http://www.coin3d.org/ http://www.kongsberg.com/kogt/ |
The SbSpherePlaneProjector class projects 2D points to a half-sphere and a plane.This projector uses a plane along with the half-sphere of SbSphereSectionProjector for projections. If the 2D point mapping "misses" the sphere section, the 3D point will be projected onto the plane. More...
#include <Inventor/projectors/SbSpherePlaneProjector.h>
Public Member Functions | |
SbSpherePlaneProjector (const float edgetol=0.9f, const SbBool orienttoeye=TRUE) | |
SbSpherePlaneProjector (const SbSphere &sph, const float edgetol=0.9f, const SbBool orienttoeye=TRUE) | |
virtual SbProjector * | copy (void) const |
virtual SbVec3f | project (const SbVec2f &point) |
virtual SbRotation | getRotation (const SbVec3f &point1, const SbVec3f &point2) |
Public Member Functions inherited from SbSphereSectionProjector | |
SbSphereSectionProjector (const float edgetol=0.9f, const SbBool orienttoeye=TRUE) | |
SbSphereSectionProjector (const SbSphere &sph, const float edgetol=0.9f, const SbBool orienttoeye=TRUE) | |
void | setTolerance (const float edgetol) |
float | getTolerance (void) const |
void | setRadialFactor (const float rad=0.0f) |
float | getRadialFactor (void) const |
SbBool | isWithinTolerance (const SbVec3f &point) |
Public Member Functions inherited from SbSphereProjector | |
SbVec3f | projectAndGetRotation (const SbVec2f &point, SbRotation &rot) |
void | setSphere (const SbSphere &sph) |
const SbSphere & | getSphere (void) const |
void | setOrientToEye (const SbBool orienttoeye) |
SbBool | isOrientToEye (void) const |
void | setFront (const SbBool infront) |
SbBool | isFront (void) const |
SbBool | isPointInFront (const SbVec3f &point) const |
virtual void | setWorkingSpace (const SbMatrix &space) |
Public Member Functions inherited from SbProjector | |
virtual void | setViewVolume (const SbViewVolume &vol) |
const SbViewVolume & | getViewVolume (void) const |
const SbMatrix & | getWorkingSpace (void) const |
virtual SbBool | tryProject (const SbVec2f &point, const float epsilon, SbVec3f &result) |
Protected Member Functions | |
SbRotation | getRotation (const SbVec3f &point1, const SbBool tol1, const SbVec3f &point2, const SbBool tol2) |
Protected Member Functions inherited from SbSphereSectionProjector | |
virtual void | setupTolerance (void) |
Protected Member Functions inherited from SbSphereProjector | |
SbSphereProjector (const SbBool orienttoeye) | |
SbSphereProjector (const SbSphere &s, const SbBool orienttoeye) | |
SbBool | intersectSphereFront (const SbLine &l, SbVec3f &result) |
Protected Member Functions inherited from SbProjector | |
SbProjector (void) | |
virtual | ~SbProjector () |
SbLine | getWorkingLine (const SbVec2f &point) const |
float | findVanishingDistance (void) const |
SbBool | verifyProjection (const SbVec3f &projpt) const |
Additional Inherited Members | |
Protected Attributes inherited from SbSphereSectionProjector | |
float | tolerance |
float | tolDist |
float | radialFactor |
SbVec3f | planePoint |
SbVec3f | planeDir |
float | planeDist |
SbPlane | tolPlane |
Protected Attributes inherited from SbSphereProjector | |
SbBool | intersectFront |
SbSphere | sphere |
SbBool | orientToEye |
SbBool | needSetup |
SbVec3f | lastPoint |
Protected Attributes inherited from SbProjector | |
SbViewVolume | viewVol |
SbMatrix | worldToWorking |
SbMatrix | workingToWorld |
The SbSpherePlaneProjector class projects 2D points to a half-sphere and a plane.
This projector uses a plane along with the half-sphere of SbSphereSectionProjector for projections. If the 2D point mapping "misses" the sphere section, the 3D point will be projected onto the plane.
SbSpherePlaneProjector::SbSpherePlaneProjector | ( | const float | edgetol = 0.9f , |
const SbBool | orienttoeye = TRUE |
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) |
Default constructor. See SbSphereSectionProjector::SbSphereSectionProjector().
SbSpherePlaneProjector::SbSpherePlaneProjector | ( | const SbSphere & | sph, |
const float | edgetol = 0.9f , |
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const SbBool | orienttoeye = TRUE |
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) |
Constructor with explicit specification of projection sphere.
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virtual |
Construct and return a copy of this projector. The caller is responsible for destructing the new instance.
Note that if the Coin library has been built as a DLL under Microsoft Windows and you use this method from application code, you must make sure that both the Coin DLL and the application executable is using the same instance of a C Run-Time (CRT) library. Otherwise, you will get memory heap corruption upon deallocating the returned instances, eventually leading to mysterious crashes.
Reimplemented from SbSphereSectionProjector.
Project the 2D point from normalized viewport coordinates to a 3D point. The mapping will be done in accordance with the type of the projector.
Reimplemented from SbSphereSectionProjector.
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virtual |
Returns rotation on the projection surface which re-orients point1 to point2.
Reimplemented from SbSphereSectionProjector.
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protected |
Calculates rotation from point1 to point2, with tol1 and tol2 deciding whether or not to use the tolerance setting.
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