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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
 Ccc_stringThe cc_string type is a C ADT for ASCII string management.This is a Coin extension
 CSbBox2d2 dimensional box with double precision corner coordinates.This box class is used by many other classes in Coin for data exchange and storage. It provides two box corners with double precision coordinates, which is among other things useful for representing screen or canvas dimensions in normalized coordinates
 CSbBox2f2 dimensional box with floating point corner coordinates.This box class is used by many other classes in Coin for data exchange and storage. It provides two box corners with floating point coordinates, which is among other things useful for representing screen or canvas dimensions in normalized coordinates
 CSbBox2s2 dimensional box with short integer coordinates.This box class is used by other classes in Coin for data exchange. It provides storage for two box corners with short integer coordinates, which is among other things useful for representing screen or canvas areas in absolute window coordinates
 CSbBox3dAbstraction for an axis aligned 3 dimensional box.This box abstraction class is used by other entities in the Coin library for data exchange and storage. It provides a representation of the defining corners of a box in 3D space, with the sides aligned with the 3 principal axes
 CSbBox3fAbstraction for an axis aligned 3 dimensional box.This box abstraction class is used by other entities in the Coin library for data exchange and storage. It provides a representation of the defining corners of a box in 3D space, with the sides aligned with the 3 principal axes
 CSbBox3s3 dimensional box with short integer coordinates.This box class is used by other classes in Coin for data exchange. It provides storage for two box corners with short integer coordinates, which is among other things useful for representing screen or canvas areas in absolute window coordinates
 CSbBSPTreeBinary space partitioning container.This class can be used to organize searches for 3D points or normals in a set in O(log(n)) time
 CSbClipGeneric polygon clipper class.It is used by first adding all vertices in the polygon, and then clipping against any number of planes. If you need to supply additional information per vertex (e.g. texture coordinates), you should supply a callback in the constructor, and a pointer to your vertex structure in addVertex(). For every new vertex created, the callback is called with the line being clipped, including the pointers to your vertex structures and the position of the new (clipped against some plane) vertex. You should then create a new vertex structure, calculate your data (e.g. a new texture coordinate) and return a pointer to this structure
 CSbColorRed, green and blue components which make up a color value.This class is used within other classes in Coin. It inherits the SbVec3f class, interpreting the 3 component vector as a vector in the RGB cube where the red, green and blue components corresponds to x, y and z respectively
 CSbColor4fRed, green, blue and alpha components which make up a color value.This class is used internally within other classes in Coin. It contains a 4 component vector as a position in the RGB cube with an additional transparency value
 CSbCylinderRepresentation of a cylinder.This class is used within other classes in Coin. It contains data to represent a cylinder by an axis and a radius. The cylinder has no length/height value, which means it is treated as of infinite length
 CSbCylinderPlaneProjectorProjects 2D points to a half-cylinder and a plane.This projector uses a plane along with the half-cylinder of SbCylinderSectionProjector for projections. If the 2D point mapping "misses" the cylinder section, the 3D point will be projected onto the plane
 CSbCylinderProjectorAbstract base class for mapping to cylindrical surfaces.The cylinder projectors map 2D points to various surface types based on cylindrical shapes
 CSbCylinderSectionProjectorThe SbCylinderSectionProjector projects 2D points to a sliced cylinder.The projection cylinder for this class is sliced by a clipping plane parallel to its height axis. Projections will be mapped to the remaining cylinder part
 CSbCylinderSheetProjectorProjects 2D points to 3D points on a sheet covering a cylindrical shape
 CSbDictOrganizes a dictionary of keys and values.It uses hashing to quickly insert and find entries in the dictionary. An entry consists of an unique key and a generic pointer
 CSbDPLineLine in 3D space.SbDPLine is used by many other classes in Coin. It provides a way of specifying a directed line (also known as a ray) through a specified point (origin) and a direction in 3D space. Note that the line is infinite in both directions from its definition point
 CSbDPMatrix4x4 dimensional representation of a double-precision matrix.This class is like the SbMatrix class, but uses double-precision floating point values for its elements. For more class documentation, see SbMatrix
 CSbDPPlanePlane in 3D space.SbDPPlane is used by many other classes in Coin. It provides a way of representing a plane, specified by a plane normal vector and a distance from the origin of the coordinate system
 CSbDPRotationRotation in 3D space.SbDPRotation is used extensively throughout the Coin library
 CSbDPViewVolumeDouble precision viewing volume in 3D space.This class contains the necessary information for storing a view volume. It has methods for projection of primitives from or into the 3D volume, doing camera transforms, view volume transforms etc
 CSbHeapGeneric heap class.FIXME: write doc
 CSbHeapFuncsThe SbHeapFuncs struct is used to specify functions on heap elements
 CSbImageAbstract datatype for 2D and 3D images.Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API
 CSbIntListContainer for integer list arrays
 CSbLineLine in 3D space.SbLine provides a way of specifying a directed line, through a 3D point (origin) and a vector direction in 3D space
 CSbLineProjectorProjects 2D points to 3D points along a line.The 3D projection of the 2D coordinates is for this projector class constrained to lie along a pre-defined line
 CSbListThe SbList class is a template container class for lists.SbList is an extension of the Coin library versus the original Open Inventor API. Open Inventor handles most list classes by inheriting the SbPList class, which contains an array of generic void* pointers. By using this template-based class instead, we can share more code and make the list handling code more typesafe
 CSbMatrix4x4 dimensional representation of a matrix.SbMatrix is used by many other classes in Coin. It provides storage for a 4x4 matrix of single-precision floating point values
 CSbNameStores strings by reference.The class is used by Coin for storing keywords, names and other strings. They are stored in a manner where identical strings are guaranteed to map to the same memory address (as returned by the SbName::getString() method)
 CSbOctTreeDefines a generic oct tree for fast geometry searches.Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API
 CSbOctTreeFuncs
 CSbPlanePlane in 3D space.SbPlane is used by many other classes in Coin. It provides a way of representing a plane, specified by a plane normal vector and a distance from the origin of the coordinate system
 CSbPlaneProjectorProjects 2D points to 3D points in a plane.The 3D projection of the 2D coordinates is for this projector class constrained to lie inside a pre-defined 3D plane
 CSbPListContainer class for void pointers
 CSbProfilingDataData structure for gathering scene graph traversal profiling information
 CSbProjectorAbstract base projector class.Projectors are used in the Coin library for mapping 2D coordinates (typically from the position of the mouse cursor in the rendering window) to 3D "world" coordinates
 CSbRotationRotation in 3D space.SbRotation is used extensively throughout the Coin library
 CSbSphereRepresentation of a sphere.This class is used within many other classes in Coin. It contains the data neccessary to represent a sphere (a 3D point and a radius)
 CSbSpherePlaneProjectorProjects 2D points to a half-sphere and a plane.This projector uses a plane along with the half-sphere of SbSphereSectionProjector for projections. If the 2D point mapping "misses" the sphere section, the 3D point will be projected onto the plane
 CSbSphereProjectorAbstract base class for mapping to spherical surfaces.The sphere projectors map 2D points to various surface types based on spherical shapes
 CSbSphereSectionProjectorThe SbSphereSectionProjector projects 2D points to a sliced sphere.The projection sphere for this class is sliced by a clipping plane. Projections will be mapped to the remaining sphere part
 CSbSphereSheetProjectorProjects 2D points to 3D points on a sheet covering a spherical shape.The following stand-alone example shows how screen space coordinates projects into 3D when mapped with an SbSphereSheetProjector. It outputs the resulting projections as an SoPointSet in a Inventor-file on stdout:
 CSbStringString class with convenience functions for string operations.This is the class used for storing and working with character strings. It automatically takes care of supporting all the "bookkeeping" tasks usually associated with working with character strings, like memory allocation and deallocation etc
 CSbStringListContainer for arrays of SbString pointers.Note that upon using the equality and inequality operators, the strings themselves are not compared, only the pointer values
 CSbTesselatorUsed to tessellate polygons into triangles.SbTesselator is used within Coin to split polygons into triangles. It handles concave polygons, does Delaunay triangulation and avoids generating self-intersecting triangles
 CSbTimeInstances represents time values.SbTime is a convenient way of doing system independent representation and calculations on time values of high resolution
 CSbTypeInfoType information library for Coin types and their relations
 CSbVec2bVector class for containing two byte integers
 CSbVec2d2 dimensional vector with double precision floating point coordinates.This vector class is used by many other classes in Coin. It provides storage for a vector in 2 dimensions aswell as simple floating point arithmetic operations on this vector
 CSbVec2f2 dimensional vector with floating point coordinates.This vector class is used by many other classes in Coin. It provides storage for a vector in 2 dimensions aswell as simple floating point arithmetic operations on this vector
 CSbVec2i322 dimensional vector with short integer coordinates.This vector class is used by many other classes in Coin. It provides storage for a vector in 2 dimensions as well as simple integer arithmetic operations
 CSbVec2s2 dimensional vector with short integer coordinates.This vector class is used by many other classes in Coin. It provides storage for a vector in 2 dimensions as well as simple integer arithmetic operations
 CSbVec2ub
 CSbVec2ui32
 CSbVec2us
 CSbVec3b
 CSbVec3d3 dimensional vector with double precision floating point coordinates.This vector class provides storage for a 3 dimensional double precision floating point vector aswell as simple floating point arithmetic operations
 CSbVec3f3 dimensional vector with floating point coordinates.This vector class is used by many other classes in Coin. It provides storage for a 3 dimensional vector aswell as simple floating point arithmetic operations
 CSbVec3fListContainer for arrays of SbVec3f pointers.Note that upon using the equality and inequality operators, the SbVec3f objects themselves are not compared, only the pointer values
 CSbVec3i32
 CSbVec3s3 dimensional vector with short integer coordinates.This vector class provides storage for a 3 dimensional vector as well as simple integer arithmetic operations
 CSbVec3ub
 CSbVec3ui32
 CSbVec3us
 CSbVec4b
 CSbVec4d4 dimensional vector with double precision floating point coordinates.This vector class is not by many other classes in Coin. It provides storage for a 3 dimensional homogeneoues vector (with the 4 components usually referred to as <x, y, z, w>) aswell as simple double precision floating point arithmetic operations
 CSbVec4f4 dimensional vector with floating point coordinates.This vector class is used by many other classes in Coin. It provides storage for a 3 dimensional homogeneoues vector (with the 4 components usually referred to as <x, y, z, w>) aswell as simple floating point arithmetic operations
 CSbVec4i32
 CSbVec4s
 CSbVec4ub
 CSbVec4ui32
 CSbViewportRegionViewport within a full window.The SbViewportRegion class contains information to represent a subview within a window. It stores information about the origin and size of the subview, aswell as the size of the underlying "full" window
 CSbViewVolumeViewing volume in 3D space.This class contains the necessary information for storing a view volume. It has methods for projection of primitives into the 3D volume from 2D points in the projection plane or vice versa, doing camera transforms, view volume transforms, etc
 CSbXfBox3d3 dimensional box with double precision coordinates and an attached transformation.It provides storage for two box corners with double precision floating point coordinates, and for a double precision 4x4 transformation matrix
 CSbXfBox3f3 dimensional box with floating point coordinates and an attached transformation.This box class is used by many other classes in Coin for data exchange. It provides storage for two box corners with floating point coordinates, and for a floating point 4x4 transformation matrix
 CScXMLNamespace for static ScXML-related functions
 CScXMLAbstractStateEltAbstract base class for the SCXML 'state' elements
 CScXMLAnchorEltImplements the <anchor> SCXML element
 CScXMLAndOpExprDataObjImplements the logical AND operator
 CScXMLAssignElt<assign> SCXML element
 CScXMLCoinEvaluatorImplements the evaluator for the custom profile named "x-coin"
 CScXMLConstantDataObjBase class for immediate data values
 CScXMLContentEltImplements the <content> SCXML element
 CScXMLDataElt<data> SCXML element
 CScXMLDataModelEltImplements the <datamodel> SCXML element
 CScXMLDataObjBase class for evaluator data objects in the SCXML data module
 CScXMLDocument
 CScXMLECMAScriptEvaluatorEvaluator for the ECMAScript profile
 CScXMLElseEltImplements the <else> SCXML element
 CScXMLElseIfEltImplements the <elseif> SCXML element
 CScXMLEltBase class for all SCXML elements
 CScXMLEltReaderBase class for element reader objects
 CScXMLEvaluatorDefines an interface for profile-dependent evaluators
 CScXMLEventBase class for events sent to SCXML state machines
 CScXMLEventEltImplements the <event> SCXML element
 CScXMLEventTargetBase class for event targets for inter-system event communication
 CScXMLExecutableEltBase class for all SCXML elements with executable content
 CScXMLFinalEltImplements the <final> SCXML element
 CScXMLFinalizeEltImplements the <finalize> SCXML element
 CScXMLHistoryEltImplements the <history> SCXML element
 CScXMLIfEltImplements the <if> SCXML element
 CScXMLInitialEltImplements the <initial> SCXML element
 CScXMLInvokeEltImplements the <invoke> SCXML element
 CScXMLLogEltImplements the <log> SCXML element
 CScXMLMinimumEvaluatorImplements the evaluator for the minimum profile
 CScXMLMinimumExprDataObjImplements the data objects for the evaluator for the minimum profile
 CScXMLObjectBase class for all SCXML objects
 CScXMLParallelEltImplements the <parallel> SCXML element
 CScXMLParamEltImplements the <param> SCXML element
 CScXMLReferenceDataObjA data object representing a reference to another object in the data model
 CScXMLScriptEltImplements the <script> SCXML element
 CScXMLScxmlEltImplements the <scxml> SCXML element
 CScXMLSendElt< send> SCXML element
 CScXMLStateEltImplements the <state> SCXML element
 CScXMLStateMachineManager for processing events and setting states in SCXML structures
 CScXMLTransitionElt<transition> SCXML element
 CScXMLValidateEltImplements the <validate> SCXML element
 CScXMLXPathEvaluatorImplements the XPath evaluator
 CSoAccumulatedElementAbstract class for storing accumulated state.This is the superclass of elements where new element data accumulates with older data
 CSoActionBase class for all traversal actions.Applying actions is the basic mechanism in Coin for executing various operations on scene graphs or paths within scene graphs, including search operations, rendering, interaction through picking, etc
 CSoActionMethodListFunction pointers for action methods.An SoActionMethodList contains one function pointer per node type. Each action contains an SoActioMethodList to know which functions to call during scene graph traversal
 CSoAlarmSensorSensor which will trigger once at a specified time.SoAlarmSensor provides a convenient way of setting up triggers for jobs which should be executed only once when they are scheduled
 CSoAmbientColorElementYet to be documented
 CSoAnnotationThe SoAnnotation node draws all its child geometry on top of other geometry.This group-type node uses delayed rendering in combination with Z-buffer disabling to let its children transparently render their geometry on top of the other geometry in the scene
 CSoAnnoText3CharOrientElementYet to be documented.FIXME: write doc
 CSoAnnoText3FontSizeHintElementYet to be documented.FIXME: write doc
 CSoAnnoText3RenderPrintElementYet to be documented.FIXME: write doc
 CSoAntiSquishUsed to reset to uniform scaling.When traversed, this node replaces the scale vector of the matrix with uniform values, based on one of the SoAntiSquish::Sizing strategies
 CSoAppearanceKitNode kit catalog that collects miscellaneous appearance node types.Node kit structure (new entries versus parent class marked with arrow prefix):
 CSoArrayGroup node for setting up regular arrays of subgraphs.SoArray presents a convenient way of duplicating a node (typically a shape node) or a complete subgraph in 1 to 3 dimensions
 CSoAsciiTextRenders flat 3D text.The text is rendered using 3D polygon geometry
 CSoAudioDeviceUsed to control an audio device.The SoAudioDevice class is responsible for initialization of an audio device, as well as enabling and disabling sound. It is a singleton class
 CSoAudioRenderActionRenders the aural parts of the scene graph.Applying this method at a root node for a scene graph, path or pathlist will render all sound-related nodes contained within that instance to the current SoAudioDevice
 CSoAuditorListUsed to keep track of auditors for certain object classes.This class is mainly for internal use (from SoBase) and it should not be necessary to be familiar with it for "ordinary" Coin use
 CSoBaseTop-level superclass for a number of class-hierarchies.SoBase provides the basic interfaces and methods for doing reference counting, type identification and import/export. All classes in Coin which uses these mechanisms are descendent from this class
 CSoBaseColorNode type for convenient setting of the base material color.If you want to just set the diffuse color of the following geometry, you can use this node for simplicity
 CSoBaseKitToplevel superclass for nodekits.Node kits are collections of nodes and other node kits (from here on node kits which are part of some other node kit, will only be referred to as nodes or parts, see catalogs and parts), organized in a way that is convenient for its use. A node kit inherits SoNode and can thus be inserted into a scenegraph as any other node
 CSoBaseListContainer for pointers to SoBase derived objects.The additional capability of the SoBaseList class over its parent class, SbPList, is to automatically handle referencing and dereferencing of items as they are added or removed from the lists
 CSoBBoxModelMatrixElementKeeps track of the current model matrix during a scene graph traversal. It is used by amongst others the SoGetBoundingBoxAction class
 CSoBlinkerCycling switch node.This switch node cycles its children SoBlinker::speed number of times per second. If the node has only one child, it will be cycled on and off. Cycling can be turned off using the SoBlinker::on field, and the node then behaves like a normal SoSwitch node
 CSoBoolOperationThe SoBoolOperation engine evaluates expressions of boolean logic.The multivalue fields SoBoolOperation::a and SoBoolOperation::b are combined according to the operations set in SoBoolOperation::operation, with the resulting TRUE or FALSE value set on SoBoolOperation::output
 CSoBoundingBoxCacheUsed to cache bounding boxes
 CSoBoxHighlightRenderActionRenders the scene with highlighted boxes around selections.This action performs the same tasks as its parent class, SoGLRenderAction, with the added ability to render highlighted bounding boxes around geometry in selected nodes. This is a simple but convenient way of giving feedback to the user upon interaction with the scene graph
 CSoBumpMapUsed to map a bump map onto subsequent shapes.SoBumpMap has support for two types of maps. If the image is a three component (RGB) image, it will be treated as a normal map, where the red image component equals the X normal component, green equals Y, and blue is Z. See http://www.paulsprojects.net/tutorials/simplebump/simplebump.html for a nice introduction about bump mapping and normal maps
 CSoBumpMapCoordinateNode for providing bump map coordinates to shape nodes.When encountering nodes of this type during traversal, the coordinates it contains will be put on the state stack for later use by shape nodes. The bump map coordinates can be used to specify explicit coordinates for a bump map. The SoBumpMap node is used to specify a bump map for the shape nodes
 CSoBumpMapCoordinateElementYet to be documented.FIXME: write doc
 CSoBumpMapMatrixElementUsed to manage the bump map matrix stack.The bump map matrix is used to transform bump map coordinates before being used to map bump maps onto polygons
 CSoBumpMapTransformUsed to define 2D bump map transformations.Bump maps applied to shapes in the scene can be transformed by "prefixing" in the state with instances of this node type. Translations, rotations and scaling in 2D can all be done
 CSoBundleSuperclass for all bundle classes
 CSoButtonEventBase class for all button events.The event classes which results from the user pushing buttons on some device (keyboard, mouse or spaceball) all inherit this class. The SoButtonEvent class contains methods for setting and getting the state of the button(s)
 CSoCacheSuperclass for all internal cache classes.It organizes reference counting to make it possible to share cache instances. It also organizes a list of elements that will affect the cache. If any of the elements have changed since the cache was created, the cache is invalid
 CSoCacheElementStores and manages the open caches
 CSoCacheHintNode containing hints about how to cache geometry.The SoCacheHint node is used to set up clues to the rendering subsystem about how Coin should cache vertex data
 CSoCalculatorGeneral purpose calculator for floats and 3D float vectors.The SoCalculator uses the values from the input fields (which are either single floating point values or vectors) as variables in the free-form engine expressions and places the results on the output fields
 CSoCallbackNode type which provides a means of setting callback hooks in the scene graph.By inserting SoCallback nodes in a scene graph, the application programmer can set up functions to be executed at certain points in the traversal
 CSoCallbackActionInvokes callbacks at specific nodes.This action has mechanisms for tracking traversal position and traversal state. In combination with the ability to pass geometry primitives to callback actions set by the user, this does for instance make it rather straightforward to extract the geometry of a scene graph
 CSoCallbackListThe SoCallbackList is a container for callback function pointers.This list stores callback function pointers (along with user-specified extra data to pass to the callbacks) and provides a method for triggering the callback functions
 CSoCameraAbstract base class for camera definition nodes.To be able to view a scene, one needs to have a camera in the scene graph. A camera node will set up the projection and viewing matrices for rendering of the geometry in the scene
 CSoCameraKitNode kit with a transform and a camera.Node kit structure (new entries versus parent class marked with arrow prefix):
 CSoCenterballDraggerDragger you can rotate and translate.Here's how the dragger looks with its default geometry in the inactive state:
 CSoCenterballManipThe SoCenterballManip wraps an SoCenterballDragger for convenience.
 CSoChildListContainer for node children.This class does automatic notification on the parent nodes upon adding or removing children
 CSoClipPlaneNode type for specifying clipping planes.A scene graph without any SoClipPlane nodes uses six clipping planes to define the viewing frustum: top, bottom, left, right, near and far. If you want extra clipping planes for "slicing" the visible geometry, you can do that by using nodes of this type. Geometry on the back side of the clipping plane is clipped away
 CSoClipPlaneElementUsed to manage the clip plane stack
 CSoClipPlaneManipUsed to manipulate clip planes.
