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SoVRMLTextureTransform.h
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32 
33 #ifndef COIN_SOVRMLTEXTURETRANSFORM_H
34 #define COIN_SOVRMLTEXTURETRANSFORM_H
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoNode.h>
38 #include <Inventor/fields/SoSFVec2f.h>
39 #include <Inventor/fields/SoSFFloat.h>
40 
41 class SbMatrix;
42 
43 class COIN_DLL_API SoVRMLTextureTransform : public SoNode
44 {
45  typedef SoNode inherited;
47 
48 public:
49  static void initClass(void);
51 
56 
57  virtual void doAction( SoAction * action );
58  virtual void callback( SoCallbackAction * action );
59  virtual void GLRender( SoGLRenderAction * action );
60  virtual void getMatrix( SoGetMatrixAction * action );
61  virtual void pick( SoPickAction * action );
62 
63 protected:
64  virtual ~SoVRMLTextureTransform();
65 
66 private:
67  void makeMatrix(SbMatrix & mat) const;
68 
69 }; // class SoVRMLTextureTransform
70 
71 #endif // ! COIN_SOVRMLTEXTURETRANSFORM_H
The SoVRMLTextureTransform class defines a transformation applied to texture coordinates.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
Definition: SoVRMLTextureTransform.h:43
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
#define SO_NODE_HEADER(classname)
The SoSFVec2f class is a container for an SbVec2f vector.This field is used where nodes...
Definition: SoSFVec2f.h:40
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
SoSFVec2f translation
Definition: SoVRMLTextureTransform.h:52
SoSFVec2f scale
Definition: SoVRMLTextureTransform.h:54
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1039
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1095
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
SoSFFloat rotation
Definition: SoVRMLTextureTransform.h:53
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:46
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:39
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
SoSFVec2f center
Definition: SoVRMLTextureTransform.h:55
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1012
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50

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