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SoTextureMatrixTransform.h
1 #ifndef COIN_SOTEXTUREMATRIXTRANSFORM_H
2 #define COIN_SOTEXTUREMATRIXTRANSFORM_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/fields/SoSFMatrix.h>
38 
39 class COIN_DLL_API SoTextureMatrixTransform : public SoNode {
40  typedef SoNode inherited;
41 
43 
44 public:
45  static void initClass(void);
47 
49 
50  virtual void doAction(SoAction * action);
51  virtual void callback(SoCallbackAction * action);
52  virtual void GLRender(SoGLRenderAction * action);
53  virtual void getMatrix(SoGetMatrixAction * action);
54  virtual void pick(SoPickAction * action);
55 
56 protected:
57  virtual ~SoTextureMatrixTransform();
58 };
59 
60 #endif // !COIN_SOTEXTUREMATRIXTRANSFORM_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
#define SO_NODE_HEADER(classname)
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1039
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1095
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
The SoTextureMatrixTransform class is used to define a texture matrix transformation.Textures applied to shapes in the scene can be transformed by "prefixing" in the state with instances of this node type.
Definition: SoTextureMatrixTransform.h:39
The SoSFMatrix class is a container for an SbMatrix.This field is used where nodes, engines or other field containers needs to store a 4x4 matrix.
Definition: SoSFMatrix.h:40
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
SoSFMatrix matrix
Definition: SoTextureMatrixTransform.h:48
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1012
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50

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