 CSoColorIndexUsed to specify color indices for subsequent shapes.This node should only be used in OpenGL color-index mode, and only when the current light model is set to SoLightModel::BASE_COLOR
 CSoComplexityNode type which is used to set the tradeoff between quality and performance.By inserting SoComplexity nodes in the scene graph, you can control the accuracy by which complex shapes are rendered and the quality of the texture mapping used for geometry in the scene
 CSoComplexityElementCurrent shape complexity for a graph traverser
 CSoComplexityTypeElementYet to be documented.FIXME: write doc
 CSoComposeMatrixUsed to compose a matrix from miscellaneous transformations
 CSoComposeRotationUsed to compose rotations from angle and axis.Simple usage example:
 CSoComposeRotationFromToUsed to compose rotations based on from and to vectors
 CSoComposeVec2fUsed to compose 2D vectors from two floats
 CSoComposeVec3fUsed to compose 3D vectors from floats
 CSoComposeVec4fUsed to compose 4D vectors from four floats
 CSoComputeBoundingBoxUsed to calculate a bounding box.This engine is simply a wrapper around the SoGetBoundingBoxAction, for a convenient way of having automatic updating of some data in the scene graph which is dependent on the bounding box of some other part of the scene
 CSoConcatenateUsed to concatenate several inputs into one output.Takes all the values from the 10 input multivalue fields in turn and concatenates them into the multivalue output
 CSoConeFor rendering cone shapes.Insert a cone shape into the scenegraph. The cone is rendered with the current material, texture and drawstyle settings (if any, otherwise the default settings are used)
 CSoConeDetailInformation about the parts of a SoCone shape.Instances of this class are used for storing information about hit points on cone geometry after pick operations, and for storing information returned to tessellation callbacks
 CSoContextHandlerFor now to be treated as an internal class
 CSoConvexDataCacheUsed to cache convexified polygons.SoConvexDataCache is used to speed up rendering of concave polygons by tessellating all polygons into triangles and storing the newly generated primitives in an internal cache
 CSoCoordinate3Node for providing coordinates to shape nodes.When encountering nodes of this type during traversal, the coordinates it contains will be put on the state stack for later use by shape nodes of types which needs coordinate sets (like SoFaceSet nodes or SoPointSet nodes)
 CSoCoordinate4Node for providing coordinates to shape nodes.When encountering nodes of this type during traversal, the coordinates it contains will be put on the statestack for later use by shape nodes of types which needs coordinate sets (like SoFaceSet nodes or SoPointSet nodes)
 CSoCoordinateElementYet to be documented.FIXME: write doc
 CSoCounterInteger counter engine.The engine counts from its min value to its max value, adding the value of step each time trigger is touched
 CSoCreaseAngleElementStores the crease angle during a scene graph traversal
 CSoCubeFor rendering cubes.Insert a cube shape into the scenegraph. The cube is rendered with the current material, texture and drawstyle settings (if any, otherwise the default settings are used)
 CSoCubeDetailInformation about the parts of a SoCube shape.Instances of this class are used for storing information about hit points on cone geometry after pick operations, and for storing information returned to tessellation callbacks
 CSoCullElementUsed internally for render and pick culling.The element holds all planes the geometry should be inside, and keeps a bitflag to signal which planes need to be tested
 CSoCylinderFor rendering cylinder shapes.Insert a cylinder shape into the scenegraph. The cylinder is rendered with the current material, texture and drawstyle settings (if any, otherwise the default settings are used)
 CSoCylinderDetailInformation about the parts of a SoCylinder shape.Instances of this class are used for storing information about hit points on cylinder geometry after pick operations, and for storing information returned to tessellation callbacks
 CSoDataSensorAbstract base class for sensors monitoring changes in a scene graph.If you need to know when a particular entity (as a field or a node) changes, subclasses of SoDataSensor can be used to monitor the entity and notify you when it changes
 CSoDBKeeps track of internal global data.This class collects various methods for initializing, setting and accessing common global data from the Coin library
 CSoDebug
 CSoDebugErrorInternal debugging message passing mechanism.This class basically serves two purposes:
 CSoDecimationPercentageElementYet to be documented.FIXME: write doc
 CSoDecimationTypeElementYet to be documented.FIXME: write doc
 CSoDecomposeMatrixUsed to decompose a matrix into simple transformations
 CSoDecomposeRotationUsed to decompose a rotation into angle and axis
 CSoDecomposeVec2fUsed to decompose 2D vectors into two floats
 CSoDecomposeVec3fUsed to decompose 3D vectors into three floats
 CSoDecomposeVec4fUsed to decompose 4D vectors into four floats
 CSoDelayQueueSensorAbstract base class for priority scheduled sensors.Delay queue sensors are invoked upon various events not related to time occurrences. See documentation of subclasses to see which types of events can be surveilled by the builtin sensor types
 CSoDepthBufferNode used to control the GL depth buffer
 CSoDepthBufferElementThe SoDepthBufferElement controls the depth buffer settings
 CSoDetailSuperclass for all classes storing detailed information about particular shapes.Detail information about shapes is used in relation to picking actions in Coin. They typically contain the relevant information about what particular part of the shape a pick ray intersected with
 CSoDetailListContainer for pointers to SoDetail objects.This list class will delete the details when destructed/truncated, or when a detail in the list is replaced by another detail. The caller is responsible for allocating the details passed to the list, but should not deallocate them since this will be handled by the list
 CSoDiffuseColorElementYet to be documented.FIXME: write doc
 CSoDirectionalLightNode type for specifying directional light sources.A directional light source provides a model of light sources which are at infinite distance from the geometry it illuminates, thereby having no set position and consisting of an infinite volume of parallel rays
 CSoDirectionalLightDraggerInteractive geometry for manipulating a directional light source.Here's how the dragger looks with its default geometry in the inactive state:
 CSoDirectionalLightManipUsed to manipulate SoDirectionalLight nodes.
 CSoDraggerBase class for all draggers.Draggers is a mechanism used for letting the end-users of your application code interact with elements in 3D, by scaling, rotating or translating geometry or other instances in the scene (like cameras or lightsources)
 CSoDragPointDraggerMechanisms for moving a point in 3D.Here's how the dragger looks with its default geometry in the inactive state:
 CSoDrawStyleSpecificies common rendering properties for shapes.Use SoDrawStyle nodes to influence how shape nodes following them in the scenegraph will be rendered. This node type have fields to help decide how certain aspects of point-based shapes, line-based shapes and filled shape primitives are rendered
 CSoDrawStyleElementYet to be documented.FIXME: write doc
 CSoElapsedTimeControllable time source engine.The additional functionality provided by this engine versus just connecting to the realTime global field is the ability to control the speed of the time source plus logic to reset, stop and restart it
 CSoElementSoElement is the abstract base class for all elements
 CSoEmissiveColorElementYet to be documented.FIXME: write doc
 CSoEnabledElementsListContainer for type info for element types that are enabled in actions.This class is probably not interesting for the application programmer
 CSoEngineSoEngine is the base class for Coin engines.Engines enables the application programmers to make complex connections between fields
 CSoEngineListContainer for SoEngine objects.As this class inherits SoBaseList, referencing and dereferencing will default be done on the objects at append(), remove(), insert() etc
 CSoEngineOutputOutput slots in SoEngine instances.SoEngineOutput has methods for convenient handling of the connections made from SoEngine objects to SoField objects
 CSoEngineOutputDataContainer for a prototype set of outputs.This class is instantiated once for each class of objects which use outputs, and which needs to be able to import and export them
 CSoEngineOutputListContainer for SoEngineOutput objects
 CSoEnvironmentNode for specifying global rendering parameters.This node type provides the application programmer with the ability to set global parameters influencing lighting and fog
 CSoEnvironmentElementYet to be documented.FIXME: write doc
 CSoErrorBase class for all the error handling classes.The default error handler just prints messages on the standard error output channel, but this can be overridden by client applications
 CSoEventBase class for all Coin events.Coin contains its own set of event classes, independent of the underlying window system
 CSoEventCallbackFunctionality for catching events.Use SoEventCallback nodes in the scenegraph for catching user interaction events with the scenegraph's render canvas
 CSoEventManagerEvent handling for a Coin3D viewer
 CSoExtSelectionCan be used for extended selection functionality.This class enables you to select geometry by specifying a lasso (a polygon) or a rectangle on screen. When objects are selected, you'll receive the same callbacks as for the SoSelection node
 CSoFaceDetailFor storing detailed polygon information.Instances of this class are used among other things for storing information about polygons after pick operations, and for storing information returned to tessellation callbacks
 CSoFaceSetUsed to render and organize non-indexed polygonal face data.Faces are specified using the numVertices field. Coordinates, normals, materials and texture coordinates are fetched in order from the current state or from the vertexProperty node if set. For example, if numVertices is set to [3, 4, 5, 3], this node would specify a triangle from coordinates 0, 1 and 2, a quad from coordinates 3, 4, 5 and 6, a polygon from coordinates 7, 8, 9, 10 and 11 and finally a triangle from coordinates 12, 13, 14
 CSoFieldTop-level abstract base class for fields.Fields is the mechanism used throughout Coin for encapsulating basic data types to detect changes made to them, and to provide conversion, import and export facilities
 CSoFieldContainerBase class for all classes that contain fields.The classes containing fields in Coin are the node and engine classes, so they are all subclasses of SoFieldContainer
 CSoFieldConverterAbstract base class for field converters.When fields of different types are attempted connected, the Coin library tries to find a field converter class which can be inserted between them, acting as a filter converting values from the master field to values matching the type of the slave field
 CSoFieldDataContainer for a prototype set of fields.This class is instantiated once for each class of objects which use fields, and which needs to be able to import and export them
 CSoFieldListContainer for pointers to SoField objects
 CSoFieldSensorDetects changes to a field.Attach a field to a sensor of this type to put it under surveillance, so you can act upon changes to the field
 CSoFileNode container for another model file.This node provides a way to split your models into a set of "component" models to include into larger "master" files
 CSoFloatElementSoFloatElement is an abstract base class for elements that consists of a single float value.This is the superclass of elements where the new element data replaces the old data, and where the data the element stores is a simple single precision floating point value
 CSoFocalDistanceElementYet to be documented.FIXME: write doc
 CSoFontAppearance node for setting fonts.Successive text rendering nodes (like SoText2, SoText3, SoAsciiText, etc) will use the font specified from an SoFont node when visualizing text
 CSoFontNameElementYet to be documented.FIXME: write doc
 CSoFontSizeElementYet to be documented.FIXME: write doc
 CSoFontStyleChanges the appearance of fonts for text rendering nodes.Successive text rendering nodes will use fonts with the style settings of this node, if a font with the given settings can be found and loaded from the system
 CSoForeignFileKitAbstract base class for foreign file format support in Coin
 CSoFragmentShaderUsed for setting up fragment shader programs.See Shaders in Coin for more information on how to set up a scene graph with shaders
 CSoFrustumCameraDefines a camera with a generic frustum.
 CSoFullPathAllows examination of hidden children in paths.SoPath allows only access from the head node to the first node with hidden children, but not any further
 CSoGateUsed to selectively copy values from input to output.This engine will forward values from the SoGate::input field to the SoGate::output field when the SoGate::enable field is TRUE
 CSoGeoCoordinateUsed to specify a list of geographical coordinates.FILE FORMAT/DEFAULTS:
 CSoGeoElementYet to be documented.FIXME: write doc
 CSoGeoLocationUsed to georeference the following nodes.FILE FORMAT/DEFAULTS:
 CSoGeometryShaderUsed for loading geometry shader programs.See Shaders in Coin for more information on how to set up a scene graph with shaders
 CSoGeoOriginUsed to specify an absolute geographic location against which geometry is referenced.FILE FORMAT/DEFAULTS:
 CSoGeoSeparatorUsed to georeference a scene graph.FILE FORMAT/DEFAULTS:
 CSoGetBoundingBoxActionCalculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene
 CSoGetMatrixActionAction for accumulating the transformation matrix of a subgraph.This action makes it easy to calculate and convert to and from the global coordinate system of your scene and local coordinates of parts in a hierarchical model
 CSoGetPrimitiveCountActionCounts the primitives in a scene.Apply this action to a scene if you need to know the number of primitives present in a scenegraph, or parts of a scenegraph
 CSoGLBigImageUsed to handle 2D OpenGL textures of any size
 CSoGLCacheListUsed to store and manage OpenGL caches
 CSoGLClipPlaneElementYet to be documented.FIXME: write doc
 CSoGLColorIndexElementSets the current OpenGL color.This element is only used when the OpenGL canvas is in colorindex mode, ie where colors for individual pixels are fetched from a color lookup table ("CLUT"). The usual thing to do is to set up a canvas in RGBA truecolor mode
 CSoGLCoordinateElementYet to be documented.FIXME: write doc
 CSoGLCubeMapImageUsed to handle cube map textures
 CSoGLDepthBufferElementThe SoGLDepthBufferElement controls the OpenGL depth buffer
 CSoGLDisplayListStores and manages OpenGL display lists.The TEXTURE_OBJECT type is not directly supported in Coin. We handle textures differently in a more flexible class called SoGLImage, which also stores some information about the texture used when rendering. Old code which use this element should not stop working though. The texture object extension will just not be used, and the texture will be stored in a display list instead
 CSoGLDrawStyleElementThe SoGLDrawStyleElement updates the current draw style in OpenGL
 CSoGLDriverDatabaseUsed for looking up broken/slow features in OpenGL drivers
 CSoGLEnvironmentElementFor setting GL fog etc
 CSoGLImageUsed to handle OpenGL 2D/3D textures
 CSoGLLazyElementMeant to optimize GL rendering.This is just a wrap-around implementation for compatibility. It should (hopefully) work in the same way as the Inventor class though
 CSoGLLightIdElementYet to be documented.FIXME: write doc
 CSoGLLinePatternElementYet to be documented.FIXME: write doc
 CSoGLLineWidthElementChanges the linewidth setting of the OpenGL render state.Requests from the scenegraph to change the linewidth when rendering OpenGL line primitives will be made through this element, which forwards it to the appropriate native OpenGL call
 CSoGLModelMatrixElementYet to be documented.FIXME: write doc
 CSoGLMultiTextureCoordinateElementStores the current gltexture coordinates for several units
 CSoGLMultiTextureImageElementThe SoGLMultiTextureImageElement is used to control the current GL texture for texture units
 CSoGLMultiTextureMatrixElementUsed to update the OpenGL texture matrix.Since (for some weird reason) most OpenGL implementations have a very small texture matrix stack, and since the matrix stack also is broken on many OpenGL implementations, the texture matrix is always loaded into OpenGL. We do not push() and pop() matrices
 CSoGLNormalElementYet to be documented.FIXME: write doc
 CSoGlobalSimplifyActionFor globally simplifying the geometry of a scene graph, globally
 CSoGLPointSizeElementChanges the pointsize setting of the OpenGL render state.Requests from the scenegraph to change the pointsize when rendering point primitives will be made through this element, which forwards it to the appropriate native OpenGL call
 CSoGLPolygonOffsetElementYet to be documented.FIXME: write doc
 CSoGLProjectionMatrixElementYet to be documented.FIXME: write doc
 CSoGLRenderActionRenders the scene graph with OpenGL calls.Applying this method at a root node for a scene graph, path or pathlist will render all geometry contained within that instance to the current OpenGL context
 CSoGLRenderCacheUsed to cache OpenGL calls
 CSoGLRenderPassElementYet to be documented.FIXME: write doc
 CSoGLShadowCullingElementYet to be documented.FIXME: write doc
 CSoGLShapeHintsElementYet to be documented.FIXME: write doc
 CSoGLUpdateAreaElementYet to be documented.FIXME: write doc
 CSoGLVBOElementUsed to store VBO state.FIXME: write doc
 CSoGLViewingMatrixElementUsed to store the current viewing matrix.The viewing matrix contains the inverse camera coordinate system matrix. The camera coordinate system is built from the field values in the current SoCamera (currently either SoPerspectiveCamera or SoOrthographicCamera) and any transformations prior to the camera in the scene graph
 CSoGLViewportRegionElementYet to be documented.FIXME: write doc
 CSoGlyphUsed to generate and reuse font glyph bitmaps and outlines
 CSoGroupNode which managed other node instances.The internal scene data structures in Coin are managed as directed graphs. The graphs are built by setting up a hierarchy through the use of group nodes (either of this type, or from subclasses like SoSeparator) which is then traversed when applying actions (like SoGLRenderAction) to it
 CSoHandleBoxDraggerSupport for interactive scaling and translation.Here's how the dragger looks with its default geometry in the inactive state:
 CSoHandleBoxManipWraps an SoHandleBoxDragger for manipulating a transformation.
