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SoVRMLColorInterpolator.h
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32 
33 #ifndef COIN_SOVRMLCOLORINTERPOLATOR_H
34 #define COIN_SOVRMLCOLORINTERPOLATOR_H
35 
36 #include <Inventor/engines/SoSubNodeEngine.h>
37 #include <Inventor/VRMLnodes/SoVRMLInterpolator.h>
38 #include <Inventor/fields/SoMFFloat.h>
39 #include <Inventor/fields/SoMFColor.h>
40 #include <Inventor/fields/SoSFColor.h>
41 #include <Inventor/fields/SoSFFloat.h>
42 
43 class COIN_DLL_API SoVRMLColorInterpolator : public SoVRMLInterpolator
44 {
46  SO_NODEENGINE_HEADER(SoVRMLColorInterpolator);
47 
48 public:
49  static void initClass(void);
51 
53  SoEngineOutput value_changed; // (SoSFColor)
54 
55 protected:
56  virtual ~SoVRMLColorInterpolator();
57 
58 private:
59  virtual void evaluate(void);
60 }; // class SoVRMLColorInterpolator
61 
62 #endif // ! COIN_SOVRMLCOLORINTERPOLATOR_H
The SoMFColor class is a container for SbColor values.This field is used where nodes, engines or other field containers needs to store multiple color values (i.e. "Red Green Blue" triplets).
Definition: SoMFColor.h:40
The SoVRMLColorInterpolator class is used to interpolate color values.The detailed class documentatio...
Definition: SoVRMLColorInterpolator.h:43
SoMFColor keyValue
Definition: SoVRMLColorInterpolator.h:52
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
The SoVRMLInterpolator class is an internal abstract class.
Definition: SoVRMLInterpolator.h:42
SoEngineOutput value_changed
Definition: SoVRMLColorInterpolator.h:53
The SoEngineOutput class is the output slots in SoEngine instances.SoEngineOutput has methods for con...
Definition: SoEngineOutput.h:45
virtual void evaluate(void)=0

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