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SoTextureOverrideElement.h
1 #ifndef COIN_SOTEXTUREOVERRIDEELEMENT_H
2 #define COIN_SOTEXTUREOVERRIDEELEMENT_H
3 
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35 
36 #include <Inventor/elements/SoSubElement.h>
37 
38 class COIN_DLL_API SoTextureOverrideElement : public SoElement {
39  typedef SoElement inherited;
40 
41  SO_ELEMENT_HEADER(SoTextureOverrideElement);
42 
43 public:
44  static void initClass(void);
45 protected:
46  virtual ~SoTextureOverrideElement();
47 
48  enum {
49  TEXTURE_QUALITY = 0x1,
50  TEXTURE_IMAGE = 0x2,
51  BUMP_MAP = 0x4
52  };
53 public:
54  virtual SbBool matches(const SoElement *element) const;
55  virtual SoElement *copyMatchInfo() const;
56 
57  virtual void init(SoState *state);
58  virtual void push(SoState *state);
59  static SbBool getQualityOverride(SoState *state);
60  static SbBool getImageOverride(SoState *state);
61  static SbBool getBumpMapOverride(SoState * state);
62 
63  static void setQualityOverride(SoState *state, const SbBool value);
64  static void setImageOverride(SoState *state, const SbBool value);
65  static void setBumpMapOverride(SoState *state, const SbBool value);
66 
67  virtual void print(FILE *fp) const;
68 
69 private:
70  uint32_t flags;
71 };
72 
73 #endif // !COIN_SOTEXTUREOVERRIDEELEMENT_H
static void initClass(void)
Definition: SoElement.cpp:506
virtual SbBool matches(const SoElement *element) const =0
Definition: SoElement.cpp:608
The SoTextureOverrideElement makes it possible to override texture elements.
Definition: SoTextureOverrideElement.h:38
virtual void push(SoState *state)
Definition: SoElement.cpp:569
virtual void print(FILE *file=stdout) const
Definition: SoElement.cpp:594
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:44
virtual void init(SoState *state)
Definition: SoElement.cpp:552
virtual SoElement * copyMatchInfo(void) const =0

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