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The SbImage class is an abstract datatype for 2D and 3D images.Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. More...
#include <Inventor/SbImage.h>
Public Member Functions | |
SbImage (void) | |
SbImage (const unsigned char *bytes, const SbVec2s &size, const int bytesperpixel) | |
SbImage (const unsigned char *bytes, const SbVec3s &size, const int bytesperpixel) | |
SbImage (const SbImage &image) | |
~SbImage () | |
void | setValue (const SbVec2s &size, const int bytesperpixel, const unsigned char *bytes) |
void | setValue (const SbVec3s &size, const int bytesperpixel, const unsigned char *bytes) |
void | setValuePtr (const SbVec2s &size, const int bytesperpixel, const unsigned char *bytes) |
void | setValuePtr (const SbVec3s &size, const int bytesperpixel, const unsigned char *bytes) |
unsigned char * | getValue (SbVec2s &size, int &bytesperpixel) const |
unsigned char * | getValue (SbVec3s &size, int &bytesperpixel) const |
SbVec3s | getSize (void) const |
SbBool | readFile (const SbString &filename, const SbString *const *searchdirectories=NULL, const int numdirectories=0) |
int | operator== (const SbImage &image) const |
int | operator!= (const SbImage &image) const |
SbImage & | operator= (const SbImage &image) |
SbBool | hasData (void) const |
void | readLock (void) const |
void | readUnlock (void) const |
SbBool | scheduleReadFile (SbImageScheduleReadCB *cb, void *closure, const SbString &filename, const SbString *const *searchdirectories=NULL, const int numdirectories=0) |
Static Public Member Functions | |
static void | addReadImageCB (SbImageReadImageCB *cb, void *closure) |
static void | removeReadImageCB (SbImageReadImageCB *cb, void *closure) |
static SbString | searchForFile (const SbString &basename, const SbString *const *dirlist, const int numdirs) |
The SbImage class is an abstract datatype for 2D and 3D images.
Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
SbImage::SbImage | ( | void | ) |
Default constructor.
SbImage::SbImage | ( | const unsigned char * | bytes, |
const SbVec2s & | size, | ||
const int | bytesperpixel | ||
) |
Constructor which sets 2D data using setValue().
SbImage::SbImage | ( | const unsigned char * | bytes, |
const SbVec3s & | size, | ||
const int | bytesperpixel | ||
) |
Constructor which sets 3D data using setValue().
This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
SbImage::SbImage | ( | const SbImage & | that | ) |
Copy constructor
SbImage::~SbImage | ( | void | ) |
Destructor.
void SbImage::setValue | ( | const SbVec2s & | size, |
const int | bytesperpixel, | ||
const unsigned char * | bytes | ||
) |
Convenience 2D version of setValue.
void SbImage::setValue | ( | const SbVec3s & | size, |
const int | bytesperpixel, | ||
const unsigned char * | bytes | ||
) |
Sets the image to size and bytesperpixel. If bytes != NULL, data is copied from bytes into this class' image data. If bytes == NULL, the image data is left uninitialized.
The image data will always be allocated in multiples of four. This means that if you set an image with size == (1,1,1) and bytesperpixel == 1, four bytes will be allocated to hold the data. This is mainly done to simplify the export code in SoSFImage and normally you'll not have to worry about this feature.
If the depth of the image (size[2]) is zero, the image is considered a 2D image.
void SbImage::setValuePtr | ( | const SbVec2s & | size, |
const int | bytesperpixel, | ||
const unsigned char * | bytes | ||
) |
void SbImage::setValuePtr | ( | const SbVec3s & | size, |
const int | bytesperpixel, | ||
const unsigned char * | bytes | ||
) |
Sets the image data without copying the data. bytes will be used directly, and the data will not be freed when the image instance is destructed.
If the depth of the image (size[2]) is zero, the image is considered a 2D image.
unsigned char * SbImage::getValue | ( | SbVec2s & | size, |
int & | bytesperpixel | ||
) | const |
Returns the 2D image data.
unsigned char * SbImage::getValue | ( | SbVec3s & | size, |
int & | bytesperpixel | ||
) | const |
Returns the 3D image data.
SbVec3s SbImage::getSize | ( | void | ) | const |
Returns the size of the image. If this is a 2D image, the z component is zero. If this is a 3D image, the z component is >= 1.
SbBool SbImage::readFile | ( | const SbString & | filename, |
const SbString *const * | searchdirectories = NULL , |
||
const int | numdirectories = 0 |
||
) |
Reads image data from filename. In Coin, simage is used to load image files, and several common file formats are supported. simage can be downloaded from our webpages. If loading fails for some reason this method returns FALSE, and the instance is set to an empty image. If the file is successfully loaded, the file image data is copied into this class.
If numdirectories > 0, this method will search for filename in all directories in searchdirectories.
int SbImage::operator== | ( | const SbImage & | image | ) | const |
Compare image of image with the image in this class and return TRUE
if they are equal.
|
inline |
Compare image of image with the image in this class and return FALSE
if they are equal.
|
static |
Add a callback which will be called whenever Coin wants to read an image file. The callback should return TRUE if it was able to successfully read and set the image data, and FALSE otherwise.
The callback(s) will be called before attempting to use simage to load images.
|
static |
|
static |
Given a basename for a file and and array of directories to search (in dirlist, of length numdirs), returns the full name of the file found.
In addition to looking at the root of each directory in dirlist, we also look into the subdirectories texture/, textures/, images/, pics/ and pictures/ of each dirlist directory.
If no file matching basename could be found, returns an empty string.
SbBool SbImage::hasData | ( | void | ) | const |
Returns TRUE if the image is not empty. This can be useful, since getValue() will start loading the image if scheduleReadFile() has been used to set the image data.
void SbImage::readLock | ( | void | ) | const |
Apply a read lock on this image. This will make it impossible for other threads to change the image while this lock is active. Other threads can do read-only operations on this image, of course.
For the single thread version of Coin, this method does nothing.
void SbImage::readUnlock | ( | void | ) | const |
Release a read lock on this image.
For the single thread version of Coin, this method does nothing.
SbBool SbImage::scheduleReadFile | ( | SbImageScheduleReadCB * | cb, |
void * | closure, | ||
const SbString & | filename, | ||
const SbString *const * | searchdirectories = NULL , |
||
const int | numdirectories = 0 |
||
) |
Schedule a file for reading. cb will be called the first time getValue() is called for this image, and the callback should then start a thread to read the image. Do not read the image in the callback, as this will lock up the application.
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