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SoGLLazyElement Class Reference

The SoGLLazyElement class is meant to optimize GL rendering.This is just a wrap-around implementation for compatibility. It should (hopefully) work in the same way as the Inventor class though. More...

#include <Inventor/elements/SoGLLazyElement.h>

Inheritance diagram for SoGLLazyElement:
SoLazyElement SoElement

Public Member Functions

virtual void init (SoState *state)
 
virtual void push (SoState *state)
 
virtual void pop (SoState *state, const SoElement *prevtopelement)
 
void sendDiffuseByIndex (const int index) const
 FIXME: write doc.
 
void send (const SoState *state, uint32_t mask) const
 FIXME: write doc.
 
void sendVPPacked (SoState *state, const unsigned char *pcolor)
 FIXME: write doc.
 
void reset (SoState *state, uint32_t bitmask) const
 
virtual void setDiffuseElt (SoNode *, int32_t numcolors, const SbColor *colors, SoColorPacker *packer)
 
virtual void setPackedElt (SoNode *node, int32_t numcolors, const uint32_t *colors, const SbBool packedtransparency)
 
virtual void setColorIndexElt (SoNode *node, int32_t numindices, const int32_t *indices)
 
virtual void setTranspElt (SoNode *node, int32_t numtransp, const float *transp, SoColorPacker *packer)
 
virtual void setTranspTypeElt (int32_t type)
 
virtual void setAmbientElt (const SbColor *color)
 
virtual void setEmissiveElt (const SbColor *color)
 
virtual void setSpecularElt (const SbColor *color)
 
virtual void setShininessElt (float value)
 
virtual void setColorMaterialElt (SbBool value)
 
virtual void enableBlendingElt (int sfactor, int dfactor, int alpha_sfactor, int alpha_dfactor)
 
virtual void disableBlendingElt (void)
 
virtual void setLightModelElt (SoState *state, int32_t model)
 
virtual void setMaterialElt (SoNode *node, uint32_t bitmask, SoColorPacker *packer, const SbColor *diffuse, const int numdiffuse, const float *transp, const int numtransp, const SbColor &ambient, const SbColor &emissive, const SbColor &specular, const float shininess, const SbBool istransparent)
 
virtual void setVertexOrderingElt (VertexOrdering ordering)
 
virtual void setBackfaceCullingElt (SbBool onoff)
 
virtual void setTwosideLightingElt (SbBool onoff)
 
virtual void setShadeModelElt (SbBool flatshading)
 
virtual void setAlphaTestElt (int func, float value)
 
void updateColorVBO (SoVBO *vbo)
 
- Public Member Functions inherited from SoLazyElement
virtual SbBool matches (const SoElement *) const
 
virtual SoElementcopyMatchInfo (void) const
 
int32_t getNumDiffuse (void) const
 
int32_t getNumTransparencies (void) const
 
int32_t getNumColorIndices (void) const
 
SbBool isPacked (void) const
 
SbBool isTransparent (void) const
 
const uint32_t * getPackedPointer (void) const
 
const SbColorgetDiffusePointer (void) const
 
const int32_t * getColorIndexPointer (void) const
 
const float * getTransparencyPointer (void) const
 
- Public Member Functions inherited from SoElement
const SoType getTypeId (void) const
 
int getStackIndex (void) const
 
void setDepth (const int depth)
 
int getDepth (void) const
 
virtual void print (FILE *file=stdout) const
 
virtual ~SoElement ()
 

Static Public Member Functions

static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void * createInstance (void)
 
static void initClass ()
 
static void sendAllMaterial (SoState *state)
 FIXME: write doc.
 
static void sendNoMaterial (SoState *state)
 FIXME: write doc.
 
static void sendOnlyDiffuseColor (SoState *state)
 FIXME: write doc.
 
static void sendLightModel (SoState *state, const int32_t model)
 
static void sendPackedDiffuse (SoState *state, const uint32_t diffuse)
 
static void sendFlatshading (SoState *state, const SbBool onoff)
 
static void sendVertexOrdering (SoState *state, const VertexOrdering ordering)
 
static void sendTwosideLighting (SoState *state, const SbBool onoff)
 
static void sendBackfaceCulling (SoState *state, const SbBool onoff)
 
static SbBool isColorIndex (SoState *state)
 FIXME: write doc.
 
static SoGLLazyElementgetInstance (const SoState *state)
 FIXME: write doc.
 
static void beginCaching (SoState *state, SoGLLazyElement::GLState *prestate, SoGLLazyElement::GLState *poststate)
 
static void endCaching (SoState *state)
 
static SbBool preCacheCall (const SoState *state, const SoGLLazyElement::GLState *prestate)
 
static void postCacheCall (const SoState *state, const SoGLLazyElement::GLState *poststate)
 
static void mergeCacheInfo (SoState *state, SoGLLazyElement::GLState *childprestate, SoGLLazyElement::GLState *childpoststate)
 
- Static Public Member Functions inherited from SoLazyElement
static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void * createInstance (void)
 
static void initClass ()
 
static void setToDefault (SoState *state)
 
static void setDiffuse (SoState *state, SoNode *node, int32_t numcolors, const SbColor *colors, SoColorPacker *packer)
 
static void setTransparency (SoState *state, SoNode *node, int32_t numvalues, const float *transparency, SoColorPacker *packer)
 
static void setPacked (SoState *state, SoNode *node, int32_t numcolors, const uint32_t *colors, const SbBool packedtransparency=FALSE)
 
static void setColorIndices (SoState *state, SoNode *node, int32_t numindices, const int32_t *indices)
 
static void setAmbient (SoState *state, const SbColor *color)
 
static void setEmissive (SoState *state, const SbColor *color)
 
static void setSpecular (SoState *state, const SbColor *color)
 
static void setShininess (SoState *state, float value)
 
static void setColorMaterial (SoState *state, SbBool value)
 
static void enableBlending (SoState *state, int sfactor, int dfactor)
 
static void enableSeparateBlending (SoState *state, int sfactor, int dfactor, int alpha_sfactor, int alpha_dfactor)
 
static void disableBlending (SoState *state)
 
static void setLightModel (SoState *state, const int32_t model)
 
static void setVertexOrdering (SoState *state, VertexOrdering ordering)
 
static void setBackfaceCulling (SoState *state, SbBool onoff)
 
static void setTwosideLighting (SoState *state, SbBool onoff)
 
static void setShadeModel (SoState *state, SbBool flatshading)
 
static void setAlphaTest (SoState *state, int func, float value)
 
static const SbColorgetDiffuse (SoState *state, int index)
 
static float getTransparency (SoState *, int index)
 
static const uint32_t * getPackedColors (SoState *)
 
static const int32_t * getColorIndices (SoState *)
 
static int32_t getColorIndex (SoState *, int num)
 
static const SbColorgetAmbient (SoState *)
 
static const SbColorgetEmissive (SoState *)
 
static const SbColorgetSpecular (SoState *)
 
static float getShininess (SoState *)
 
static SbBool getColorMaterial (SoState *)
 
static SbBool getBlending (SoState *, int &sfactor, int &dfactor)
 
static SbBool getAlphaBlending (SoState *, int &sfactor, int &dfactor)
 
static int32_t getLightModel (SoState *)
 
static int getAlphaTest (SoState *state, float &value)
 
static SbBool getTwoSidedLighting (SoState *state)
 
static SoLazyElementgetInstance (SoState *state)
 
static float getDefaultAmbientIntensity (void)
 
static SbColor getDefaultDiffuse (void)
 
static SbColor getDefaultAmbient (void)
 
static SbColor getDefaultSpecular (void)
 
static SbColor getDefaultEmissive (void)
 
static float getDefaultShininess (void)
 
static uint32_t getDefaultPacked (void)
 
static float getDefaultTransparency (void)
 
static int32_t getDefaultLightModel (void)
 
static int32_t getDefaultColorIndex (void)
 
static void setMaterials (SoState *state, SoNode *node, uint32_t bitmask, SoColorPacker *cPacker, const SbColor *diffuse, const int numdiffuse, const float *transp, const int numtransp, const SbColor &ambient, const SbColor &emissive, const SbColor &specular, const float shininess, const SbBool istransparent)
 
static SoLazyElementgetWInstance (SoState *state)
 
static void setTransparencyType (SoState *state, int32_t type)
 
- Static Public Member Functions inherited from SoElement
static void initClass (void)
 
static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void initElements (void)
 
static int getNumStackIndices (void)
 
static SoType getIdFromStackIndex (const int stackIndex)
 

Protected Member Functions

virtual void lazyDidSet (uint32_t mask)
 
virtual void lazyDidntSet (uint32_t mask)
 
- Protected Member Functions inherited from SoElement
 SoElement (void)
 
void capture (SoState *const state) const
 
virtual void captureThis (SoState *state) const
 
void setTypeId (const SoType typeId)
 
void setStackIndex (const int index)
 
SoElementgetNextInStack (void) const
 
SoElementgetNextFree (void) const
 

Additional Inherited Members

- Public Types inherited from SoLazyElement
enum  cases {
  LIGHT_MODEL_CASE = 0, COLOR_MATERIAL_CASE, DIFFUSE_CASE, AMBIENT_CASE,
  EMISSIVE_CASE, SPECULAR_CASE, SHININESS_CASE, BLENDING_CASE,
  TRANSPARENCY_CASE, VERTEXORDERING_CASE, TWOSIDE_CASE, CULLING_CASE,
  SHADE_MODEL_CASE, ALPHATEST_CASE, GLIMAGE_CASE, LAZYCASES_LAST
}
 
enum  masks {
  LIGHT_MODEL_MASK = 1 << LIGHT_MODEL_CASE, COLOR_MATERIAL_MASK = 1 << COLOR_MATERIAL_CASE, DIFFUSE_MASK = 1 << DIFFUSE_CASE, AMBIENT_MASK = 1 << AMBIENT_CASE,
  EMISSIVE_MASK = 1<<EMISSIVE_CASE, SPECULAR_MASK = 1 << SPECULAR_CASE, SHININESS_MASK = 1 << SHININESS_CASE, TRANSPARENCY_MASK = 1 << TRANSPARENCY_CASE,
  BLENDING_MASK = 1 << BLENDING_CASE, VERTEXORDERING_MASK = 1 << VERTEXORDERING_CASE, TWOSIDE_MASK = 1 << TWOSIDE_CASE, CULLING_MASK = 1 << CULLING_CASE,
  SHADE_MODEL_MASK = 1 << SHADE_MODEL_CASE, ALPHATEST_MASK = 1 << ALPHATEST_CASE, GLIMAGE_MASK = 1 << GLIMAGE_CASE, ALL_MASK = (1 << LAZYCASES_LAST)-1
}
 
enum  internalMasks {
  OTHER_COLOR_MASK = AMBIENT_MASK|EMISSIVE_MASK|SPECULAR_MASK|SHININESS_MASK, ALL_COLOR_MASK = OTHER_COLOR_MASK|DIFFUSE_MASK, NO_COLOR_MASK = ALL_MASK & (~ALL_COLOR_MASK), ALL_BUT_DIFFUSE_MASK = ALL_MASK &(~ DIFFUSE_MASK),
  DIFFUSE_ONLY_MASK = ALL_MASK &(~ OTHER_COLOR_MASK)
}
 
enum  LightModel { BASE_COLOR, PHONG }
 
enum  VertexOrdering { CW, CCW }
 
- Static Protected Member Functions inherited from SoElement
static SoElementgetElement (SoState *const state, const int stackIndex)
 
static const SoElementgetConstElement (SoState *const state, const int stackIndex)
 
static int createStackIndex (const SoType id)
 
- Protected Attributes inherited from SoLazyElement
struct SoLazyElement::CoinState coinstate
 
- Protected Attributes inherited from SoElement
SoType typeId
 
int stackIndex
 
int depth
 
- Static Protected Attributes inherited from SoElement
static int classStackIndex
 
static SoTypeListstackToType
 

Detailed Description

The SoGLLazyElement class is meant to optimize GL rendering.

This is just a wrap-around implementation for compatibility. It should (hopefully) work in the same way as the Inventor class though.

Member Function Documentation

void * SoGLLazyElement::createInstance ( void  )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

void SoGLLazyElement::initClass ( void  )
static

This static method initializes static data for the SoDiffuseColorElement class.

void SoGLLazyElement::init ( SoState state)
virtual

This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.

Reimplemented from SoLazyElement.

void SoGLLazyElement::push ( SoState state)
virtual

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoLazyElement.

void SoGLLazyElement::pop ( SoState state,
const SoElement prevTopElement 
)
virtual

This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.

Override this method if you need to copy some state information from the previous top of stack.

Reimplemented from SoElement.

void SoGLLazyElement::reset ( SoState stateptr,
uint32_t  mask 
) const

Reset element GL state (set state to invalid). Use this method to notify this element when you use your own GL code that changes the OpenGL state.

void SoGLLazyElement::mergeCacheInfo ( SoState state,
SoGLLazyElement::GLState *  childprestate,
SoGLLazyElement::GLState *  childpoststate 
)
static

Merge cache info from a child cache (when doing nested caching) into the current cache.


The documentation for this class was generated from the following files:

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