33 #ifndef COIN_SOVRMLMOVIETEXTURE_H 34 #define COIN_SOVRMLMOVIETEXTURE_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/VRMLnodes/SoVRMLTexture.h> 38 #include <Inventor/fields/SoSFBool.h> 39 #include <Inventor/fields/SoSFFloat.h> 40 #include <Inventor/fields/SoSFTime.h> 41 #include <Inventor/fields/SoMFString.h> 42 #include <Inventor/fields/SoMFEnum.h> 43 #include <Inventor/fields/SoSFColor.h> 45 class SoVRMLMovieTextureP;
53 static void initClass(
void);
76 SoVRMLMovieTextureP * pimpl;
79 #endif // ! COIN_SOVRMLMOVIETEXTURE_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: Texture.cpp:90
The SoSFColor class is a container for an SbColor value.This field is used where nodes, engines or other field containers needs to store a single color value (i.e. Red + Green + Blue).
Definition: SoSFColor.h:40
SoMFString url
Definition: SoVRMLMovieTexture.h:62
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:40
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:39
The SoMFString class is a container for SbString values.This field is used where nodes, engines or other field containers needs to store arrays of strings.
Definition: SoMFString.h:40
SoSFBool isActive
Definition: SoVRMLMovieTexture.h:64
SoSFFloat speed
Definition: SoVRMLMovieTexture.h:57
The SoVRMLTexture class is a superclass for VRML texture nodes.
Definition: SoVRMLTexture.h:40
SoSFTime duration_changed
Definition: SoVRMLMovieTexture.h:63
The SoSFTime class is a container for an SbTime value.This field is used where nodes, engines or other field containers needs to store a single time representation.
Definition: SoSFTime.h:40
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:39
SoSFBool loop
Definition: SoVRMLMovieTexture.h:56
SoSFTime stopTime
Definition: SoVRMLMovieTexture.h:59
The SoVRMLMovieTexture class is used the map movies onto geometry.The detailed class documentation is...
Definition: SoVRMLMovieTexture.h:47
SoSFTime startTime
Definition: SoVRMLMovieTexture.h:58
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50