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SoVRMLCylinder.h
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32 
33 #ifndef COIN_SOVRMLCYLINDER_H
34 #define COIN_SOVRMLCYLINDER_H
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/VRMLnodes/SoVRMLGeometry.h>
38 #include <Inventor/fields/SoSFFloat.h>
39 #include <Inventor/fields/SoSFBool.h>
40 
41 class COIN_DLL_API SoVRMLCylinder : public SoVRMLGeometry
42 {
43  typedef SoVRMLGeometry inherited;
45 
46 public:
47  static void initClass(void);
48  SoVRMLCylinder(void);
49 
55 
56  virtual void GLRender(SoGLRenderAction * action);
57  virtual void rayPick(SoRayPickAction * action);
58  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
59 
60 protected:
61  virtual ~SoVRMLCylinder();
62 
63  virtual void generatePrimitives(SoAction * action);
64  virtual void computeBBox(SoAction * action, SbBox3f & box,
65  SbVec3f & center);
66 
67 }; // class SoVRMLCylinder
68 
69 #endif // ! COIN_SOVRMLCYLINDER_H
SoSFBool bottom
Definition: SoVRMLCylinder.h:54
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:50
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:397
SoSFFloat radius
Definition: SoVRMLCylinder.h:50
The SoVRMLGeometry class is a superclass for VRML shapes.
Definition: SoVRMLGeometry.h:41
SoSFFloat height
Definition: SoVRMLCylinder.h:51
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3f.h:46
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:39
The SoVRMLCylinder class is used to represent a cylinder object.The detailed class documentation is t...
Definition: SoVRMLCylinder.h:41
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1346
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:51
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:44
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:39
SoSFBool top
Definition: SoVRMLCylinder.h:53
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:450
SoSFBool side
Definition: SoVRMLCylinder.h:52
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50

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