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SoVRMLScript.h
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32 
33 #ifndef COIN_SOVRMLSCRIPT_H
34 #define COIN_SOVRMLSCRIPT_H
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/fields/SoSFBool.h>
38 #include <Inventor/fields/SoMFString.h>
39 
40 class SoVRMLScript;
41 class SoVRMLScriptP;
42 class SoSensor;
43 
44 typedef void SoVRMLScriptEvaluateCB(void * closure, SoVRMLScript * node);
45 
46 class COIN_DLL_API SoVRMLScript : public SoNode
47 {
48  typedef SoNode inherited;
49 
50 public:
51  static void initClass(void);
52  SoVRMLScript(void);
53 
54  static SoType getClassTypeId(void);
55  virtual SoType getTypeId(void) const;
56 
57  SoMFString url;
58  SoSFBool directOutput;
59  SoSFBool mustEvaluate;
60 
61  virtual void doAction(SoAction * action);
62  virtual void callback(SoCallbackAction * action);
63  virtual void GLRender(SoGLRenderAction * action);
64  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
65  virtual void pick(SoPickAction * action);
66  virtual void handleEvent(SoHandleEventAction * action);
67  virtual void write(SoWriteAction * action);
68 
69  static void setScriptEvaluateCB(SoVRMLScriptEvaluateCB * cb,
70  void * closure);
71 
72 protected:
73  virtual ~SoVRMLScript();
74  virtual void copyContents(const SoFieldContainer * from, SbBool copyconn);
75  virtual void notify(SoNotList * list);
76 private:
77  static SoType classTypeId;
78  static void * createInstance(void);
79  SoFieldData * fielddata;
80  virtual const SoFieldData * getFieldData(void) const;
81 
82 private:
83  virtual SbBool readInstance(SoInput * in, unsigned short flags);
84 
85  static void eval_cb(void * data, SoSensor *);
86  void initFieldData(void);
87  SoVRMLScriptP * pimpl;
88  friend class SoVRMLScriptP;
89 }; // class SoVRMLScript
90 
91 #endif // ! COIN_SOVRMLSCRIPT_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1420
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:448
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:43
virtual SoType getTypeId(void) const =0
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:39
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:43
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1476
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
The SoMFString class is a container for SbString values.This field is used where nodes, engines or other field containers needs to store arrays of strings.
Definition: SoMFString.h:40
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1095
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:46
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:42
The SoInput class is an abstraction of file import functionality.This class takes care of most of the...
Definition: SoInput.h:61
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:851
virtual const SoFieldData * getFieldData(void) const
Definition: SoFieldContainer.cpp:747
The SoFieldData class is a container for a prototype set of fields.This class is instantiated once fo...
Definition: SoFieldData.h:48
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
The SoType class is the basis for the run-time type system in Coin.Many of the classes in the Coin li...
Definition: SoType.h:59
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1227
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1012
The SoVRMLScript class is used to control the scene using scripts.The detailed class documentation is...
Definition: SoVRMLScript.h:46
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1069
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50

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