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SoVRMLTexture.h
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32 
33 #ifndef COIN_SOVRMLTEXTURE_H
34 #define COIN_SOVRMLTEXTURE_H
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoNode.h>
38 #include <Inventor/fields/SoSFBool.h>
39 
40 class COIN_DLL_API SoVRMLTexture : public SoNode
41 {
42  typedef SoNode inherited;
44 
45 public:
46  static void initClass(void);
47 
50 
51  virtual void GLRender( SoGLRenderAction * action );
52 
53 protected:
54  SoVRMLTexture(void);
55  virtual ~SoVRMLTexture();
56 
57 }; // class SoVRMLTexture
58 
59 #endif // ! COIN_SOVRMLTEXTURE_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
SoSFBool repeatS
Definition: SoVRMLTexture.h:48
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:39
The SoVRMLTexture class is a superclass for VRML texture nodes.
Definition: SoVRMLTexture.h:40
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
SoSFBool repeatT
Definition: SoVRMLTexture.h:49
#define SO_NODE_ABSTRACT_HEADER(classname)
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50

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