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The SoGLEnvironmentElement class is for setting GL fog etc. More...
#include <Inventor/elements/SoGLEnvironmentElement.h>
Public Member Functions | |
virtual void | init (SoState *state) |
FIXME: write doc. | |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
Public Member Functions inherited from SoEnvironmentElement | |
virtual void | print (FILE *file) const |
FIXME: write doc. | |
Public Member Functions inherited from SoReplacedElement | |
virtual SbBool | matches (const SoElement *element) const |
virtual SoElement * | copyMatchInfo () const |
uint32_t | getNodeId () const |
Public Member Functions inherited from SoElement | |
const SoType | getTypeId (void) const |
int | getStackIndex (void) const |
virtual void | push (SoState *state) |
void | setDepth (const int depth) |
int | getDepth (void) const |
virtual | ~SoElement () |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
Static Public Member Functions inherited from SoEnvironmentElement | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
static void | set (SoState *const state, SoNode *const node, const float ambientIntensity, const SbColor &ambientColor, const SbVec3f &attenuation, const int32_t fogType, const SbColor &fogColor, const float fogVisibility, const float fogStart=0.0f) |
FIXME: write doc. | |
static void | get (SoState *const state, float &ambientIntensity, SbColor &ambientColor, SbVec3f &attenuation, int32_t &fogType, SbColor &fogColor, float &fogVisibility, float &fogStart) |
FIXME: write doc. | |
static float | getAmbientIntensity (SoState *const state) |
FIXME: write doc. | |
static float | getFogVisibility (SoState *const state) |
FIXME: write doc. | |
static const SbVec3f & | getLightAttenuation (SoState *const state) |
FIXME: write doc. | |
static const SbColor & | getAmbientColor (SoState *const state) |
FIXME: write doc. | |
static const SbColor & | getFogColor (SoState *const state) |
FIXME: write doc. | |
static int32_t | getFogType (SoState *const state) |
FIXME: write doc. | |
static void | getDefault (float &ambientIntensity, SbColor &ambientColor, SbVec3f &attenuation, int32_t &fogType, SbColor &fogColor, float &fogVisibility, float &fogNear) |
FIXME: write doc. | |
Static Public Member Functions inherited from SoReplacedElement | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void | initClass (void) |
Static Public Member Functions inherited from SoElement | |
static void | initClass (void) |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void | initElements (void) |
static int | getNumStackIndices (void) |
static SoType | getIdFromStackIndex (const int stackIndex) |
Protected Member Functions | |
virtual | ~SoGLEnvironmentElement () |
virtual void | setElt (SoState *const state, const float ambientIntensity, const SbColor &ambientColor, const SbVec3f &attenuation, const int32_t fogType, const SbColor &fogColor, const float fogVisibility, const float fogStart) |
FIXME: doc. | |
Protected Member Functions inherited from SoEnvironmentElement | |
virtual | ~SoEnvironmentElement () |
Protected Member Functions inherited from SoReplacedElement | |
virtual | ~SoReplacedElement () |
Protected Member Functions inherited from SoElement | |
SoElement (void) | |
void | capture (SoState *const state) const |
virtual void | captureThis (SoState *state) const |
void | setTypeId (const SoType typeId) |
void | setStackIndex (const int index) |
SoElement * | getNextInStack (void) const |
SoElement * | getNextFree (void) const |
Additional Inherited Members | |
Public Types inherited from SoEnvironmentElement | |
enum | FogType { NONE, HAZE, FOG, SMOKE } |
Static Protected Member Functions inherited from SoReplacedElement | |
static SoElement * | getElement (SoState *const state, const int stackIndex, SoNode *const node) |
Static Protected Member Functions inherited from SoElement | |
static SoElement * | getElement (SoState *const state, const int stackIndex) |
static const SoElement * | getConstElement (SoState *const state, const int stackIndex) |
static int | createStackIndex (const SoType id) |
Protected Attributes inherited from SoEnvironmentElement | |
float | ambientIntensity |
SbColor | ambientColor |
SbVec3f | attenuation |
int32_t | fogType |
SbColor | fogColor |
float | fogVisibility |
float | fogStart |
Protected Attributes inherited from SoReplacedElement | |
uint32_t | nodeId |
Protected Attributes inherited from SoElement | |
SoType | typeId |
int | stackIndex |
int | depth |
Static Protected Attributes inherited from SoElement | |
static int | classStackIndex |
static SoTypeList * | stackToType |
The SoGLEnvironmentElement class is for setting GL fog etc.
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protectedvirtual |
The destructor.
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static |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
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static |
This static method initializes static data for the SoGLEnvironmentElement class.
This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.
Override this method if you need to copy some state information from the previous top of stack.
Reimplemented from SoElement.
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