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SoTextureQualityElement.h
1 #ifndef COIN_SOTEXTUREQUALITYELEMENT_H
2 #define COIN_SOTEXTUREQUALITYELEMENT_H
3 
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35 
36 #include <Inventor/elements/SoFloatElement.h>
37 
38 class COIN_DLL_API SoTextureQualityElement : public SoFloatElement {
39  typedef SoFloatElement inherited;
40 
41  SO_ELEMENT_HEADER(SoTextureQualityElement);
42 public:
43  static void initClass(void);
44 protected:
45  virtual ~SoTextureQualityElement();
46 
47 public:
48  virtual void init(SoState * state);
49  static void set(SoState * const state, SoNode * const node,
50  const float quality);
51  static void set(SoState * const state, const float quality);
52  static float get(SoState * const state);
53  static float getDefault(void);
54 };
55 
56 #ifndef COIN_INTERNAL
57 #include <Inventor/elements/SoTextureOverrideElement.h>
58 #endif // !COIN_INTERNAL
59 
60 #endif // !COIN_SOTEXTUREQUALITYELEMENT_H
SoFloatElement is an abstract base class for elements that consists of a single float value...
Definition: SoFloatElement.h:38
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:44
virtual void init(SoState *state)
Definition: SoFloatElement.cpp:169
The SoTextureQualityElement is yet to be documented.FIXME: write doc.
Definition: SoTextureQualityElement.h:38

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