33 #ifndef COIN_SOVRMLSHAPE_H 34 #define COIN_SOVRMLSHAPE_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/fields/SoSFNode.h> 38 #include <Inventor/fields/SoSFEnum.h> 48 static void initClass(
void);
62 static void setNumRenderCaches(
int num);
63 static int getNumRenderCaches(
void);
89 #endif // ! COIN_SOVRMLSHAPE_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1420
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:50
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:448
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:880
#define SO_NODE_HEADER(classname)
SoSFEnum renderCaching
Definition: SoVRMLShape.h:59
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:43
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:44
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1158
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1303
The SoVRMLShape class holds geometry and geometry appearance nodes.The detailed class documentation i...
Definition: SoVRMLShape.h:42
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:40
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1125
CacheEnabled
Definition: SoVRMLShape.h:51
The SoChildList class is a container for node children.This class does automatic notification on the ...
Definition: SoChildList.h:42
The SoSFNode class is a container for a single node.This field container stores a pointer to a Coin n...
Definition: SoSFNode.h:47
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
SoSFEnum boundingBoxCaching
Definition: SoVRMLShape.h:60
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:45
SoSFNode appearance
Definition: SoVRMLShape.h:57
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
SoSFNode geometry
Definition: SoVRMLShape.h:58
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:42
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:851
Definition: SoVRMLShape.h:52
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1227
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:817
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1012
Definition: SoVRMLShape.h:53
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50