33 #ifndef COIN_SOVRMLLIGHT_H 34 #define COIN_SOVRMLLIGHT_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/nodes/SoNode.h> 38 #include <Inventor/fields/SoSFBool.h> 39 #include <Inventor/fields/SoSFColor.h> 40 #include <Inventor/fields/SoSFFloat.h> 48 static void initClass(
void);
63 #endif // ! COIN_SOVRMLLIGHT_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
SoSFFloat ambientIntensity
Definition: SoVRMLLight.h:53
The SoSFColor class is a container for an SbColor value.This field is used where nodes, engines or other field containers needs to store a single color value (i.e. Red + Green + Blue).
Definition: SoSFColor.h:40
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
SoSFBool on
Definition: SoVRMLLight.h:50
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:39
SoSFColor color
Definition: SoVRMLLight.h:52
The SoVRMLLight class is a superclass for VRML light nodes.
Definition: SoVRMLLight.h:42
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:39
SoSFFloat intensity
Definition: SoVRMLLight.h:51
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
#define SO_NODE_ABSTRACT_HEADER(classname)
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50