 CSoHandleEventActionDistributes user events to the scene.This is the action used by the GUI viewer classes to pass interaction events from the window system to the nodes in the scene graph
 CSoHeightMapToNormalMapEngine for computing a normal map from a height map
 CSoIdleSensorSensor which will trigger as soon as the application is idle.An SoIdleSensor differs from an SoOneShotSensor in that it will not trigger if the delay queue processing is occurring due to the delay queue timeout, but only when the application is idle
 CSoImageDraws a 2D image on the viewport.An image can be specified either by using the image field, or by specifying a filename. If width and or height is specified, the image will be resized to match those values before it is displayed
 CSoIndexedFaceSetUsed to handle generic indexed facesets.Faces are specified using the coordIndex field. Each face must be terminated by a negative (-1) index. Coordinates, normals, materials and texture coordinates from the current state (or from the vertexProperty node if set), can be indexed to create triangles, quads or polygons
 CSoIndexedLineSetUsed to render and otherwise represent indexed lines.The indexed counterpart of SoLineSet. Lines can specified using indices for coordinates, normals, materials and texture coordinates
 CSoIndexedMarkerSetUsed to display a set of bitmap markers at 3D positions.This node either uses the coordinates currently on the state (typically set up by a leading SoCoordinate3 node in the scenegraph) or from a SoVertexProperty node attached to this node to render a set of 3D points
 CSoIndexedNurbsCurveNode for representing smooth curves.Explaining NURBS is beyond the scope of this documentation. If you are unfamiliar with the principles of representing smooth curves and surfaces when doing 3D visualization, we recommend finding a good book on the subject
 CSoIndexedNurbsSurfaceCan be used to render NURBS surfaces.It is very similar to the SoNurbsSurface class, but controlpoints can be specified using indices
 CSoIndexedPointSetUsed to display a set of 3D points.This node either uses the coordinates currently on the state (typically set up by a leading SoCoordinate3 node in the scenegraph) or from a SoVertexProperty node attached to this node to render a set of 3D points
 CSoIndexedShapeSuperclass for all indexed vertex shapes.This is an abstract class which contains storage for four fields for indices to coordinates, normals, materials and texture coordinates for it's subclasses
 CSoIndexedTriangleStripSetKeeps data for rendering and otherwise representing triangle strips.Use nodes of this type as an effective way of drawing triangles which are strung together
 CSoInfoNode for holding text information.This is simply a placeholder for textual information about a scene. Typically used for specifying author and copyright information in Inventor format files, but can also be used for other purposes, of course
 CSoInputAbstraction of file import functionality.This class takes care of most of the chores of doing data import in Coin. It puts a layer of abstraction over the read operations to make it transparent for the rest of the Coin code whether or not we're reading from a file, from a memory buffer or from stdin
 CSoInt32ElementBase class for elements that simply store a 32-bit integer.This is the superclass of elements where the new element data replaces the old data, and where the data the element stores is a simple 32-bit integer value
 CSoInteractionTakes care of initalizing internal classes.SoInteraction is present for the sole purpose of providing an interface to the initialization methods of the classes in Coin which are somehow related to user interaction, like the draggers and manipulators
 CSoInteractionKitBase class for draggers.This nodekit class makes it possible to set surrogate paths for parts. Instead of creating new geometry for the dragger, it is possible to specify an existing path in your scene to be used for interaction. All picks on this path will be handled by the dragger
 CSoInterpolateBase class for all interpolator engines.Interpolators are used to linearly interpolate between two values
 CSoInterpolateFloatUsed to interpolate two floating point values
 CSoInterpolateRotationUsed to interpolate between two rotations
 CSoInterpolateVec2fUsed to interpolate between pairs of 2D vectors
 CSoInterpolateVec3fUsed to interpolate between pairs of 3D vectors
 CSoInterpolateVec4fUsed to interpolate between pairs of 4D vectors
 CSoIntersectingPrimitiveStruct with collision information
 CSoIntersectionDetectionActionFor detecting intersecting primitives in a scene
 CSoJackDraggerDragger you can translate, rotate and scale.Here's how the dragger looks with its default geometry in the inactive state:
 CSoJackManipThe SoJackManip wraps an SoJackDragger for convenience.
 CSoKeyboardEventInformation about keyboard interaction.When the user presses any keys on the keyboard, these will be translated from a system specific event into a Coin event and sent to the scenegraph by using instances of this class
 CSoLabelNode for holding label information in a scene graph.Use this node as a convenient way of labeling nodes or subgraphs within a scene graph
 CSoLazyElementUsed to handle material and shape properties.So[GL]LazyElement is, as the name implies, an element that is lazy about sending things to OpenGL. The changes are not sent to OpenGL until SoGLLazyElement::send() is called. This means that you can change the state of certain attributes several times, but the state will only be sent to OpenGL once
 CSoLevelOfDetailUsed to choose a child based on projected size.A level-of-detail mechanism is typically used by application programmers to assist the library in speeding up the rendering
 CSoLightBase class for light emitting nodes.This node type is abstract and does not in itself provide any light sources to the scene, you need to use one of its subclasses
 CSoLightAttenuationElementYet to be documented.FIXME: write doc
 CSoLightElementManages the currently active light sources
 CSoLightKitKit with a transform, a light and a shape or subgraph.Node kit structure (new entries versus parent class marked with arrow prefix):
 CSoLightModelNode for specifying the model for geometry lighting.Use nodes of this type to set up how lighting should affect subsequent geometry in the scene
 CSoLightModelElementYet to be documented.FIXME: write doc
 CSoLightPathLight version of SoPath.SoLightPath can be used if you only need a temporary path, and don't want the overhead that comes with an SoPath (ref, unref, auditing etc)
 CSoLinearProfileNode for specifying linear profile curves.Use nodes of this type if you want to set up profiles that are simply straight lines connected by control points
 CSoLineDetailFor storing detailed 3D line information.Instances of this class are used among other things for storing information about lines after pick operations, and for storing information returned to tessellation callbacks
 CSoLineHighlightRenderActionRenders selections with line highlighting.See the documentation of SoBoxHighlightRenderAction
 CSoLinePatternElementYet to be documented.FIXME: write doc
 CSoLineSetUsed to render and organize non-indexed polylines.Polylines are specified using the numVertices field. Coordinates, normals, materials and texture coordinates are fetched in order from the current state or from the vertexProperty node if set. For example, if numVertices is set to [3, 4, 2], this node would specify a line through coordinates 0, 1 and 2, a line through coordinates 3, 4, 5 and 6, and finally a single line segment between coordinates 7 and 8
 CSoLineWidthElementChanges the linewidth setting of the render state.Requests from the scenegraph to change the linewidth when rendering line primitives will be made through this element, which forwards it to the appropriate native call in the underlying rendering library
 CSoListenerDefines listener attributes used when rendering sound.When rendering geometry, one needs to have a camera defining certain attributes related to vieweing. The SoListener plays a similar role when it comes to rendering audio
 CSoListenerDopplerElementThe SoListenerDopplerElement holds the doppler velocity and factor of the current listener.The dopplerVelocity and dopplerFactor is set by SoListener nodes during audio rendering. The SoListenerDopplerElement is used when the SoVRMLSound nodes render themselves
 CSoListenerGainElementStores the SoListener gain during a scene graph traversal.This gain is set by SoListener nodes during audio rendering. The SoListenerGainElement is used when the SoVRMLSound nodes render themselves
 CSoListenerOrientationElementThe SoListenerOrientationElement holds the orientation of the current listener.This orientation is set by SoListener nodes and SoCamera Nodes during audio rendering. When a SoListener is visited by the SoAudioRenderAction, it will add a new SoListenerOrientationElement to the state, holding it's orientation and with the setbylistener flag set. When a SoCamera is visited by SoAudioRenderAction, it will add a new SoListenerOrientationElement only if there are no previous elements with the setbylistener flag set
 CSoListenerPositionElementThe SoListenerPositionElement holds the position of the current listener.This position is set by SoListener nodes and SoCamera Nodes during audio rendering. When a SoListener is visited by the SoAudioRenderAction, it will add a new SoListenerPositionElement to the state, holding it's position and with the setbylistener flag set. When a SoCamera is visited by SoAudioRenderAction, it will add a new SoListenerPositionElement only if there are no previous elements with the setbylistener flag set
 CSoLocalBBoxMatrixElementYet to be documented.FIXME: write doc
 CSoLocateHighlightHighlights geometry under the cursor.Note: this node is supposed to draw to the front buffer. However, in Coin we always draw to the back buffer, forcing a scene redraw whenever a highlight state changes
 CSoLocation2EventInformation about 2D movement events.Location2 events are generated by devices capable of 2D, e.g. pointer devices – typically computer mice. Instances of this class contains information about the position of the pointer on the render area
 CSoLODUsed to choose a child based distance between viewer and object.The class documentation for the SoLOD node class would be similar enough to that of SoLevelOfDetail that we will refer you to look at that one first. It will explain the general principles of what a level-of-detail mechanism is, and why and how to use it
 CSoMarkerSetDisplays a set of 2D bitmap markers in 3D.This node uses the coordinates currently on the state (or in the vertexProperty field) in order. The numPoints field specifies the number of points in the set
 CSoMaterialNode type for setting up material values for scene geometry.After traversing an SoMaterial node, subsequent shape nodes with geometry in the scene graph will use values from the material "pool" of the traversal state set up from nodes of this type
 CSoMaterialBindingNode for setting up how materials are mapped to shapes.The material binding specified in nodes of this type decides how the material values of SoMaterial nodes are mapped on the builtin geometry shape nodes
 CSoMaterialBindingElementYet to be documented.FIXME: write doc
 CSoMaterialBundleSimplifies material handling.Every shape node should create (on the stack) an instance of this class and call sendFirst() before sending anything to GL. During rendering, send() should be used to send material values to GL
 CSoMatrixTransformTransformation node.This class is the most flexible transformation node, as you can use it to accumulate any kind of transformation matrix on top of the current model transformation matrix
 CSoMemoryErrorUsed to inform of problems with memory allocation.Modern operating systems takes care of handling most out of memory conditions for you, but in certain situations it can be wise to do some manual checking and intervention. This class is provided as an aid to help out in these situations
 CSoMFBitMaskContainer for a set of bitmasks.This field is used where nodes, engines or other field containers needs to store multiple bitmasks with values from an enumerated set
 CSoMFBoolContainer for SbBool values.This field is used where nodes, engines or other field containers needs to store multiple boolean on/off or TRUE/FALSE values
 CSoMFColorContainer for SbColor values.This field is used where nodes, engines or other field containers needs to store multiple color values (i.e. "Red Green Blue" triplets)
 CSoMFColorRGBAContainer for SbColor4f values.This field is used where nodes, engines or other field containers needs to store multiple color values (i.e. "Red Green Blue" triplets)
 CSoMFDoubleContainer for double float precision point values.This field is used where nodes, engines or other field containers needs to store a group of multiple floating point values
 CSoMFEngineContainer for engines.This field container stores an array of pointers to engines. It takes care of the necessary functionality for handling copy, import and export operations
 CSoMFEnumContainer for a set of enumerated values.This field is used where nodes, engines or other field containers needs to store values constrained to be from an enumerated set
 CSoMFFloatContainer for floating point values.This field is used where nodes, engines or other field containers needs to store a group of multiple floating point values
 CSoMFieldBase class for fields which can contain multiple values.All field types which may contain more than one member value inherits this class. SoMField is an abstract class
