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SbSpherePlaneProjector Class Reference

The SbSpherePlaneProjector class projects 2D points to a half-sphere and a plane.This projector uses a plane along with the half-sphere of SbSphereSectionProjector for projections. If the 2D point mapping "misses" the sphere section, the 3D point will be projected onto the plane. More...

#include <Inventor/projectors/SbSpherePlaneProjector.h>

Inheritance diagram for SbSpherePlaneProjector:
SbSphereSectionProjector SbSphereProjector SbProjector

Public Member Functions

 SbSpherePlaneProjector (const float edgetol=0.9f, const SbBool orienttoeye=TRUE)
 
 SbSpherePlaneProjector (const SbSphere &sph, const float edgetol=0.9f, const SbBool orienttoeye=TRUE)
 
virtual SbProjectorcopy (void) const
 
virtual SbVec3f project (const SbVec2f &point)
 
virtual SbRotation getRotation (const SbVec3f &point1, const SbVec3f &point2)
 
- Public Member Functions inherited from SbSphereSectionProjector
 SbSphereSectionProjector (const float edgetol=0.9f, const SbBool orienttoeye=TRUE)
 
 SbSphereSectionProjector (const SbSphere &sph, const float edgetol=0.9f, const SbBool orienttoeye=TRUE)
 
void setTolerance (const float edgetol)
 
float getTolerance (void) const
 
void setRadialFactor (const float rad=0.0f)
 
float getRadialFactor (void) const
 
SbBool isWithinTolerance (const SbVec3f &point)
 
- Public Member Functions inherited from SbSphereProjector
SbVec3f projectAndGetRotation (const SbVec2f &point, SbRotation &rot)
 
void setSphere (const SbSphere &sph)
 
const SbSpheregetSphere (void) const
 
void setOrientToEye (const SbBool orienttoeye)
 
SbBool isOrientToEye (void) const
 
void setFront (const SbBool infront)
 
SbBool isFront (void) const
 
SbBool isPointInFront (const SbVec3f &point) const
 
virtual void setWorkingSpace (const SbMatrix &space)
 
- Public Member Functions inherited from SbProjector
virtual void setViewVolume (const SbViewVolume &vol)
 
const SbViewVolumegetViewVolume (void) const
 
const SbMatrixgetWorkingSpace (void) const
 
virtual SbBool tryProject (const SbVec2f &point, const float epsilon, SbVec3f &result)
 

Protected Member Functions

SbRotation getRotation (const SbVec3f &point1, const SbBool tol1, const SbVec3f &point2, const SbBool tol2)
 
- Protected Member Functions inherited from SbSphereSectionProjector
virtual void setupTolerance (void)
 
- Protected Member Functions inherited from SbSphereProjector
 SbSphereProjector (const SbBool orienttoeye)
 
 SbSphereProjector (const SbSphere &s, const SbBool orienttoeye)
 
SbBool intersectSphereFront (const SbLine &l, SbVec3f &result)
 
- Protected Member Functions inherited from SbProjector
 SbProjector (void)
 
virtual ~SbProjector ()
 
SbLine getWorkingLine (const SbVec2f &point) const
 
float findVanishingDistance (void) const
 
SbBool verifyProjection (const SbVec3f &projpt) const
 

Additional Inherited Members

- Protected Attributes inherited from SbSphereSectionProjector
float tolerance
 
float tolDist
 
float radialFactor
 
SbVec3f planePoint
 
SbVec3f planeDir
 
float planeDist
 
SbPlane tolPlane
 
- Protected Attributes inherited from SbSphereProjector
SbBool intersectFront
 
SbSphere sphere
 
SbBool orientToEye
 
SbBool needSetup
 
SbVec3f lastPoint
 
- Protected Attributes inherited from SbProjector
SbViewVolume viewVol
 
SbMatrix worldToWorking
 
SbMatrix workingToWorld
 

Detailed Description

The SbSpherePlaneProjector class projects 2D points to a half-sphere and a plane.

This projector uses a plane along with the half-sphere of SbSphereSectionProjector for projections. If the 2D point mapping "misses" the sphere section, the 3D point will be projected onto the plane.

See also
SbCylinderPlaneProjector

Constructor & Destructor Documentation

SbSpherePlaneProjector::SbSpherePlaneProjector ( const float  edgetol = 0.9f,
const SbBool  orienttoeye = TRUE 
)
SbSpherePlaneProjector::SbSpherePlaneProjector ( const SbSphere sph,
const float  edgetol = 0.9f,
const SbBool  orienttoeye = TRUE 
)

Constructor with explicit specification of projection sphere.

Member Function Documentation

SbProjector * SbSpherePlaneProjector::copy ( void  ) const
virtual

Construct and return a copy of this projector. The caller is responsible for destructing the new instance.

Note that if the Coin library has been built as a DLL under Microsoft Windows and you use this method from application code, you must make sure that both the Coin DLL and the application executable is using the same instance of a C Run-Time (CRT) library. Otherwise, you will get memory heap corruption upon deallocating the returned instances, eventually leading to mysterious crashes.

Reimplemented from SbSphereSectionProjector.

SbVec3f SbSpherePlaneProjector::project ( const SbVec2f point)
virtual

Project the 2D point from normalized viewport coordinates to a 3D point. The mapping will be done in accordance with the type of the projector.

Reimplemented from SbSphereSectionProjector.

SbRotation SbSpherePlaneProjector::getRotation ( const SbVec3f point1,
const SbVec3f point2 
)
virtual

Returns rotation on the projection surface which re-orients point1 to point2.

Reimplemented from SbSphereSectionProjector.

SbRotation SbSpherePlaneProjector::getRotation ( const SbVec3f point1,
const SbBool  tol1,
const SbVec3f point2,
const SbBool  tol2 
)
protected

Calculates rotation from point1 to point2, with tol1 and tol2 deciding whether or not to use the tolerance setting.


The documentation for this class was generated from the following files:

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