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SoVRMLTextureCoordinate.h
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32 
33 #ifndef COIN_SOVRMLTEXTURECOORDINATE_H
34 #define COIN_SOVRMLTEXTURECOORDINATE_H
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoNode.h>
38 #include <Inventor/fields/SoMFVec2f.h>
39 
40 class SoVRMLTextureCoordinateP;
41 
42 class COIN_DLL_API SoVRMLTextureCoordinate : public SoNode
43 {
44  typedef SoNode inherited;
46 
47 public:
48  static void initClass(void);
50 
52 
53  virtual void doAction( SoAction * action );
54  virtual void callback( SoCallbackAction * action );
55  virtual void GLRender( SoGLRenderAction * action );
56  virtual void pick( SoPickAction * action );
57  virtual void getPrimitiveCount( SoGetPrimitiveCountAction * action );
58 
59  protected:
60  virtual ~SoVRMLTextureCoordinate();
61  private:
62  SoVRMLTextureCoordinateP * pimpl;
63 
64 }; // class SoVRMLTextureCoordinate
65 
66 #endif // ! COIN_SOVRMLTEXTURECOORDINATE_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:880
#define SO_NODE_HEADER(classname)
SoMFVec2f point
Definition: SoVRMLTextureCoordinate.h:51
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
The SoMFVec2f class is a container for SbVec2f vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with two elements.
Definition: SoMFVec2f.h:40
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1095
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:44
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
The SoVRMLTextureCoordinate class binds texture coordinates to vertex-based geometry.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
Definition: SoVRMLTextureCoordinate.h:42
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1012
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50

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