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SoVRMLSwitch.h
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32 
33 #ifndef COIN_SOVRMLSWITCH_H
34 #define COIN_SOVRMLSWITCH_H
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoGroup.h>
38 #include <Inventor/fields/SoMFNode.h>
39 #include <Inventor/fields/SoSFInt32.h>
40 
41 // undef in case Inventor/nodes/SoSwitch.h has been included first
42 #undef SO_SWITCH_NONE
43 #undef SO_SWITCH_INHERIT
44 #undef SO_SWITCH_ALL
45 
46 #define SO_SWITCH_NONE (-1)
47 #define SO_SWITCH_INHERIT (-2)
48 #define SO_SWITCH_ALL (-3)
49 
50 class SoVRMLSwitchP;
51 
52 class COIN_DLL_API SoVRMLSwitch : public SoGroup
53 {
54  typedef SoGroup inherited;
56 
57 public:
58  static void initClass(void);
59  SoVRMLSwitch(void);
60  SoVRMLSwitch( int choices);
61 
64 
65  virtual SbBool affectsState(void) const;
66 
67  void addChoice(SoNode * choice);
68  void insertChoice(SoNode * choice, int idx);
69  SoNode * getChoice(int idx) const;
70  int findChoice(SoNode * choice) const;
71  int getNumChoices(void) const;
72  void removeChoice(int idx);
73  void removeChoice(SoNode * node);
74  void removeAllChoices(void);
75  void replaceChoice(int idx, SoNode * choice);
76  void replaceChoice(SoNode * old, SoNode * choice);
77 
78  virtual void doAction(SoAction * action);
79  virtual void callback(SoCallbackAction * action);
80  virtual void GLRender(SoGLRenderAction * action);
81  virtual void pick(SoPickAction * action);
82  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
83  virtual void handleEvent(SoHandleEventAction * action);
84  virtual void getMatrix(SoGetMatrixAction * action);
85  virtual void search(SoSearchAction * action);
86  virtual void write(SoWriteAction * action);
87  virtual void audioRender(SoAudioRenderAction * action);
88 
89  void addChild(SoNode * child);
90  void insertChild(SoNode * child, int idx);
91  SoNode * getChild(int idx) const;
92  int findChild(const SoNode * child) const;
93  int getNumChildren(void) const;
94  void removeChild(int idx);
95  void removeChild(SoNode * child);
96  void removeAllChildren(void);
97  void replaceChild(int idx, SoNode * node);
98  void replaceChild(SoNode * old, SoNode * node);
99  virtual SoChildList * getChildren(void) const;
100 
101 protected:
102  virtual ~SoVRMLSwitch(void);
103 
104  virtual void notify(SoNotList * list);
105  virtual SbBool readInstance(SoInput * in, unsigned short flags);
106  virtual void copyContents(const SoFieldContainer * from, SbBool copyConn);
107 
108 private:
109  void commonConstructor(void);
110  SoVRMLSwitchP * pimpl;
111  friend class SoVRMLSwitchP;
112 }; // class SoVRMLSwitch
113 
114 #endif // ! COIN_SOVRMLSWITCH_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
virtual void removeAllChildren(void)
Definition: SoGroup.cpp:806
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:539
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:448
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
virtual SoChildList * getChildren(void) const
Definition: SoGroup.cpp:764
#define SO_NODE_HEADER(classname)
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:43
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:44
virtual void pick(SoPickAction *action)
Definition: SoGroup.cpp:708
virtual void insertChild(SoNode *child, int newchildindex)
Definition: SoGroup.cpp:469
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:43
The SoVRMLSwitch class is a group node for traversing selected children.The detailed class documentat...
Definition: SoVRMLSwitch.h:52
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:686
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:722
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
SoSFInt32 whichChoice
Definition: SoVRMLSwitch.h:63
virtual void removeChild(int childindex)
Definition: SoGroup.cpp:491
virtual void write(SoWriteAction *action)
Definition: SoGroup.cpp:729
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:555
virtual SoNode * getChild(int index) const
Definition: SoGroup.cpp:290
The SoSFInt32 class is a container for a 32-bit integer value.This field is used where nodes...
Definition: SoSFInt32.h:39
The SoChildList class is a container for node children.This class does automatic notification on the ...
Definition: SoChildList.h:42
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoGroup.cpp:693
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:42
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
The SoGroup class is a node which managed other node instances.The internal scene data structures in ...
Definition: SoGroup.h:40
SoMFNode choice
Definition: SoVRMLSwitch.h:62
virtual void addChild(SoNode *node)
Definition: SoGroup.cpp:452
The SoMFNode class is a container for nodes.This field container stores an array of pointers to nodes...
Definition: SoMFNode.h:41
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:46
virtual void replaceChild(int index, SoNode *newchild)
Definition: SoGroup.cpp:825
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:45
virtual void search(SoSearchAction *action)
Definition: SoGroup.cpp:750
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:611
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
virtual int getNumChildren(void) const
Definition: SoGroup.cpp:304
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:42
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoGroup.cpp:715
The SoInput class is an abstraction of file import functionality.This class takes care of most of the...
Definition: SoInput.h:61
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoGroup.cpp:311
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:817
virtual int findChild(const SoNode *node) const
Definition: SoGroup.cpp:516
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoGroup.cpp:402
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50

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