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include
Inventor
elements
SoTextureUnitElement.h
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#ifndef COIN_SOTEXTUREUNITELEMENT_H
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#define COIN_SOTEXTUREUNITELEMENT_H
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/**************************************************************************\
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* Copyright (c) Kongsberg Oil & Gas Technologies AS
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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\**************************************************************************/
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#include <Inventor/elements/SoInt32Element.h>
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class
SoTextureUnitElementP;
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class
COIN_DLL_API
SoTextureUnitElement
:
public
SoInt32Element
{
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typedef
SoInt32Element
inherited
;
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SO_ELEMENT_HEADER(
SoTextureUnitElement
);
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public
:
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static
void
initClass(
void
);
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protected
:
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virtual
~
SoTextureUnitElement
();
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public
:
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virtual
void
init
(
SoState
* state);
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static
void
set
(
SoState
*
const
state,
SoNode
*
const
node,
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const
int
units);
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static
int
get
(
SoState
* state);
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private
:
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// just in case it is needed at a later stage
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SoTextureUnitElementP * pimpl;
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};
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#endif // !COIN_SOTEXTUREUNITELEMENT_H
SoNode
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition:
SoNode.h:56
SoElement
SoElement is the abstract base class for all elements.
Definition:
SoElement.h:43
SoState
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition:
SoState.h:44
SoTextureUnitElement
The SoTextureUnitElement class is yet to be documented.
Definition:
SoTextureUnitElement.h:40
SoInt32Element
The SoInt32Element class is the base class for elements that simply store a 32-bit integer...
Definition:
SoInt32Element.h:39
SoInt32Element::init
virtual void init(SoState *state)
FIXME: write doc.
Definition:
SoInt32Element.cpp:160
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