 CSoMFInt32Container for 32-bit integer values.This field is used where nodes, engines or other field containers needs to store a group of multiple 32-bit integer values
 CSoMFMatrixContainer for SbMatrix values.This field is used where nodes, engines or other field containers needs to store matrices
 CSoMFNameContainer for SbName values.This field is used where nodes, engines or other field containers needs to store arrays of names
 CSoMFNodeContainer for nodes.This field container stores an array of pointers to nodes. It takes care of the necessary functionality for handling copy, import and export operations
 CSoMFPathContainer for paths.This field container stores an array of pointers to paths. It takes care of the necessary functionality for handling copy, import and export operations
 CSoMFPlaneContainer for SbPlane values.This field is used where nodes, engines or other field containers needs to store multiple 3D plane definitions
 CSoMFRotationContainer for SbRotation values.This field is used where nodes, engines or other field containers needs to store multiple rotation definitions
 CSoMFShortContainer for short integer values.This field is used where nodes, engines or other field containers needs to store a group of multiple short integer values
 CSoMFStringContainer for SbString values.This field is used where nodes, engines or other field containers needs to store arrays of strings
 CSoMFTimeContainer for SbTime values.This field is used where nodes, engines or other field containers needs to store multiple time representations
 CSoMFUInt32Container for 32-bit unsigned integer values.This field is used where nodes, engines or other field containers needs to store a group of multiple 32-bit unsigned integer values
 CSoMFUShortContainer for unsigned short integer values.This field supports application data sharing through a setValuesPointer() method. See SoMField documentation for information on how to use this function
 CSoMFVec2bContainer for SbVec2b vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with two elements
 CSoMFVec2dContainer for SbVec2d vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with two elements
 CSoMFVec2fContainer for SbVec2f vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with two elements
 CSoMFVec2i32Container for SbVec2i32 vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with two elements
 CSoMFVec2sContainer for SbVec2s vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with two elements
 CSoMFVec3bContainer for SbVec3b vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with three elements
 CSoMFVec3dContainer for SbVec3d vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with three elements
 CSoMFVec3fContainer for SbVec3f vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with three elements
 CSoMFVec3i32Container for SbVec3i32 vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with three elements
 CSoMFVec3sContainer for SbVec3s vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with three elements
 CSoMFVec4bContainer for SbVec4b vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with four elements
 CSoMFVec4dContainer for SbVec4d vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with four elements
 CSoMFVec4fContainer for SbVec4f vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with four elements
 CSoMFVec4i32Container for SbVec4i32 vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with four elements
 CSoMFVec4sContainer for SbVec4s vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with four elements
 CSoMFVec4ubContainer for SbVec4ub vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with four elements
 CSoMFVec4ui32Container for SbVec4ui32 vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with four elements
 CSoMFVec4usContainer for SbVec4us vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with four elements
 CSoModelMatrixElementUsed to manage the current transformation.SoModelMatrixElement contains the object-to-world matrix
 CSoMotion3EventInformation about 3D movement events.Motion3 events are generated by devices capable of "3D motion", for instance spaceballs. Instances of this class contains information about these devices' translations and rotations in all 3 dimensions
 CSoMouseButtonEventInformation about mousebutton interaction.When the user presses any buttons on the mouse, these will be translated from a system specific event into a Coin event and sent to the scenegraph by using instances of this class
 CSoMultipleCopyRedraws it's children multiple times at different transformations.The SoMultipleCopy group node duplicates it's children nodes / subgraphs without using additional memory resources
 CSoMultiTextureEnabledElementElement which stores whether texturing is enabled or not.Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API
 CSoMultiTextureImageElementYet to be documented.FIXME: write doc
 CSoMultiTextureMatrixElementUsed to manage the texture matrix stack for texture units > 0.The texture matrix is used to transform texture coordinates before being used to map textures onto polygons
 CSoNodeBase class for nodes used in scene graphs.Coin is a retained mode 3D visualization library (built on top of the immediate mode OpenGL library). "Retained mode" means that instead of passing commands to draw graphics primitives directly to the renderer, you build up data structures which are rendered by the library on demand
 CSoNodeEngineSoNodeEngine is the base class for Coin node engines.Node engines have the same functionality as normal engines, except that they inherit SoNode, which makes it possible to insert node engines in the scene graph
 CSoNodeKitUsed to initialize the nodekit classes.The sole function of SoNodeKit is to be just a placeholder for the toplevel initialization code for all nodekit-related classes
 CSoNodekitCatalogContainer for nodekit layouts.Nodekits store all their hierarchical layout information and part information in instances of this class
 CSoNodeKitDetailYet to be documented.When a pick action is executed and geometry within a nodekit is hit, the nodekit generates an SoNodeKitDetail object which contains information about the specific part inside the nodekit hit by the pick ray
 CSoNodeKitListPartContainer node.This node is basically just a container node with these differences versus the other group nodes:
 CSoNodeKitPathPath that contains only nodekit nodes.All other nodes are hidden from the user
 CSoNodeListContainer for pointers to SoNode objects
 CSoNodeSensorDetects changes to nodes.Attach a node to a sensor of this type to put it under surveillance, so you can act upon changes to the node
 CSoNonIndexedShapeSuperclass for all non-indexed vertex based shapes.It contains the (now obsoleted) startIndex field and a convenience method for calculating the bounding box
 CSoNormalNode for providing normals to the state.Coin will automatically calculate normals for you if no SoNormal nodes are present in the scene graph, but explicitly setting normals is useful for at least two purposes: 1) a potential increase in performance, 2) you can calculate and use "incorrect" normals to do various special effects
 CSoNormalBindingNode for specifying normal vector bindings.Use nodes of this type to specify how to map normal vectors from SoNormal nodes in the scene graph to shape nodes
 CSoNormalBindingElementThe SoNormalBindingElement is yet to be documented.FIXME: write doc
 CSoNormalBundleSimplifies normal handling.This class is currently not used in Coin but is provided for API compatibility
 CSoNormalCacheUsed to hold cached normals.As an extension to the original SGI Open Inventor v2.1 API, it is also possible to generate normals using this class
 CSoNormalElementYet to be documented.FIXME: write doc
 CSoNormalGeneratorUsed to generate normals.FIXME: document properly
 CSoNotListList of SoNotRec notification records
 CSoNotRecRecords for notification lists
 CSoNurbsCurveNode for representing smooth curves.A general explanation of NURBS is beyond the scope of the Coin documentation. For detailed information, refer to the specialized literature on the topic (for example "An Introduction to NURBS: With Historical Perspective" by David F. Rogers). A basic overview of curve and surface rendering using NURBS can be found in chapter 8 of "The Inventor Mentor"
 CSoNurbsProfileNode for specifying smooth profile curves.Use nodes of this type if you want to set up profiles that are smooth curves
 CSoNurbsSurfaceUsed to render smooth surfaces.A general explanation of NURBS is beyond the scope of the Coin documentation. For detailed information, refer to the specialized literature on the topic (for example "An Introduction to NURBS: With Historical Perspective" by David F. Rogers). A basic overview of curve and surface rendering using NURBS can be found in chapter 8 of "The Inventor Mentor"
 CSoOffscreenRendererUsed for rendering scenes in offscreen buffers.If you want to render to a memory buffer instead of an on-screen OpenGL context, use this class. Rendering to a memory buffer can be used to generate texture maps on-the-fly, or for saving snapshots of the scene to disk files (as pixel bitmaps or as Postscript files for sending to a Postscript-capable printer)
 CSoOneShotTimer that runs for a configurable time and then stops
 CSoOneShotSensorSensor which will trigger once.Since SoOneShotSensor is a subclass of SoDelayQueueSensor, it will trigger as soon as either the run-time system is idle, or if it is continually busy it will trigger within a fixed amount of time (this is by default 1/12th of a second, see SoSensorManager::setDelaySensorTimeout())
 CSoOnOffThe SoOnOff engine is a simple on/off switch
 CSoOrthographicCameraDefines a camera node with orthographic rendering.Orthographic rendering will not give a particularly realistic impression of the scene, but non-realistic rendering is for various reasons widely used in applications for e.g. Computer Aided Design
 CSoOutputAbstraction of an output stream.SoOutput offers the ability to write basic types to a file or a memory buffer in either ASCII or binary format
 CSoOverrideElementThe SoOverrideElement maintains a list of overridable elements and a list over which elements should be overridden.Only certain elements can be overridden
 CSoPackedColorNode for setting diffuse and transparency material values.This node provides a convenient way of setting diffuse colors and transparency values with packed 32-bit RGBA vectors
 CSoPathContainer class for traversal path descriptions.SoPath objects contain a list of SoNode pointers and a list of child indices. Indices are necessary to disambiguate situations where a node uses the same node as a child multiple times
 CSoPathListContainer for pointers to SoPath objects.As this class inherits SoBaseList, referencing and dereferencing will default be done on the objects at append(), remove(), insert() etc
 CSoPathSensorDetects changes to paths.If you need to know when a path changes (i.e. nodes in the path has been removed, or new nodes is added), use this sensor to get a notification
 CSoPathSwitchTraverses only when current path matches a configurable path.FILE FORMAT/DEFAULTS:
 CSoPendulumUsed to create oscillating rotations.A smooth transition between rotation0 and rotation1 is created using a cosine function. In the beginning of the cycle, rotation0 is used. Halfway through the cycle, the resulting rotation equals rotation1, and at the end of the cycle, we're at rotation0 again
 CSoPerspectiveCameraDefines a camera node with perspective rendering.For realistic looking 3D scene, the geometry should be rendered with perspective calculations. Use this camera type to accomplish this
 CSoPickActionBase class for picking actions.The basis for all interaction features that Coin provides for the application programmer is the pick actions. Draggers, manipulators, SoSelection nodes, etc all make use of the functionality provided by the pick actions for selecting and manipulating scene geometry in various ways
 CSoPickedPointUsed for specifying picked points.It holds miscellaneous information about the picked point, such as position, normal, texture coordinate and material index in the current material. It might also hold detail information (an SoDetail subclass) for every node in the picked path
 CSoPickedPointListContainer for pointers to SoPickedPoint objects.This list class will delete the picked points when destructed/truncated, or when a picked point in the list is replaced by another picked point The caller is responsible for allocating the picked points passed to the list, but should not deallocate them since this will be handled by the list
 CSoPickRayElementYet to be documented.FIXME: write doc
 CSoPickStyleNode for setting up how to do picking.By default, all geometry in a scene is available for picking. Upon writing applications with interaction possibilities, this is often not what you want. To exclude parts of the scene graph from pick actions, use the SoPickStyle::UNPICKABLE
 CSoPickStyleElementThe SoPickStyleElement is yet to be documented.FIXME: write doc
 CSoPointDetailFor storing detailed information for a single 3D point.Instances of this class are used among other things for storing information about the vertices of lines and polygons after pick operations, and for storing information returned to tessellation callbacks
 CSoPointLightNode type for light sources.Pointlights emits light equally in all directions from a specified 3D location
 CSoPointLightDraggerInteractive geometry for manipulating a point light source.Here's how the dragger looks with its default geometry in the inactive state:
 CSoPointLightManipUsed to manipulate point light nodes.
