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SoUnits.h
1 #ifndef COIN_SOUNITS_H
2 #define COIN_SOUNITS_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoTransformation.h>
38 #include <Inventor/fields/SoSFEnum.h>
39 
40 class COIN_DLL_API SoUnits : public SoTransformation {
42 
44 
45 public:
46  static void initClass(void);
47  SoUnits(void);
48 
49  // These have to match the order of the enum in SoUnitsElement
50  // 100% or weird and hard to debug artifacts will show up.
51  enum Units {
52  METERS,
53  CENTIMETERS,
54  MILLIMETERS,
55  MICROMETERS,
56  MICRONS,
57  NANOMETERS,
58  ANGSTROMS,
59  KILOMETERS,
60  FEET,
61  INCHES,
62  POINTS,
63  YARDS,
64  MILES,
65  NAUTICAL_MILES
66  };
67 
69 
70  virtual void doAction(SoAction * action);
71  virtual void callback(SoCallbackAction * action);
72  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
73  virtual void getMatrix(SoGetMatrixAction * action);
74  virtual void GLRender(SoGLRenderAction * action);
75  virtual void pick(SoPickAction * action);
76  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
77 
78 protected:
79  virtual ~SoUnits();
80 };
81 
82 #endif // !COIN_SOUNITS_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
SoSFEnum units
Definition: SoUnits.h:68
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:880
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
#define SO_NODE_HEADER(classname)
Units
Definition: SoUnits.h:51
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:43
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:40
The SoUnits class is a node for setting unit types.Even though Coin doesn&#39;t care what units you are u...
Definition: SoUnits.h:40
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1039
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1095
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:851
The SoTransformation class is the abstract base class for transformation nodes.To position and orient...
Definition: SoTransformation.h:38
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1012
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50

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