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The SoBoxHighlightRenderAction class renders the scene with highlighted boxes around selections.This action performs the same tasks as its parent class, SoGLRenderAction, with the added ability to render highlighted bounding boxes around geometry in selected nodes. This is a simple but convenient way of giving feedback to the user upon interaction with the scene graph. More...
#include <Inventor/actions/SoBoxHighlightRenderAction.h>
Public Member Functions | |
virtual SoType | getTypeId (void) const |
SoBoxHighlightRenderAction (void) | |
SoBoxHighlightRenderAction (const SbViewportRegion &viewportregion) | |
virtual | ~SoBoxHighlightRenderAction (void) |
virtual void | apply (SoNode *node) |
virtual void | apply (SoPath *path) |
virtual void | apply (const SoPathList &pathlist, SbBool obeysrules=FALSE) |
void | setVisible (const SbBool visible) |
SbBool | isVisible (void) const |
void | setColor (const SbColor &color) |
const SbColor & | getColor (void) |
void | setLinePattern (unsigned short pattern) |
unsigned short | getLinePattern (void) const |
void | setLineWidth (const float width) |
float | getLineWidth (void) const |
Public Member Functions inherited from SoGLRenderAction | |
SoGLRenderAction (const SbViewportRegion &viewportregion) | |
virtual | ~SoGLRenderAction (void) |
void | setViewportRegion (const SbViewportRegion &newregion) |
const SbViewportRegion & | getViewportRegion (void) const |
void | setUpdateArea (const SbVec2f &origin, const SbVec2f &size) |
void | getUpdateArea (SbVec2f &origin, SbVec2f &size) const |
void | setAbortCallback (SoGLRenderAbortCB *const func, void *const userdata) |
void | getAbortCallback (SoGLRenderAbortCB *&func_out, void *&userdata_out) const |
void | setTransparencyType (const TransparencyType type) |
TransparencyType | getTransparencyType (void) const |
void | setTransparentDelayedObjectRenderType (TransparentDelayedObjectRenderType type) |
TransparentDelayedObjectRenderType | getTransparentDelayedObjectRenderType (void) const |
void | setSmoothing (const SbBool smooth) |
SbBool | isSmoothing (void) const |
void | setNumPasses (const int num) |
int | getNumPasses (void) const |
void | setPassUpdate (const SbBool flag) |
SbBool | isPassUpdate (void) const |
void | setPassCallback (SoGLRenderPassCB *const func, void *const userdata) |
void | setCacheContext (const uint32_t context) |
uint32_t | getCacheContext (void) const |
void | addDelayedPath (SoPath *path) |
SbBool | isRenderingDelayedPaths (void) const |
SbBool | handleTransparency (SbBool istransparent=FALSE) |
void | setCurPass (const int passnum, const int numpasses) |
int | getCurPass (void) const |
SbBool | abortNow (void) |
void | setRenderingIsRemote (SbBool isremote) |
SbBool | getRenderingIsRemote (void) const |
virtual void | invalidateState (void) |
void | addPreRenderCallback (SoGLPreRenderCB *func, void *userdata) |
void | removePreRenderCallback (SoGLPreRenderCB *func, void *userdata) |
void | setSortedLayersNumPasses (int num) |
int | getSortedLayersNumPasses (void) const |
void | setSortedObjectOrderStrategy (const SortedObjectOrderStrategy strategy, SoGLSortedObjectOrderCB *cb=NULL, void *closure=NULL) |
void | setDelayedObjDepthWrite (SbBool write) |
SbBool | getDelayedObjDepthWrite (void) const |
SbBool | isRenderingTranspPaths (void) const |
SbBool | isRenderingTranspBackfaces (void) const |
Public Member Functions inherited from SoAction | |
virtual | ~SoAction (void) |
virtual SbBool | isOfType (SoType type) const |
void | apply (SoAction *beingApplied) |
AppliedCode | getWhatAppliedTo (void) const |
SoNode * | getNodeAppliedTo (void) const |
SoPath * | getPathAppliedTo (void) const |
const SoPathList * | getPathListAppliedTo (void) const |
const SoPathList * | getOriginalPathListAppliedTo (void) const |
SbBool | isLastPathListAppliedTo (void) const |
PathCode | getPathCode (int &numindices, const int *&indices) |
void | traverse (SoNode *const node) |
SbBool | hasTerminated (void) const |
const SoPath * | getCurPath (void) |
SoState * | getState (void) const |
PathCode | getCurPathCode (void) const |
virtual SoNode * | getCurPathTail (void) |
void | usePathCode (int &numindices, const int *&indices) |
void | pushCurPath (const int childindex, SoNode *node=NULL) |
void | popCurPath (const PathCode prevpathcode) |
void | pushCurPath (void) |
void | popPushCurPath (const int childindex, SoNode *node=NULL) |
void | popCurPath (void) |
void | switchToPathTraversal (SoPath *path) |
void | switchToNodeTraversal (SoNode *node) |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static void | addMethod (const SoType type, SoActionMethod method) |
static void | enableElement (const SoType type, const int stackindex) |
static void | initClass (void) |
Static Public Member Functions inherited from SoGLRenderAction | |
static SoType | getClassTypeId (void) |
static void | addMethod (const SoType type, SoActionMethod method) |
static void | enableElement (const SoType type, const int stackindex) |
static void | initClass (void) |
Static Public Member Functions inherited from SoAction | |
static void | initClass (void) |
static void | initClasses (void) |
static SoType | getClassTypeId (void) |
static void | nullAction (SoAction *action, SoNode *node) |
Protected Member Functions | |
virtual const SoEnabledElementsList & | getEnabledElements (void) const |
Protected Member Functions inherited from SoGLRenderAction | |
virtual void | beginTraversal (SoNode *node) |
virtual void | endTraversal (SoNode *node) |
Protected Member Functions inherited from SoAction | |
SoAction (void) | |
void | setTerminated (const SbBool flag) |
virtual SbBool | shouldCompactPathList (void) const |
Static Protected Member Functions | |
static SoEnabledElementsList * | getClassEnabledElements (void) |
static SoActionMethodList * | getClassActionMethods (void) |
Static Protected Member Functions inherited from SoGLRenderAction | |
static SoEnabledElementsList * | getClassEnabledElements (void) |
static SoActionMethodList * | getClassActionMethods (void) |
Static Protected Member Functions inherited from SoAction | |
static SoEnabledElementsList * | getClassEnabledElements (void) |
static SoActionMethodList * | getClassActionMethods (void) |
Protected Attributes | |
SbBool | hlVisible |
Protected Attributes inherited from SoAction | |
SoState * | state |
SoActionMethodList * | traversalMethods |
Additional Inherited Members | |
Public Types inherited from SoGLRenderAction | |
enum | TransparencyType { SCREEN_DOOR, ADD, DELAYED_ADD, SORTED_OBJECT_ADD, BLEND, DELAYED_BLEND, SORTED_OBJECT_BLEND, SORTED_OBJECT_SORTED_TRIANGLE_ADD, SORTED_OBJECT_SORTED_TRIANGLE_BLEND, NONE, SORTED_LAYERS_BLEND } |
enum | TransparentDelayedObjectRenderType { ONE_PASS, NONSOLID_SEPARATE_BACKFACE_PASS } |
enum | AbortCode { CONTINUE, ABORT, PRUNE, DELAY } |
enum | SortedObjectOrderStrategy { BBOX_CENTER, BBOX_CLOSEST_CORNER, BBOX_FARTHEST_CORNER, CUSTOM_CALLBACK } |
typedef AbortCode | SoGLRenderAbortCB(void *userdata) |
Public Types inherited from SoAction | |
enum | AppliedCode { NODE = 0, PATH = 1, PATH_LIST = 2 } |
enum | PathCode { NO_PATH = 0, IN_PATH = 1, BELOW_PATH = 2, OFF_PATH = 3 } |
The SoBoxHighlightRenderAction class renders the scene with highlighted boxes around selections.