 CSoPointSetUsed to display a set of 3D points.This node either uses the coordinates currently on the state (typically set up by a leading SoCoordinate3 node in the scenegraph) or from a SoVertexProperty node attached to this node to render a set of 3D points
 CSoPointSizeElementThe SoPointSizeElement changes the pointsize setting of the render state.Requests from the scenegraph to change the pointsize when rendering point primitives will be made through this element
 CSoPolygonOffsetNode type for "layering" rendering primitives.A common problem with realtime 3D rendering systems is that rendered primitives which are at approximately the same depth with regard to the camera viewpoint will appear to flicker. I.e.: from one angle one primitive will appear to be closer, while at another angle, another primitive will appear closer. When this happens, the rendered graphics at that part of the scene will of course look a lot less visually pleasing
 CSoPolygonOffsetElementYet to be documented.FIXME: write doc
 CSoPrimitiveVertexSingle vertex of a generated primitive.Instances of SoPrimitiveVertex are constructed when generating primitive data, primarily during an SoCallbackAction traversal. Depending on the context the vertex could represent a single 3D point, one of the two vertices in a line or one of the three vertices in a triangle
 CSoPrimitiveVertexCache
 CSoProfileAbstract superclass for profile definitions.Node subclasses of SoProfile specifies profiles for extruded 3D text and nurbs surface data
 CSoProfileCoordinate2Node specifying a set of 2D coordinates for profiles.Use nodes of this type to provide coordinates to profiles
 CSoProfileCoordinate3Node specifying a set of 3D coordinates for profiles.Use nodes of this type to provide coordinates to profiles
 CSoProfileCoordinateElementYet to be documented.FIXME: write doc
 CSoProfileElementYet to be documented.FIXME: write doc
 CSoProfilerMain static class for initializing the scene graph profiling subsystem
 CSoProfilerElementThe SoProfilerElement element class is for registering statistics during scene graph traversals
 CSoProfilerStatsNode for exposing profiling results gathered by SoProfilerElement
 CSoProfilingReportGeneratorConvenience report generator functionality
 CSoProtoHandles PROTO definitions
 CSoProtoInstanceHandles PROTO instances
 CSoQuadMeshUsed to render and optimize a quadrilateral mesh.This node uses the coordinates in order, either from the state or from the SoQuadMesh::vertexProperty node, to construct a quadrilateral mesh
 CSoRayPickActionDoes ray intersection with scene graphs.For interaction with the scene graph geometry, it is necessary to be able to do intersection testing for rays. This functionality is provided by the SoRayPickAction class
 CSoReadErrorUsed during model import operations.During model file import, this class will be used to output any error or warning messages
 CSoRenderManagerUsed for controlling the rendering of a scene graph
 CSoReorganizeActionReorganizes your scene graph to optimize traversal/rendering
 CSoReplacedElementAbstract element superclass.This is the superclass of all elements where the new element data replaces the old data, and where the data the element stores is not just a simple float or integer value
 CSoResetTransformNode type which makes it possible to "nullify" state during traversal.SoResetTransform is useful for setting up geometry in the scene graph which will not be influenced by the transformation nodes before it during traversal
 CSoRotateCylindricalDraggerFor rotating geometry around a single axis.Here's how the dragger looks with its default geometry in the inactive state:
 CSoRotateDiscDraggerFor rotating geometry around a single axis.Here's how the dragger looks with its default geometry in the inactive state:
 CSoRotateSphericalDraggerFor rotating geometry in any direction.Here's how the dragger looks with its default geometry in the inactive state:
 CSoRotationRotation transformation.Use nodes of this class type to re-orient geometry data within the scene graph
 CSoRotationXYZNode type for specifying rotation around a particular axis.Application programmers can use nodes of this type instead of SoRotation nodes for simplicity and clarity if the rotation will only happen around one particular axis
 CSoRotorNode used to animate rotations.Insert this node in your hierarchy to apply a continuous rotation to some geometry. Since this node inherits the SoRotation node, rotation is restricted around the axis specified in the rotation field
 CSoScaleNode type for scaling scene graph geometry.Use nodes of this type to apply scaling operations during scenegraph traversals for e.g. rendering. Scale values are specified in a triple-value vector, with one scale factor for each of the 3 principal axes
 CSoScale1DraggerMechanism for the end-user to scale in one dimension.Here's how the dragger looks with its default geometry in the inactive state:
 CSoScale2DraggerMechanism for the end-user to scale in two dimensions.Here's how the dragger looks with its default geometry in the inactive state:
 CSoScale2UniformDraggerMechanism for the end-user to scale in two dimensions.Here's how the dragger looks with its default geometry in the inactive state:
 CSoScaleUniformDraggerMechanism for the end-user to scale in three dimensions.Here's how the dragger looks with its default geometry in the inactive state:
 CSoSceneKitCollects node kits needed to set up a scene: camera, light and shapes.Node kit structure (new entries versus parent class marked with arrow prefix):
 CSoSceneManagerMain interface between the scene graph and the GUI toolkit.The renderarea class from the GUI toolkit you are using uses this class as the interface against the scene graph. Event handling and providing "hooks" to do rendering are the main functions of the class
 CSoSceneTexture2Used to create a 2D texture from a Coin scene graph.Lets the rendering of a scene graph be specified as a texture image to be used in another scene graph. Set up the scene graph used for a texture in the SoSceneTexture2::scene field
 CSoSceneTextureCubeMapRenders a scene into a texture cube map
 CSoScXMLDollyTargetSCXML event target service for zoom-behaviour
 CSoScXMLEventAdds an SoEvent holder to the ScXMLEvent base
 CSoScXMLFlightControlTargetSCXML navigation service for typical flight motions
 CSoScXMLMiscTargetSome misc navigation utility functions
 CSoScXMLMotionTargetTo be used in parallel with other non-moving targets when parallel states are implemented
 CSoScXMLNavigationStatic class for some static init/cleanup/synchronization functions
 CSoScXMLNavigationTargetBase class for navigation system SCXML event target services
 CSoScXMLPanTargetNavigation system event target for panning operations
 CSoScXMLRotateTargetNavigation system event target for rotating operations
 CSoScXMLSeekTargetNavigation system event target for seekmotion operations
 CSoScXMLSpinTargetNavigation system event target for spinning operations
 CSoScXMLStateMachineIntegration level for using Coin events with SCXML-based state machines
 CSoScXMLZoomTargetSCXML event target service for zoom-behaviour
 CSoSearchActionMethods for searching through scene graphs.Nodes can be searched for by pointer, type, and name, or a combination of those criteria. Types can be interpreted as exact types, or the type can match nodes derived from it. Every single node can be searched, or normal traversal rules can be followed when searching (this is especially important to note with regard to switch nodes)
 CSoSelectionManages a list of selected nodes.Inserting an SoSelection node in your scene graph enables you to let the user "pick" with the left mousebutton to select/deselect objects below the SoSelection node
 CSoSelectOneUsed to select one value from a set of values.The output field will be the index'th value of the input multivalue field
 CSoSensorAbstract base class for all sensors.Sensors is a mechanism in Coin for scheduling jobs to be run upon specific events. The events in question could be particular points in time, or changes to entities in the scene graph
 CSoSensorManagerHandles the sensor queues.There are two major sensor types in Coin, "delay" sensors and "timer" sensors:
 CSoSeparatorState-preserving group node.Subgraphs parented by SoSeparator nodes will not affect the state, as they push and pop the traversal state before and after traversal of its children
 CSoSeparatorKitTypical set of nodes to influence a shape subgraph.Node kit structure (new entries versus parent class marked with arrow prefix):
 CSoSFBitMaskContainer for a set of bit flags.This field is used where nodes, engines or other field containers needs to store one particular set of bit flags from an enumerated set
 CSoSFBoolContainer for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes
 CSoSFBox2dContainer for an SbBox2d vector.This field is used where nodes, engines or other field containers needs to store a box
 CSoSFBox2fContainer for an SbBox2f vector.This field is used where nodes, engines or other field containers needs to store a box
 CSoSFBox2i32Container for an SbBox2i32 vector.This field is used where nodes, engines or other field containers needs to store a box
 CSoSFBox2sContainer for an SbBox2s vector.This field is used where nodes, engines or other field containers needs to store a box
 CSoSFBox3dContainer for an SbBox3d vector.This field is used where nodes, engines or other field containers needs to store a box
 CSoSFBox3fContainer for an SbBox3f vector.This field is used where nodes, engines or other field containers needs to store a box
 CSoSFBox3i32Container for an SbBox3i32 vector.This field is used where nodes, engines or other field containers needs to store a box
 CSoSFBox3sContainer for an SbBox3s vector.This field is used where nodes, engines or other field containers needs to store a box
 CSoSFColorContainer for an SbColor value.This field is used where nodes, engines or other field containers needs to store a single color value (i.e. Red + Green + Blue)
 CSoSFColorRGBAContainer for an SbColor4f value.This field is used where nodes, engines or other field containers needs to store a single color value (i.e. Red + Green + Blue + Alpha)
 CSoSFDoubleContainer for a double precision floating point value.This field is used where nodes, engines or other field containers needs to store a single floating point value
 CSoSFEngineContainer for a single engine.This field container stores a pointer to a Coin engine. It takes care of the necessary functionality for handling copy, import and export operations
 CSoSFEnumContainer for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set
 CSoSFFloatContainer for a floating point value.This field is used where nodes, engines or other field containers needs to store a single floating point value
 CSoSFieldBase class for fields which contains only a single value.All field types which should always contain only a single member value inherits this class. SoSField is an abstract class
 CSoSFImageUsed to store pixel images.The SoSFImage class provides storage for inline 2D image maps. Images in Coin are mainly used for texture mapping support
 CSoSFImage3Used to store 3D (volume) images.The SoSFImage3 class provides storage for inline 3D image maps. 3D images in Coin are mainly used for 3D texture mapping support
 CSoSFInt32Container for a 32-bit integer value.This field is used where nodes, engines or other field containers needs to store a single 32-bit integer value
 CSoSFMatrixContainer for an SbMatrix.This field is used where nodes, engines or other field containers needs to store a 4x4 matrix
 CSoSFNameContainer for an SbName.This field is used where nodes, engines or other field containers needs to store a single name string
 CSoSFNodeContainer for a single node.This field container stores a pointer to a Coin node. It takes care of the necessary functionality for handling copy, import and export operations
 CSoSFPathContainer for a single path.This field container stores a pointer to a Coin path. It takes care of the necessary functionality for handling copy, import and export operations
 CSoSFPlaneContainer for an SbPlane value.This field is used where nodes, engines or other field containers needs to store a single definition of a 3D plane
 CSoSFRotationContainer for an SbRotation.This field is used where nodes, engines or other field containers needs to store a single rotation definition
 CSoSFShortContainer for a short integer value.This field is used where nodes, engines or other field containers needs to store a single short integer value
 CSoSFStringContainer for an SbString.This field is used where nodes, engines or other field containers needs to store a single string
 CSoSFTimeContainer for an SbTime value.This field is used where nodes, engines or other field containers needs to store a single time representation
 CSoSFTrigger"void" class used for detecting field changes.Connect this field to a master field (or engine output) to detect when the master field changes its value
 CSoSFUInt32Container for a 32-bit unsigned integer value.This field is used where nodes, engines or other field containers needs to store a single 32-bit unsigned integer value
 CSoSFUShortContainer for a unsigned short integer value.This field is used where nodes, engines or other field containers needs to store a single short unsigned integer value
 CSoSFVec2bContainer for an SbVec2b vector.This field is used where nodes, engines or other field containers needs to store a single vector with two elements
 CSoSFVec2dContainer for an SbVec2d vector.This field is used where nodes, engines or other field containers needs to store a single vector with two elements
 CSoSFVec2fContainer for an SbVec2f vector.This field is used where nodes, engines or other field containers needs to store a single vector with two elements
 CSoSFVec2i32Container for an SbVec2i32 vector.This field is used where nodes, engines or other field containers needs to store a single vector with two elements
 CSoSFVec2sContainer for an SbVec2s vector.This field is used where nodes, engines or other field containers needs to store a single vector with two elements
 CSoSFVec3bContainer for an SbVec3b vector.This field is used where nodes, engines or other field containers needs to store a single vector with three elements
 CSoSFVec3dContainer for an SbVec3d vector.This field is used where nodes, engines or other field containers needs to store a single vector with three elements
 CSoSFVec3fContainer for an SbVec3f vector.This field is used where nodes, engines or other field containers needs to store a single vector with three elements
 CSoSFVec3i32Container for an SbVec3i32 vector.This field is used where nodes, engines or other field containers needs to store a single vector with three elements
 CSoSFVec3sContainer for an SbVec3s vector.This field is used where nodes, engines or other field containers needs to store a single vector with three elements
 CSoSFVec4bContainer for an SbVec4b vector.This field is used where nodes, engines or other field containers needs to store a single vector with four elements
 CSoSFVec4dContainer for an SbVec4d vector.This field is used where nodes, engines or other field containers needs to store a single vector with four elements
 CSoSFVec4fContainer for an SbVec4f vector.This field is used where nodes, engines or other field containers needs to store a single vector with four elements
 CSoSFVec4i32Container for an SbVec4i32 vector.This field is used where nodes, engines or other field containers needs to store a single vector with four elements
 CSoSFVec4sContainer for an SbVec4s vector.This field is used where nodes, engines or other field containers needs to store a single vector with four elements
 CSoSFVec4ubContainer for an SbVec4ub vector.This field is used where nodes, engines or other field containers needs to store a single vector with four elements
 CSoSFVec4ui32Container for an SbVec4ui32 vector.This field is used where nodes, engines or other field containers needs to store a single vector with four elements
 CSoSFVec4usContainer for an SbVec4us vector.This field is used where nodes, engines or other field containers needs to store a single vector with four elements
 CSoShaderObject
 CSoShaderParameter
 CSoShaderProgramUsed to specify a set of vertex/geometry/fragment objects
 CSoShadowCullingNode for setting the shadow style on nodes
 CSoShadowDirectionalLightNode for setting up a directional light which casts shadows
 CSoShadowGroupThe SoShadowGroup node is a group node used for shadow rendering.Children of this node can recieve shadows, and cast shadows on other children. Use the SoShadowStyle node to control shadow casters and shadow receivers
 CSoShadowSpotLightNode for setting up a spot light which casts shadows
 CSoShadowStyleNode for setting the shadow style on nodes
 CSoShadowStyleElementYet to be documented.FIXME: write doc
 CSoShapeSuperclass for geometry shapes.The node types which have actual geometry to render inherits this class. For convenience, the SoShape class contains various common code used by the subclasses
 CSoShapeHintsNode containing hints about how to render geometry.The SoShapeHints node is used to set up clues to the rendering subsystem about how particular aspects of the subsequent geometry in the scene graph should be drawn
 CSoShapeKitTemplates to insert what is usually needed for shape nodes.Node kit structure (new entries versus parent class marked with arrow prefix):
 CSoShapeSimplifyActionReplaces complex primitives with simplified polygon representations
 CSoShapeStyleElementYet to be documented.FIXME: write doc
 CSoShininessElementYet to be documented.FIXME: write doc
 CSoShuttleUsed to oscillate between two translations.A smooth transition between translation0 and translation1 is created using a cosine function. In the beginning of the cycle, translation0 is used. Halfway through the cycle, the resulting translation equals translation1, and at the end of the cycle, we're at translation0 again
 CSoSimplifyActionBase class for the simplify action classes
 CSoSoundElementThe SoSoundElement is used for optimizing audio rendering and for turning off inactive SoVRMLSound nodes
 CSoSpaceballButtonEventInformation about spaceball button interaction.When the user presses any buttons on a spaceball device, these will be translated from a system specific event into a Coin event and sent to the scenegraph by using instances of this class
 CSoSpecularColorElementThe SoSpecularColorElement is yet to be documented.FIXME: write doc
 CSoSphereFor rendering sphere shapes.Renders a sphere with the size given by the SoSphere::radius field. The sphere is rendered with the current material, texture and drawstyle settings (if any, otherwise the default settings are used)
 CSoSpotLightNode type for light sources with a cone shaped lightvolume.Spotlights are light sources with a position and a direction. They can be thought of as a pointlight with a lampshade
 CSoSpotLightDraggerInteractive geometry for manipulating a spotlight.Here's how the dragger looks with its default geometry in the inactive state:
 CSoSpotLightManipUsed to manipulate spot light nodes.
 CSoStateManages the Coin scenegraph traversal state data.The SoState class is used by actions derived from the SoAction class. It manages the scenegraph state as stacks of elements (ie instances of classes derived from SoElement)
 CSoSTLFileKitSoSTLFileKit is a class for using STL files with Coin
 CSoSurroundScaleUsed to automatically scale geometry to surround other geometry.This node calculates a transformation (a translation and a scale) which will, when the node is traversed, be appended to the current model matrix, making a default cube placed directly to the right of this node in the graph surround geometry to the right of the container branch this node is on. The container is specified by the field SoSurroundScale::numNodesUpToContainer
 CSoSwitchGroup node which selects one child subgraph for traversal.Which child to traverse is controlled by the application programmer by using the SoSwitch::whichChild field. In addition to picking out a single child for traversal, it is also possible to flip all children on or off for traversal
 CSoSwitchElementYet to be documented.FIXME: write doc
 CSoTabBoxDraggerThe SoTabBoxDragger wraps a box around geometry you can then translate and scale.Here's how the dragger looks with its default geometry in the inactive state:
 CSoTabBoxManipWraps an SoTabBoxDragger.
 CSoTabPlaneDraggerDragger you can translate and scale within a plane.Here's how the dragger looks with its default geometry in the inactive state:
 CSoTempPathUsed to store temporary paths.The path simply turns off auditing in the constructor, and leaves the user with the responsibility of keeping the path valid
 CSoText2Node type for visualizing 2D text aligned with the camera plane.SoText2 text is not scaled according to the distance from the camera, and is not influenced by rotation or scaling as 3D primitives are. If these are properties that you want the text to have, you should instead use an SoText3 or SoAsciiText node
 CSoText3Renders extruded 3D text.Render text as 3D geometry
 CSoTextDetailThe SoTextDetail stores information about a character in a string.Instances of this class are used for storing information about hit points on textual 2D or 3D geometry after pick operations, and for storing information returned to tessellation callbacks
 CSoTextOutlineEnabledElementYet to be documented.FIXME: write doc
 CSoTexture2Used to map a 2D texture onto subsequent geometry in the scenegraph.Shape nodes within the scope of SoTexture2 nodes in the scenegraph (ie below the same SoSeparator and to the righthand side of the SoTexture2) will have the texture applied according to each shape type's individual characteristics. See the documentation of the various shape types (SoFaceSet, SoCube, SoSphere, etc etc) for information about the specifics of how the textures will be applied
 CSoTexture2ConvertAbstract base class for texture filtering engines
 CSoTexture2TransformUsed to define 2D texture transformations.Textures applied to shapes in the scene can be transformed by "prefixing" in the state with instances of this node type. Translations, rotations and scaling in 2D can all be done
 CSoTexture3Used to map a 3D texture onto geometry.Shape nodes within the scope of SoTexture3 nodes in the scenegraph (ie below the same SoSeparator and to the righthand side of the SoTexture3) will have the texture applied according to each shape type's individual characteristics. See the documentation of the various shape types (SoFaceSet, SoCube, SoSphere, etc etc) for information about the specifics of how the textures will be applied. An SoTexture3 node will override any previous encountered SoTexture2 nodes and vice versa. Mixing of SoTexture3 and SoTextureCoordinate2 (or the other way around) is legal, but the third texture coordinate component will be ignored (set to 0.0)
 CSoTexture3TransformUsed to define 3D texture transformations.Textures applied to shapes in the scene can be transformed by "prefixing" in the state with instances of this node type. Translations, rotations and scaling in 3D can all be done
 CSoTextureCombineNode for setting texture combine functions.This node is more or less an exact mapping of the OpenGL ARB_texture_env_combine extension (included in OpenGL in OpenGL v1.3). See http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_env_combine.txt for more information about this extension
 CSoTextureCombineElementYet to be documented.FIXME: write doc
 CSoTextureCoordinate2Set of coordinates for the mapping of 2D textures.When encountering nodes of this type during traversal, the coordinates it contains will be put on the state stack. Some shape nodes (for instance SoIndexedFaceSet, among many others) can then use these coordinates for explicit, detailed control of how textures are mapped to it's surfaces
 CSoTextureCoordinate3Set of coordinates for the mapping of 2D textures.When encountering nodes of this type during traversal, the coordinates it contains will be put on the state stack. Some shape nodes can then use these coordinates for explicit, detailed control of how 3D textures are mapped
 CSoTextureCoordinateBindingSays how texture coordinates should be bound to shapes.SoTextureCoordinateBinding binds current coordinates to subsequent shapes by using either per vertex or per indexed vertex binding
 CSoTextureCoordinateBindingElementYet to be documented.FIXME: write doc
 CSoTextureCoordinateBundleSimplifies texture coordinate handling.It is unlikely that application programmers should need to know how to use this class, as it is mostly intended for internal use
 CSoTextureCoordinateCache
 CSoTextureCoordinateCubeAutogenerates cubemapped texture coordinated for shapes.The cube used for reference when mapping is the boundingbox for the shape
 CSoTextureCoordinateCylinderAutogenerates cylinder mapped texture coordinated for shapes.FILE FORMAT/DEFAULTS:
 CSoTextureCoordinateDefaultRemoves texture coordinates from the state.Shapes below this node in the scenegraph will have to use its default texture coordinates as SoTextureCoordinateDefault cleans out all previously defined texture coordinates and texture coordinate functions
 CSoTextureCoordinateEnvironmentGenerates texture coordinates by projecting onto a surrounding texture.The texture specifying the enviroment will be mapped around the scenegraph below this node using a sphere. The texture will be mapped onto the scenegraph taking camera position into account. This will lead to an object reflecting its enviroment
 CSoTextureCoordinateFunctionAbstract base class for texture coordinate generating nodesClasses reimplementing SoTextureCoordinateFunction generate texture coordinates by projecting object space surface points using some function
 CSoTextureCoordinateNormalMapGenerates texture coordinates by projecting onto a surrounding texture.The texture specifying the enviroment will be mapped around the scenegraph below this node using a sphere. The texture will be mapped onto the scenegraph taking camera position into account. This will lead to an object reflecting its enviroment
 CSoTextureCoordinateObjectGenerates texture coordinates by...FIXME: not implemented yet. pederb, 2005-04-20
 CSoTextureCoordinatePlaneGenerates texture coordinates by projecting onto a plane.SoTextureCoordinatePlane is used for generating texture coordinates by projecting the object onto a texture plane. The s, t and r texture coordinates are computed as the distance from the origin to the projected point, in the respective directions. The texture plane is specified using two direction vectors, given as SoTextureCoordinatePlane::directionS and SoTextureCoordinatePlane::directionT in object space coordinates. SoTextureCoordinatePlane::directionR is used for generating the third coordinate, and can be used for generating texture coordinate for 3D textures. For 2D textures you can just leave this field alone
 CSoTextureCoordinateReflectionMapGenerates 3D reflection texture coordinates.This node is usually used along with a SoCubeMapTexture node..
