33 #ifndef COIN_SOVRMLPROXIMITYSENSOR_H 34 #define COIN_SOVRMLPROXIMITYSENSOR_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/nodes/SoNode.h> 38 #include <Inventor/fields/SoSFVec3f.h> 39 #include <Inventor/fields/SoSFBool.h> 40 #include <Inventor/fields/SoSFTime.h> 41 #include <Inventor/fields/SoSFRotation.h> 49 static void initClass(
void);
78 #endif // ! COIN_SOVRMLPROXIMITYSENSOR_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:50
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:448
SoSFVec3f position_changed
Definition: SoVRMLProximitySensor.h:57
#define SO_NODE_HEADER(classname)
SoSFBool enabled
Definition: SoVRMLProximitySensor.h:54
The SoSFRotation class is a container for an SbRotation.This field is used where nodes, engines or other field containers needs to store a single rotation definition.
Definition: SoSFRotation.h:40
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
SoSFTime exitTime
Definition: SoVRMLProximitySensor.h:60
SoSFVec3f center
Definition: SoVRMLProximitySensor.h:52
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:39
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1125
SoSFRotation orientation_changed
Definition: SoVRMLProximitySensor.h:58
SoSFVec3f size
Definition: SoVRMLProximitySensor.h:53
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
SoSFTime enterTime
Definition: SoVRMLProximitySensor.h:59
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
The SoSFTime class is a container for an SbTime value.This field is used where nodes, engines or other field containers needs to store a single time representation.
Definition: SoSFTime.h:40
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:851
The SoSFVec3f class is a container for an SbVec3f vector.This field is used where nodes...
Definition: SoSFVec3f.h:40
The SoVRMLProximitySensor class is used to generate events when the viewer enters or exits a region...
Definition: SoVRMLProximitySensor.h:43
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
SoSFBool isActive
Definition: SoVRMLProximitySensor.h:56
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:817
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1012
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50