This action performs the same tasks as its parent class, SoGLRenderAction, with the added ability to render highlighted bounding boxes around geometry in selected nodes. This is a simple but convenient way of giving feedback to the user upon interaction with the scene graph.
To have the highlighting actually happen (and to be able to automatically "select" nodes by picking with the mouse cursor), you need to use SoSelection nodes in place of group nodes.
SoBoxHighlightRenderAction::SoBoxHighlightRenderAction | ( | void | ) |
Default constructor. Note: passes a default SbViewportRegion to the parent constructor.
SoBoxHighlightRenderAction::SoBoxHighlightRenderAction | ( | const SbViewportRegion & | viewportregion | ) |
Constructor, taking an explicit viewportregion to render.
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virtual |
Destructor.
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virtual |
Returns the type identification of an action derived from a class inheriting SoAction. This is used for run-time type checking and "downward" casting.
Usage example:
For application programmers wanting to extend the library with new actions: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through Inventor/nodes/SoSubAction.h: SO_ACTION_SOURCE, SO_ACTION_INIT_CLASS and SO_ACTION_CONSTRUCTOR.
For more information on writing Coin extensions, see the SoAction class documentation.
Returns the actual type id of an object derived from a class inheriting SoAction. Needs to be overridden in all subclasses.
Reimplemented from SoGLRenderAction.
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static |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
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static |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
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protectedvirtual |
Returns a list of the elements used by action instances of this class upon traversal operations.
Reimplemented from SoGLRenderAction.
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virtual |
Applies the action to the scene graph rooted at root.
Note that you should not apply an action to a node with a zero reference count. The behavior in that case is undefined.
Reimplemented from SoAction.
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virtual |
Applies the action to the parts of the graph defined by path.
Note that an SoPath will also contain all nodes that may influence e.g. geometry nodes in the path. So for instance applying an SoGLRenderAction on an SoPath will render that path as expected in the view, where geometry will get its materials, textures, and other appearance settings correctly.
If the path ends in an SoGroup node, the action will also traverse the tail node's children.
Reimplemented from SoAction.
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virtual |
Applies action to the graphs defined by pathlist. If obeysrules is set to TRUE
, pathlist must obey the following four conditions (which is the case for path lists returned from search actions for non-group nodes and path lists returned from picking actions):
All paths must start at the same head node. All paths must be sorted in traversal order. The paths must be unique. No path can continue through the end point of another path.
Reimplemented from SoAction.
void SoBoxHighlightRenderAction::setVisible | ( | const SbBool | visible | ) |
Sets if highlighted boxes should be visible when rendering. Defaults to TRUE
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SbBool SoBoxHighlightRenderAction::isVisible | ( | void | ) | const |
Return if highlighted boxes are to be visible.
void SoBoxHighlightRenderAction::setColor | ( | const SbColor & | color | ) |
Sets the color for the highlighted boxes. Defaults to completely red.
const SbColor & SoBoxHighlightRenderAction::getColor | ( | void | ) |
Returns rendering color of the highlighted boxes.
void SoBoxHighlightRenderAction::setLinePattern | ( | unsigned short | pattern | ) |
Sets the line pattern used for the highlighted boxes. Defaults to 0xffff
(i.e. drawn with no stipples).
unsigned short SoBoxHighlightRenderAction::getLinePattern | ( | void | ) | const |
Returns line pattern used when drawing boxes.
void SoBoxHighlightRenderAction::setLineWidth | ( | const float | width | ) |
Sets the line width used when drawing boxes, in screen pixels (as for all OpenGL rendering). Defaults to 3.
float SoBoxHighlightRenderAction::getLineWidth | ( | void | ) | const |
Returns the line width used when drawing highlight boxes.
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protected |
Boolean which decides whether or not the highlights for selected nodes should be visible.
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