The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units.
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#include <Inventor/elements/SoGLMultiTextureCoordinateElement.h>
Inherits SoMultiTextureCoordinateElement.
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virtual void | init (SoState *state) |
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virtual void | push (SoState *state) |
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virtual void | pop (SoState *state, const SoElement *prevTopElement) |
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virtual CoordType | getType (const int unit=0) const |
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void | send (const int unit, const int index) const |
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void | send (const int unit, const int index, const SbVec3f &c, const SbVec3f &n) const |
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void | initRender (const SbBool *enabled, const int maxenabled) const |
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void | send (const int index) const |
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void | send (const int index, const SbVec3f &c, const SbVec3f &n) const |
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void | initMulti (SoState *state) const |
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static SoType | getClassTypeId (void) |
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static int | getClassStackIndex (void) |
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static void * | createInstance (void) |
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static void | initClass (void) |
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static void | setTexGen (SoState *const state, SoNode *const node, const int unit, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL) |
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static const SoGLMultiTextureCoordinateElement * | getInstance (SoState *const state) |
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static void | setTexGen (SoState *const state, SoNode *const node, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL) |
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The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units.
SoGLMultiTextureCoordinateElement::SoGLMultiTextureCoordinateElement |
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SoGLMultiTextureCoordinateElement::~SoGLMultiTextureCoordinateElement |
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void * SoGLMultiTextureCoordinateElement::createInstance |
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This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
void SoGLMultiTextureCoordinateElement::initClass |
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void SoGLMultiTextureCoordinateElement::initRender |
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const SbBool * |
enabled, |
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const int |
maxenabled |
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Internal method that is called from SoGLTextureCoordinateBundle to set up optimized rendering.
void SoGLMultiTextureCoordinateElement::initMulti |
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SoState * |
state | ) |
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The documentation for this class was generated from the following files: