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The SoGLEnvironmentElement class is for setting GL fog etc. More...
#include <Inventor/elements/SoGLEnvironmentElement.h>
Public Member Functions | |
virtual void | init (SoState *state) |
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virtual void | pop (SoState *state, const SoElement *prevTopElement) |
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virtual void | print (FILE *file) const |
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virtual SbBool | matches (const SoElement *element) const |
virtual SoElement * | copyMatchInfo () const |
uint32_t | getNodeId () const |
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const SoType | getTypeId (void) const |
int | getStackIndex (void) const |
virtual void | push (SoState *state) |
void | setDepth (const int depth) |
int | getDepth (void) const |
virtual | ~SoElement () |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
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static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
static void | set (SoState *const state, SoNode *const node, const float ambientIntensity, const SbColor &ambientColor, const SbVec3f &attenuation, const int32_t fogType, const SbColor &fogColor, const float fogVisibility, const float fogStart=0.0f) |
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static void | get (SoState *const state, float &ambientIntensity, SbColor &ambientColor, SbVec3f &attenuation, int32_t &fogType, SbColor &fogColor, float &fogVisibility, float &fogStart) |
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static float | getAmbientIntensity (SoState *const state) |
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static float | getFogVisibility (SoState *const state) |
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static const SbVec3f & | getLightAttenuation (SoState *const state) |
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static const SbColor & | getAmbientColor (SoState *const state) |
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static const SbColor & | getFogColor (SoState *const state) |
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static int32_t | getFogType (SoState *const state) |
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static void | getDefault (float &ambientIntensity, SbColor &ambientColor, SbVec3f &attenuation, int32_t &fogType, SbColor &fogColor, float &fogVisibility, float &fogNear) |
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static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void | initClass (void) |
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static void | initClass (void) |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void | initElements (void) |
static int | getNumStackIndices (void) |
static SoType | getIdFromStackIndex (const int stackIndex) |
Protected Member Functions | |
virtual | ~SoGLEnvironmentElement () |
virtual void | setElt (SoState *const state, const float ambientIntensity, const SbColor &ambientColor, const SbVec3f &attenuation, const int32_t fogType, const SbColor &fogColor, const float fogVisibility, const float fogStart) |
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virtual | ~SoEnvironmentElement () |
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virtual | ~SoReplacedElement () |
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SoElement (void) | |
void | capture (SoState *const state) const |
virtual void | captureThis (SoState *state) const |
void | setTypeId (const SoType typeId) |
void | setStackIndex (const int index) |
SoElement * | getNextInStack (void) const |
SoElement * | getNextFree (void) const |
Additional Inherited Members | |
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enum | FogType { NONE, HAZE, FOG, SMOKE } |
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static SoElement * | getElement (SoState *const state, const int stackIndex, SoNode *const node) |
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static SoElement * | getElement (SoState *const state, const int stackIndex) |
static const SoElement * | getConstElement (SoState *const state, const int stackIndex) |
static int | createStackIndex (const SoType id) |
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float | ambientIntensity |
SbColor | ambientColor |
SbVec3f | attenuation |
int32_t | fogType |
SbColor | fogColor |
float | fogVisibility |
float | fogStart |
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uint32_t | nodeId |
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SoType | typeId |
int | stackIndex |
int | depth |
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static int | classStackIndex |
static SoTypeList * | stackToType |
The SoGLEnvironmentElement class is for setting GL fog etc.
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protectedvirtual |
The destructor.
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static |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
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static |
This static method initializes static data for the SoGLEnvironmentElement class.
This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.
Override this method if you need to copy some state information from the previous top of stack.
Reimplemented from SoElement.
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