAction
setRenderingIsRemote(SbBool isremote)SoGLRenderAction
setSmoothing(const SbBool smooth)SoGLRenderAction
setSortedLayersNumPasses(int num)SoGLRenderAction
setSortedObjectOrderStrategy(const SortedObjectOrderStrategy strategy, SoGLSortedObjectOrderCB *cb=NULL, void *closure=NULL)SoGLRenderAction
setTerminated(const SbBool flag)SoActionprotected
setTransparencyType(const TransparencyType type)SoGLRenderAction
setTransparentDelayedObjectRenderType(TransparentDelayedObjectRenderType type)SoGLRenderAction
setUpdateArea(const SbVec2f &origin, const SbVec2f &size)SoGLRenderAction
setViewportRegion(const SbViewportRegion &newregion)SoGLRenderAction
shouldCompactPathList(void) const SoActionprotectedvirtual
SoAction(void)SoActionprotected
SoGLRenderAbortCB typedefSoGLRenderAction
SoGLRenderAction(const SbViewportRegion &viewportregion)SoGLRenderAction
SORTED_LAYERS_BLEND enum valueSoGLRenderAction
SORTED_OBJECT_ADD enum valueSoGLRenderAction
SORTED_OBJECT_BLEND enum valueSoGLRenderAction
SORTED_OBJECT_SORTED_TRIANGLE_ADD enum valueSoGLRenderAction
SORTED_OBJECT_SORTED_TRIANGLE_BLEND enum valueSoGLRenderAction
SortedObjectOrderStrategy enum nameSoGLRenderAction
stateSoActionprotected
switchToNodeTraversal(SoNode *node)SoAction
switchToPathTraversal(SoPath *path)SoAction
TransparencyType enum nameSoGLRenderAction
TransparentDelayedObjectRenderType enum nameSoGLRenderAction
traversalMethodsSoActionprotected
traverse(SoNode *const node)SoAction
usePathCode(int &numindices, const int *&indices)SoAction
~SoAction(void)SoActionvirtual
~SoGLRenderAction(void)SoGLRenderActionvirtual

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