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SoAccumulatedElement Class Reference

The SoAccumulatedElement class is an abstract class for storing accumulated state.This is the superclass of elements where new element data accumulates with older data. More...

#include <Inventor/elements/SoAccumulatedElement.h>

Inheritance diagram for SoAccumulatedElement:
SoElement SoBumpMapMatrixElement SoClipPlaneElement SoLightElement SoModelMatrixElement SoMultiTextureMatrixElement SoProfileElement SoGLClipPlaneElement SoBBoxModelMatrixElement SoGLModelMatrixElement SoGLMultiTextureMatrixElement

Public Member Functions

virtual SbBool matches (const SoElement *element) const
 
- Public Member Functions inherited from SoElement
const SoType getTypeId (void) const
 
int getStackIndex (void) const
 
virtual void pop (SoState *state, const SoElement *prevTopElement)
 
void setDepth (const int depth)
 
int getDepth (void) const
 
virtual void print (FILE *file=stdout) const
 
virtual ~SoElement ()
 

Static Public Member Functions

static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void initClass (void)
 
- Static Public Member Functions inherited from SoElement
static void initClass (void)
 
static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void initElements (void)
 
static int getNumStackIndices (void)
 
static SoType getIdFromStackIndex (const int stackIndex)
 

Protected Member Functions

virtual void init (SoState *state)
 
virtual void push (SoState *state)
 
void clearNodeIds (void)
 
void addNodeId (const SoNode *const node)
 
void setNodeId (const SoNode *const node)
 
void copyNodeIds (const SoAccumulatedElement *copyfrom)
 
virtual SoElementcopyMatchInfo (void) const
 
virtual void captureThis (SoState *state) const
 
- Protected Member Functions inherited from SoElement
 SoElement (void)
 
void capture (SoState *const state) const
 
void setTypeId (const SoType typeId)
 
void setStackIndex (const int index)
 
SoElementgetNextInStack (void) const
 
SoElementgetNextFree (void) const
 

Protected Attributes

SbList< uint32_t > nodeIds
 
- Protected Attributes inherited from SoElement
SoType typeId
 
int stackIndex
 
int depth
 

Additional Inherited Members

- Static Protected Member Functions inherited from SoElement
static SoElementgetElement (SoState *const state, const int stackIndex)
 
static const SoElementgetConstElement (SoState *const state, const int stackIndex)
 
static int createStackIndex (const SoType id)
 
- Static Protected Attributes inherited from SoElement
static int classStackIndex
 
static SoTypeListstackToType
 

Detailed Description

The SoAccumulatedElement class is an abstract class for storing accumulated state.

This is the superclass of elements where new element data accumulates with older data.

The element stores node id values for all nodes accumulated during traversal for the current state. These id values are used to determine when to invalidate caches.

See also
SoReplacedElement, SoFloatElement, SoInt32Element

Member Function Documentation

SbBool SoAccumulatedElement::matches ( const SoElement element) const
virtual

This function returns TRUE is the element matches another element (of the same class), with respect to cache validity.

If the application programmer's extension element has a matches() function, it should also have a copyMatchInfo() function.

Implements SoElement.

Reimplemented in SoModelMatrixElement.

void SoAccumulatedElement::init ( SoState state)
protectedvirtual

This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.

Reimplemented from SoElement.

Reimplemented in SoProfileElement, SoLightElement, SoMultiTextureMatrixElement, SoBBoxModelMatrixElement, SoClipPlaneElement, SoGLMultiTextureMatrixElement, SoModelMatrixElement, SoBumpMapMatrixElement, SoGLClipPlaneElement, and SoGLModelMatrixElement.

void SoAccumulatedElement::push ( SoState state)
protectedvirtual

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoElement.

Reimplemented in SoProfileElement, SoLightElement, SoBBoxModelMatrixElement, SoMultiTextureMatrixElement, SoClipPlaneElement, SoGLMultiTextureMatrixElement, SoModelMatrixElement, SoBumpMapMatrixElement, and SoGLModelMatrixElement.

void SoAccumulatedElement::clearNodeIds ( void  )
protected

Empty the list of node ids.

void SoAccumulatedElement::addNodeId ( const SoNode *const  node)
protected

Add the node id of node to the list of node ids.

void SoAccumulatedElement::setNodeId ( const SoNode *const  node)
protected

Empty the list of node ids, and add the id of node.

void SoAccumulatedElement::copyNodeIds ( const SoAccumulatedElement copyfrom)
protected

Convenience method which copies the node ids from copyfrom to this element.

This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

SoElement * SoAccumulatedElement::copyMatchInfo ( void  ) const
protectedvirtual

This function creates a copy of the element that contains enough information to enable the matches() function to work.

Used to help with scenegraph traversal caching operations.

Implements SoElement.

void SoAccumulatedElement::captureThis ( SoState state) const
protectedvirtual

Adds the element to the cache.

Reimplemented from SoElement.

Member Data Documentation

SoAccumulatedElement::nodeIds
protected

Stores the internal list of node id values for nodes accumulated on the stack for the element.


The documentation for this class was generated from the following files:

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