The SoBumpMapMatrixElement class is used to manage the bump map matrix stack.The bump map matrix is used to transform bump map coordinates before being used to map bump maps onto polygons.
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#include <Inventor/elements/SoBumpMapMatrixElement.h>
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static SoType | getClassTypeId (void) |
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static int | getClassStackIndex (void) |
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static void * | createInstance (void) |
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static void | initClass (void) |
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static void | makeIdentity (SoState *const state, SoNode *const node) |
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static void | set (SoState *const state, SoNode *const node, const SbMatrix &matrix) |
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static void | mult (SoState *const state, SoNode *const node, const SbMatrix &matrix) |
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static void | translateBy (SoState *const state, SoNode *const node, const SbVec3f &translation) |
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static void | rotateBy (SoState *const state, SoNode *const node, const SbRotation &rotation) |
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static void | scaleBy (SoState *const state, SoNode *const node, const SbVec3f &scaleFactor) |
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static const SbMatrix & | get (SoState *const state) |
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static SoType | getClassTypeId (void) |
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static int | getClassStackIndex (void) |
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static void | initClass (void) |
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static void | initClass (void) |
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static SoType | getClassTypeId (void) |
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static int | getClassStackIndex (void) |
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static void | initElements (void) |
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static int | getNumStackIndices (void) |
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static SoType | getIdFromStackIndex (const int stackIndex) |
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The SoBumpMapMatrixElement class is used to manage the bump map matrix stack.
The bump map matrix is used to transform bump map coordinates before being used to map bump maps onto polygons.
SoBumpMapMatrixElement::~SoBumpMapMatrixElement |
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protectedvirtual |
void * SoBumpMapMatrixElement::createInstance |
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void |
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This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
void SoBumpMapMatrixElement::init |
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SoState * |
state | ) |
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This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.
Reimplemented from SoAccumulatedElement.
void SoBumpMapMatrixElement::push |
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SoState * |
state | ) |
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This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().
Reimplemented from SoAccumulatedElement.
void SoBumpMapMatrixElement::makeIdentity |
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SoState *const |
state, |
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SoNode *const |
node |
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Sets current texture matrix to identity.
Sets the current texture matrix to matrix.
This method is an extension versus the Open Inventor API.
Multiplies matrix into the current texture matrix.
void SoBumpMapMatrixElement::translateBy |
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SoState *const |
state, |
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SoNode *const |
node, |
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const SbVec3f & |
translation |
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Appends translation to the current texture matrix.
Appends rotation to the current texture matrix.
void SoBumpMapMatrixElement::scaleBy |
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SoState *const |
state, |
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SoNode *const |
node, |
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const SbVec3f & |
scaleFactor |
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Appends scaleFactor to the current texture matrix.
Returns current texture matrix.
void SoBumpMapMatrixElement::makeEltIdentity |
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virtual method which is called from makeIdentity(). Sets element matrix to identity.
void SoBumpMapMatrixElement::setElt |
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const SbMatrix & |
matrix | ) |
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virtual method which is called from set(). Sets the texture matrix to matrix.
This method is an extension versus the Open Inventor API.
void SoBumpMapMatrixElement::multElt |
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const SbMatrix & |
matrix | ) |
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virtual method which is called from mult(). Multiplies matrix into element matrix.
void SoBumpMapMatrixElement::translateEltBy |
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const SbVec3f & |
translation | ) |
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protectedvirtual |
virtual method which is called from translateBy(). Appends translation to the element matrix.
void SoBumpMapMatrixElement::rotateEltBy |
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const SbRotation & |
rotation | ) |
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virtual method which is called from rotateBy(). Appends rotation to the element matrix.
void SoBumpMapMatrixElement::scaleEltBy |
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const SbVec3f & |
scaleFactor | ) |
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virtual method which is called from scaleBy(). Append scaleFactor to the element matrix.
const SbMatrix & SoBumpMapMatrixElement::getElt |
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void |
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const |
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protectedvirtual |
Returns element matrix. Called from get().
SoBumpMapMatrixElement::bumpMapMatrix |
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protected |
The documentation for this class was generated from the following files: