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SoVertexProperty.h
1 #ifndef COIN_SOVERTEXPROPERTY_H
2 #define COIN_SOVERTEXPROPERTY_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/fields/SoMFUInt32.h>
38 #include <Inventor/fields/SoMFVec3f.h>
39 #include <Inventor/fields/SoMFVec2f.h>
40 #include <Inventor/fields/SoSFEnum.h>
41 #include <Inventor/fields/SoMFInt32.h>
42 
43 class SoVertexPropertyP;
44 class SoState;
45 
46 class COIN_DLL_API SoVertexProperty : public SoNode {
47  typedef SoNode inherited;
48 
50 
51 public:
52  static void initClass(void);
53  SoVertexProperty(void);
54 
55  // These must match 100% with the enum in SoMaterialBindingElement.
56  enum Binding {
57  OVERALL = 2,
58  PER_PART,
59  PER_PART_INDEXED,
60  PER_FACE,
61  PER_FACE_INDEXED,
62  PER_VERTEX,
63  PER_VERTEX_INDEXED
64  };
65 
74 
75  virtual void doAction(SoAction * action);
76  virtual void GLRender(SoGLRenderAction * action);
77  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
78  virtual void callback(SoCallbackAction * action);
79  virtual void pick(SoPickAction * action);
80  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
81 
82 protected:
83  virtual ~SoVertexProperty();
84  virtual void notify(SoNotList *list);
85 
86 private:
87  void updateVertex(SoState * state, SbBool glrender, SbBool vbo);
88  void updateTexCoord(SoState * state, SbBool glrender, SbBool vbo);
89  void updateNormal(SoState * state, uint32_t overrideflags, SbBool glrender, SbBool vbo);
90  void updateMaterial(SoState * state, uint32_t overrideflags, SbBool glrender, SbBool vbo);
91  SoVertexPropertyP * pimpl;
92 };
93 
94 #ifndef COIN_INTERNAL
95 // For SGI / TGS Open Inventor compile-time compatibility.
96 #include <Inventor/nodes/SoNormalBinding.h>
97 #include <Inventor/nodes/SoMaterialBinding.h>
98 #include <Inventor/nodes/SoTextureCoordinateBinding.h>
99 #endif // COIN_INTERNAL
100 
101 #endif // !COIN_SOVERTEXPROPERTY_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:448
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:880
SoMFUInt32 orderedRGBA
Definition: SoVertexProperty.h:71
#define SO_NODE_HEADER(classname)
The SoMFInt32 class is a container for 32-bit integer values.This field is used where nodes...
Definition: SoMFInt32.h:39
SoMFInt32 textureUnit
Definition: SoVertexProperty.h:73
SoMFVec3f normal
Definition: SoVertexProperty.h:69
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
SoMFVec2f texCoord
Definition: SoVertexProperty.h:67
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:40
The SoMFVec2f class is a container for SbVec2f vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with two elements.
Definition: SoMFVec2f.h:40
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:44
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1095
Binding
Definition: SoVertexProperty.h:56
SoMFVec3f vertex
Definition: SoVertexProperty.h:66
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
The SoVertexProperty class collects the functionality of various appearance nodes.Instead of reading data from the current state stack of the scenegraph traversal, nodes inheriting SoVertexShape can be set up with an SoVertexProperty node in the SoVertexShape::vertexProperty field. Coordinates, normals, texture coordinates and material / color information will then be fetched from the vertexshape&#39;s SoVertexProperty node instead of from the state stack.
Definition: SoVertexProperty.h:46
The SoMFUInt32 class is a container for 32-bit unsigned integer values.This field is used where nodes...
Definition: SoMFUInt32.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:45
SoSFEnum normalBinding
Definition: SoVertexProperty.h:70
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:851
SoMFVec3f texCoord3
Definition: SoVertexProperty.h:68
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1012
The SoMFVec3f class is a container for SbVec3f vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with three elements.
Definition: SoMFVec3f.h:40
SoSFEnum materialBinding
Definition: SoVertexProperty.h:72
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50

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