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Public Member Functions | Static Public Member Functions | Protected Member Functions | List of all members
SoGLMultiTextureCoordinateElement Class Reference

The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units. More...

#include <Inventor/elements/SoGLMultiTextureCoordinateElement.h>

Inherits SoMultiTextureCoordinateElement.

Public Member Functions

virtual void init (SoState *state)
 FIXME: write doc.
 
virtual void push (SoState *state)
 FIXME: write doc.
 
virtual void pop (SoState *state, const SoElement *prevTopElement)
 FIXME: write doc.
 
virtual CoordType getType (const int unit=0) const
 FIXME: write doc.
 
void send (const int unit, const int index) const
 FIXME: write doc.
 
void send (const int unit, const int index, const SbVec3f &c, const SbVec3f &n) const
 FIXME: write doc.
 
void initRender (const SbBool *enabled, const int maxenabled) const
 
void send (const int index) const
 
void send (const int index, const SbVec3f &c, const SbVec3f &n) const
 
void initMulti (SoState *state) const
 

Static Public Member Functions

static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void * createInstance (void)
 
static void initClass (void)
 
static void setTexGen (SoState *const state, SoNode *const node, const int unit, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL)
 FIXME: write doc.
 
static const SoGLMultiTextureCoordinateElementgetInstance (SoState *const state)
 FIXME: write doc.
 
static void setTexGen (SoState *const state, SoNode *const node, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL)
 

Protected Member Functions

 SoGLMultiTextureCoordinateElement (void)
 
virtual ~SoGLMultiTextureCoordinateElement ()
 
virtual void setElt (const int unit, SoTexCoordTexgenCB *func, void *data=NULL)
 FIXME: write doc.
 

Detailed Description

The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units.

Constructor & Destructor Documentation

SoGLMultiTextureCoordinateElement::SoGLMultiTextureCoordinateElement ( void  )
protected

The constructor.

SoGLMultiTextureCoordinateElement::~SoGLMultiTextureCoordinateElement ( )
protectedvirtual

The destructor.

Member Function Documentation

void * SoGLMultiTextureCoordinateElement::createInstance ( void  )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

void SoGLMultiTextureCoordinateElement::initClass ( void  )
static

This static method initializes static data for the SoGLMultiTextureCoordinateElement class.

void SoGLMultiTextureCoordinateElement::initRender ( const SbBool *  enabled,
const int  maxenabled 
) const

Internal method that is called from SoGLTextureCoordinateBundle to set up optimized rendering.

void SoGLMultiTextureCoordinateElement::initMulti ( SoState state) const

Called from SoTextureCoordinateBundle to initialize multi texturing.


The documentation for this class was generated from the following files:

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