 CSoTextureCoordinateSphereAutogenerates spheremapped texture coordinated for shapes.FILE FORMAT/DEFAULTS:
 CSoTextureCubeMapUsed to map a cube map onto subsequent shape nodes.Shape nodes within the scope of SoTextureCubeMap nodes in the scenegraph (ie below the same SoSeparator and to the righthand side of the SoTextureCubeMap) will have the texture applied according to each shape type's individual characteristics. See the documentation of the various shape types (SoFaceSet, SoCube, SoSphere, etc etc) for information about the specifics of how the textures will be applied
 CSoTextureMatrixTransformUsed to define a texture matrix transformation.Textures applied to shapes in the scene can be transformed by "prefixing" in the state with instances of this node type
 CSoTextureOverrideElementThe SoTextureOverrideElement makes it possible to override texture elements
 CSoTextureQualityElementThe SoTextureQualityElement is yet to be documented.FIXME: write doc
 CSoTextureScalePolicyNode for controlling the texture scale policy.If a texture map is of size != 2^n, it must be scaled before OpenGL can handle it. This node enables you to control how/if textures are scaled before it is sent to OpenGL
 CSoTextureUnitNode for setting the active texture unit.When an SoTextureUnit node is inserted into the scene graph, all subsequent texture nodes (SoTexture2, SoTextureCoordinate2, SoTextureCoordinate3, SoTexture2Transform, SoTexture3Transform, SoTextureCoordinateEnvironment, SoTextureCoordinatePlane and SoComplexity) will affect the texture unit set in the unit field
 CSoTextureUnitElementYet to be documented
 CSoTimeCounterInteger counter engine.The SoTimeCounter engine is by default connected to the realTime global field, and does stepwise updates on the SoTimeCounter::output field according to the field settings
 CSoTimerQueueSensorAbstract base class for sensors triggering on certain timer events.Timer sensors triggers upon specific points in time
 CSoTimerSensorSensor which will trigger at given intervals.Use sensors of this class when you want a job repeated at a certain interval, without explicitly needing to reschedule the sensor (i.e. SoTimerSensor automatically re-schedules itself after it has been triggered)
 CSoToVRML2ActionBuilds a new scene graph, using only VRML97/VRML2 nodes.This action is used for converting a scene graph of VRML1/Coin nodes to a new scene graph using only VRML97/VRML2 nodes
 CSoToVRMLActionBuilds a new scene graph using only VRML 1.0 nodes.This action is used for converting a scene graph of VRML2/VRML97 nodes to a new scene graph using only VRML1 compatible nodes
 CSoTrackballDraggerThe SoTrackballDragger provides the end-user with rotation and scaling interaction possibilities.Here's how the dragger looks with its default geometry in the inactive state:
 CSoTrackballManipThe SoTrackballManip wraps an SoTrackballDragger for convenience.
 CSoTransform"all-purpose" transformation node type.Like SoMatrixTransform, nodes of this type gives the application programmer maximum flexibility when specifying geometry transformations in a scene graph. If you want to set and keep the various components of the transformation matrix in separate entities, this node type is preferable, though
 CSoTransformationAbstract base class for transformation nodes.To position and orient geometry within the 3D world space, various node types for transformations are used. These nodes all inherit the SoTransformation base class
 CSoTransformBoxDraggerThe SoTransformBoxDragger provides a box which can be translated, scaled and rotated.Here's how the dragger looks with its default geometry in the inactive state:
 CSoTransformBoxManipThe SoTransformBoxManip wraps an SoTransformBoxDragger for convenience.
 CSoTransformerDraggerThe SoTransformerDragger provides geometry for translation, scaling and rotations.Here's how the dragger looks with its default geometry in the inactive state:
 CSoTransformerManipThe SoTransformerManip wraps an SoTransformerDragger for convenience.
 CSoTransformManipUsed to manipulate transformations.A manipulator is used by replacing the node you want to edit in the graph with the manipulator. Draggers are used to to manipulate the node. When manipulation is finished, the node is put back into the graph, replacing the manipulator
 CSoTransformSeparatorGroup node preserving the current transformations.This node works like the SoSeparator group node, except that it only stores and restores the current model matrix transformation. Other appearance settings, like materials, textures, cameras, lights, etc, will affect the remaining parts of the scenegraph after traversal, just like as for the SoGroup node
 CSoTransformVec3fTransforms 3D vectors by a matrix
 CSoTranslate1DraggerMechanism for the end-user to translate along an axis.Here's how the dragger looks with its default geometry in the inactive state:
 CSoTranslate2DraggerMechanism for the end-user to translate in a plane.Here's how the dragger looks with its default geometry in the inactive state:
 CSoTranslationNode type for specifying geometry translations.For simply translating some geometry in a scene graph, you can use this node type
 CSoTransparencyElementThe SoTransparencyElement is yet to be documented.FIXME: write doc
 CSoTransparencyTypeNode for setting the transparency type for shapes.In earlier versions of Coin/Open Inventor it was only possible to set the transparency mode globally for an entire scene graph, which could be inconvenient if different transparency types was wanted for different shapes
 CSoTriangleStripSetUsed to render and control non-indexed triangle strips.Triangle strips are specified using the numVertices field
 CSoTriggerAnyFan-in engine for triggers.When any one of the input triggers are "pulsed", any field connected as a slave to the engine output will be notified
 CSoTypeBasis for the run-time type system in Coin.Many of the classes in the Coin library must have their type information registered before any instances are created (including, but not limited to: engines, nodes, fields, actions, nodekits and manipulators). The use of SoType to store this information provides lots of various functionality for working with class hierarchies, comparing class types, instantiating objects from classnames, etc etc
 CSoTypeListContainer class for arrays of SoType objects
 CSoUnitsNode for setting unit types.Even though Coin doesn't care what units you are using in your scene graph per se, there's an advantage to using SoUnits nodes: you have a way to split your scene graph into different "conceptual" parts
 CSoUnitsElementYet to be documented.FIXME: write doc
 CSoVertexAttributeA generic node for providing GL vertex attributes of various types
 CSoVertexAttributeBindingNode for setting up how vertex attributes are mapped to shapes
 CSoVertexAttributeBindingElementYet to be documented.FIXME: write doc
 CSoVertexAttributeBundleSimplifies vertex attribute handling
 CSoVertexPropertyCollects the functionality of various appearance nodes.Instead of reading data from the current state stack of the scenegraph traversal, nodes inheriting SoVertexShape can be set up with an SoVertexProperty node in the SoVertexShape::vertexProperty field. Coordinates, normals, texture coordinates and material / color information will then be fetched from the vertexshape's SoVertexProperty node instead of from the state stack
 CSoVertexShaderUsed for setting up vertex shader programs.See Shaders in Coin for more information on how to set up a scene graph with shaders
 CSoVertexShapeSuperclass for all vertex based shapes.Basically, every polygon-, line- or point-based shape will inherit this class. It contains methods for organizing the normal cache, and also holds the SoVertexShape::vertexProperty field which can be used to set vertex data inside the node
 CSoViewingMatrixElementStores the world-to-camera transformation
 CSoViewportRegionElementYet to be documented.FIXME: write doc
 CSoViewVolumeElementYet to be documented.FIXME: write doc
 CSoVRMLAnchorUsed for linking to other URL resources.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLAppearanceVisual properties for shapes.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLAudioClipUsed to load and store audio data.Audio data is loaded using the simage library, so make sure you have built the simage library with support for the audio file formats you intend to use (libogg, libvorbis and libvorbisfile for OggVorbis, libsndfile for WAV and several other formats)
 CSoVRMLBackgroundUsed for specifying a viewer panorama.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLBillboardUsed for rotating geometry towards the viewpoint.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLBoxUsed for representing a 3D box.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLCollisionUsed for collision detection with the avatar.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLColorUsed to specify multiple colors for a single shape.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLColorInterpolatorUsed to interpolate color values.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLConeUsed to represent a Cone object.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLCoordinateUsed to define 3D coordinates for shapes.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLCoordinateInterpolatorUsed to interpolate 3D coordinates.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLCylinderUsed to represent a cylinder object.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLCylinderSensorMaps pointer motion into rotations around the Y axis.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLDirectionalLightNode type for specifying directional light sourcesThe detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLDragSensorSuperclass for VRML drag sensors
 CSoVRMLElevationGridUsed to represent elevation grids.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLExtrusionA geometry node for extruding a cross section along a spine.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLFogUsed to specify a global scene fog.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLFontStyleUsed to define the current font.Important note: currently, the SoVRMLText node implementation is not complete, and some of the features mentioned in the documentation below may not be working yet
 CSoVRMLGeometrySuperclass for VRML shapes
 CSoVRMLGroupUsed for grouping VRML nodes.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLImageTextureUsed for mapping a texture file onto geometry.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLIndexedFaceSetUsed for representing a generic 3D shape.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLIndexedLineAbstract superclass for lines specified with indices.This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
 CSoVRMLIndexedLineSetUsed to represent a generic 3D line shape.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLIndexedShapeSuperclass for geometry that use indexes
 CSoVRMLInlineUsed to insert VRML files into a scene.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLInterpolatorInternal abstract class
 CSoVRMLLightSuperclass for VRML light nodes
 CSoVRMLLODUsed to represent various levels of detail based on distance.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLMaterialUsed to assign a material to geometry.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLMovieTextureUsed the map movies onto geometry.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLNavigationInfoUsed to specify avatar and viewer settings.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLNormalUsed to bind normals to geometry.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLNormalInterpolatorUsed to interpolate normals.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLOrientationInterpolatorUsed to interpolate orientations.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLParentThe SoVRMLParent node is a superclass for all VRML grouping nodes
 CSoVRMLPixelTextureUsed for mapping a texture image onto geometry..The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLPlaneSensorMaps pointer motion into object space translations.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLPointLightUsed to represent a point light.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLPointSetUsed to represent a set of 3D points.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLPositionInterpolatorUsed to interpolate 3D points.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLProximitySensorUsed to generate events when the viewer enters or exits a region.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLScalarInterpolatorUsed to interpolate scalar values
 CSoVRMLScriptUsed to control the scene using scripts.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLSensorAbstract superclass for VRML sensors
 CSoVRMLShapeHolds geometry and geometry appearance nodes.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLSoundUsed to represent a sound source.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLSphereUsed to represent a spherical 3D object.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLSphereSensorMaps pointer motion into rotations on a sphere.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLSpotLightDefines a spot light source.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLSwitchGroup node for traversing selected children.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLTextUsed to represent text in a scene.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLTextureSuperclass for VRML texture nodes
 CSoVRMLTextureCoordinateBinds texture coordinates to vertex-based geometry.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLTextureTransformDefines a transformation applied to texture coordinates.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLTimeSensorMulti-purpose time event generator.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLTouchSensorTracks to pointer position and sends events based on user interaction.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLTransformGrouping node that defines a transformation for its children.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLVertexLineSuperclass for line based VRML geometry
 CSoVRMLVertexPointSuperclass for point based VRML shapes
 CSoVRMLVertexShapeSuperclass for vertex based shapes
 CSoVRMLViewpointPerspective camera class.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLVisibilitySensorWill generate events based on visibility.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoVRMLWorldInfoInformation about the VRML scene.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
 CSoWindowElementUsed to store current window attributes.In Coin, this element is not API-compatible with SGI Inventor, since it contains platform specific stuff, which we want to avoid
 CSoWrapperKitSimple kit for wrapping a transform and a sub-graph
 CSoWriteActionWrites a scene graph to file.When applied to a scene, this action writes its contents to the stream contained within an SoOutput instance. This can be a file, a memory buffer or a system filehandle like stdout, for instance
 CSoWWWAnchorAdds URL callbacks to the highlighted geometry.In addition to highlighting geometry under the cursor, the application programmer can set callbacks. It is possible to set one callback for picking, the fetch callback, and one callback for highlighting
 CSoWWWInlineNode used to include data from an URL.If the URL is not a local file, the application is responsible for supplying a callback to a function which will fetch the data of the URL

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