33 #ifndef COIN_SOVRMLMATERIAL_H 34 #define COIN_SOVRMLMATERIAL_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/nodes/SoNode.h> 38 #include <Inventor/fields/SoSFColor.h> 39 #include <Inventor/fields/SoSFFloat.h> 41 class SoVRMLMaterialP;
49 static void initClass(
void);
67 SoVRMLMaterialP * pimpl;
70 #endif // ! COIN_SOVRMLMATERIAL_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
SoSFFloat shininess
Definition: SoVRMLMaterial.h:56
#define SO_NODE_HEADER(classname)
The SoSFColor class is a container for an SbColor value.This field is used where nodes, engines or other field containers needs to store a single color value (i.e. Red + Green + Blue).
Definition: SoSFColor.h:40
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
SoSFColor emissiveColor
Definition: SoVRMLMaterial.h:55
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
SoSFFloat transparency
Definition: SoVRMLMaterial.h:57
The SoVRMLMaterial class is used to assign a material to geometry.The detailed class documentation is...
Definition: SoVRMLMaterial.h:43
SoSFColor diffuseColor
Definition: SoVRMLMaterial.h:52
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:39
SoSFColor specularColor
Definition: SoVRMLMaterial.h:54
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1012
SoSFFloat ambientIntensity
Definition: SoVRMLMaterial.h:53
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50