Coin Logo http://www.coin3d.org/
http://www.kongsberg.com/kogt/

Public Member Functions | Static Public Member Functions | Protected Member Functions | List of all members
SoGLPointSizeElement Class Reference

The SoGLPointSizeElement class changes the pointsize setting of the OpenGL render state.Requests from the scenegraph to change the pointsize when rendering point primitives will be made through this element, which forwards it to the appropriate native OpenGL call. More...

#include <Inventor/elements/SoGLPointSizeElement.h>

Inheritance diagram for SoGLPointSizeElement:
SoPointSizeElement SoFloatElement SoElement

Public Member Functions

virtual void init (SoState *state)
 
virtual void push (SoState *state)
 
virtual void pop (SoState *state, const SoElement *prevTopElement)
 
- Public Member Functions inherited from SoFloatElement
virtual SbBool matches (const SoElement *element) const
 
virtual SoElementcopyMatchInfo (void) const
 
virtual void print (FILE *file) const
 
- Public Member Functions inherited from SoElement
const SoType getTypeId (void) const
 
int getStackIndex (void) const
 
void setDepth (const int depth)
 
int getDepth (void) const
 
virtual ~SoElement ()
 

Static Public Member Functions

static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void * createInstance (void)
 
static void initClass (void)
 
- Static Public Member Functions inherited from SoPointSizeElement
static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void * createInstance (void)
 
static void initClass (void)
 
static void set (SoState *const state, SoNode *const node, const float pointSize)
 
static void set (SoState *const state, const float pointSize)
 
static float get (SoState *const state)
 
static float getDefault ()
 
- Static Public Member Functions inherited from SoFloatElement
static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void initClass (void)
 
static void set (const int stackIndex, SoState *const state, SoNode *const node, const float value)
 
static void set (const int stackIndex, SoState *const state, const float value)
 
static float get (const int stackIndex, SoState *const state)
 
- Static Public Member Functions inherited from SoElement
static void initClass (void)
 
static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void initElements (void)
 
static int getNumStackIndices (void)
 
static SoType getIdFromStackIndex (const int stackIndex)
 

Protected Member Functions

virtual ~SoGLPointSizeElement ()
 
virtual void setElt (float size)
 
- Protected Member Functions inherited from SoPointSizeElement
virtual ~SoPointSizeElement ()
 
- Protected Member Functions inherited from SoFloatElement
virtual ~SoFloatElement ()
 
- Protected Member Functions inherited from SoElement
 SoElement (void)
 
void capture (SoState *const state) const
 
virtual void captureThis (SoState *state) const
 
void setTypeId (const SoType typeId)
 
void setStackIndex (const int index)
 
SoElementgetNextInStack (void) const
 
SoElementgetNextFree (void) const
 

Additional Inherited Members

- Static Protected Member Functions inherited from SoElement
static SoElementgetElement (SoState *const state, const int stackIndex)
 
static const SoElementgetConstElement (SoState *const state, const int stackIndex)
 
static int createStackIndex (const SoType id)
 
- Protected Attributes inherited from SoFloatElement
float data
 
- Protected Attributes inherited from SoElement
SoType typeId
 
int stackIndex
 
int depth
 
- Static Protected Attributes inherited from SoElement
static int classStackIndex
 
static SoTypeListstackToType
 

Detailed Description

The SoGLPointSizeElement class changes the pointsize setting of the OpenGL render state.

Requests from the scenegraph to change the pointsize when rendering point primitives will be made through this element, which forwards it to the appropriate native OpenGL call.

The Coin library does not place any bounds on the values of the pointsize, but be aware that the range and granularity of what is valid pointsizes depends on the underlying OpenGL implementation. Application programmers using point primitives (typically through the SoPointSet node) should heed these boundary values. They can be acquired by running the following code from within a valid OpenGL context:

GLfloat bounds[2];
glGetFloatv(GL_POINT_SIZE_RANGE, bounds);
GLfloat granularity[1];
glGetFloatv(GL_POINT_SIZE_GRANULARITY, granularity);

Another, perhaps more convenient, way of acquiring the OpenGL implementation limits with regard to pointsizes is to use the So*GLWidget::getPointSizeLimits() method in the GUI "glue" interface library you are using (SoQt, SoXt, SoGtk, SoWin, ...).

Constructor & Destructor Documentation

SoGLPointSizeElement::~SoGLPointSizeElement ( void  )
protectedvirtual

The destructor.

Member Function Documentation

void * SoGLPointSizeElement::createInstance ( void  )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

void SoGLPointSizeElement::init ( SoState state)
virtual

This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.

Reimplemented from SoPointSizeElement.

void SoGLPointSizeElement::push ( SoState state)
virtual

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoElement.

void SoGLPointSizeElement::pop ( SoState state,
const SoElement prevTopElement 
)
virtual

This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.

Override this method if you need to copy some state information from the previous top of stack.

Reimplemented from SoElement.

void SoGLPointSizeElement::setElt ( float  val)
protectedvirtual

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Reimplemented from SoFloatElement.


The documentation for this class was generated from the following files:

Copyright © by Kongsberg Oil & Gas Technologies. All rights reserved.

Generated for Coin by Doxygen