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The SoGLMultiTextureMatrixElement class is used to update the OpenGL texture matrix.Since (for some weird reason) most OpenGL implementations have a very small texture matrix stack, and since the matrix stack also is broken on many OpenGL implementations, the texture matrix is always loaded into OpenGL. We do not push() and pop() matrices. More...
#include <Inventor/elements/SoGLMultiTextureMatrixElement.h>
Public Member Functions | |
virtual void | init (SoState *state) |
virtual void | push (SoState *state) |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
virtual void | multElt (const int unit, const SbMatrix &matrix) |
virtual void | setElt (const int unit, const SbMatrix &matrix) |
Public Member Functions inherited from SoAccumulatedElement | |
virtual SbBool | matches (const SoElement *element) const |
Public Member Functions inherited from SoElement | |
const SoType | getTypeId (void) const |
int | getStackIndex (void) const |
void | setDepth (const int depth) |
int | getDepth (void) const |
virtual void | print (FILE *file=stdout) const |
virtual | ~SoElement () |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
Static Public Member Functions inherited from SoMultiTextureMatrixElement | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
static void | set (SoState *const state, SoNode *const node, const int unit, const SbMatrix &matrix) |
static void | mult (SoState *const state, SoNode *const node, const int unit, const SbMatrix &matrix) |
static const SbMatrix & | get (SoState *const state, const int unit=0) |
static void | makeIdentity (SoState *const state, SoNode *const node, const int unit=0) |
static void | set (SoState *const state, SoNode *const node, const SbMatrix &matrix) |
static void | mult (SoState *const state, SoNode *const node, const SbMatrix &matrix) |
static void | translateBy (SoState *const state, SoNode *const node, const SbVec3f &translation) |
static void | rotateBy (SoState *const state, SoNode *const node, const SbRotation &rotation) |
static void | scaleBy (SoState *const state, SoNode *const node, const SbVec3f &scaleFactor) |
Static Public Member Functions inherited from SoAccumulatedElement | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void | initClass (void) |
Static Public Member Functions inherited from SoElement | |
static void | initClass (void) |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void | initElements (void) |
static int | getNumStackIndices (void) |
static SoType | getIdFromStackIndex (const int stackIndex) |
Protected Member Functions | |
virtual | ~SoGLMultiTextureMatrixElement () |
Protected Member Functions inherited from SoMultiTextureMatrixElement | |
SoMultiTextureMatrixElement (void) | |
virtual | ~SoMultiTextureMatrixElement () |
int | getNumUnits () const |
UnitData & | getUnitData (const int unit) |
const UnitData & | getUnitData (const int unit) const |
virtual const SbMatrix & | getElt (const int unit) const |
Protected Member Functions inherited from SoAccumulatedElement | |
void | clearNodeIds (void) |
void | addNodeId (const SoNode *const node) |
void | setNodeId (const SoNode *const node) |
void | copyNodeIds (const SoAccumulatedElement *copyfrom) |
virtual SoElement * | copyMatchInfo (void) const |
virtual void | captureThis (SoState *state) const |
Protected Member Functions inherited from SoElement | |
SoElement (void) | |
void | capture (SoState *const state) const |
void | setTypeId (const SoType typeId) |
void | setStackIndex (const int index) |
SoElement * | getNextInStack (void) const |
SoElement * | getNextFree (void) const |
Additional Inherited Members | |
Static Protected Member Functions inherited from SoElement | |
static SoElement * | getElement (SoState *const state, const int stackIndex) |
static const SoElement * | getConstElement (SoState *const state, const int stackIndex) |
static int | createStackIndex (const SoType id) |
Protected Attributes inherited from SoAccumulatedElement | |
SbList< uint32_t > | nodeIds |
Protected Attributes inherited from SoElement | |
SoType | typeId |
int | stackIndex |
int | depth |
Static Protected Attributes inherited from SoElement | |
static int | classStackIndex |
static SoTypeList * | stackToType |
The SoGLMultiTextureMatrixElement class is used to update the OpenGL texture matrix.
Since (for some weird reason) most OpenGL implementations have a very small texture matrix stack, and since the matrix stack also is broken on many OpenGL implementations, the texture matrix is always loaded into OpenGL. We do not push() and pop() matrices.
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protectedvirtual |
The destructor.
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static |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
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virtual |
This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.
Reimplemented from SoMultiTextureMatrixElement.
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virtual |
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().
Reimplemented from SoMultiTextureMatrixElement.
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virtual |
This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.
Override this method if you need to copy some state information from the previous top of stack.
Reimplemented from SoElement.
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virtual |
virtual method which is called from mult(). Multiplies matrix into element matrix.
Reimplemented from SoMultiTextureMatrixElement.
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virtual |
virtual method which is called from set(). Sets matrix intp element matrix.
Reimplemented from SoMultiTextureMatrixElement.
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