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SoTextureCoordinateObject.h
1 #ifndef COIN_SOTEXTURECOORDINATEOBJECT_H
2 #define COIN_SOTEXTURECOORDINATEOBJECT_H
3 
4 /**************************************************************************\
5  * Copyright (c) Kongsberg Oil & Gas Technologies AS
6  * All rights reserved.
7  *
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9  * modification, are permitted provided that the following conditions are
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13  * this list of conditions and the following disclaimer.
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15  * Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
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19  * Neither the name of the copyright holder nor the names of its
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21  * this software without specific prior written permission.
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23  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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32  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 \**************************************************************************/
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoTextureCoordinateFunction.h>
38 #include <Inventor/fields/SoSFVec4f.h>
39 
42 
44 
45 public:
46  static void initClass(void);
48 
53 
54  virtual void doAction(SoAction * action);
55  virtual void GLRender(SoGLRenderAction * action);
56  virtual void pick(SoPickAction * action);
57  virtual void callback(SoCallbackAction * action);
58 
59 protected:
60  virtual ~SoTextureCoordinateObject();
61 
62 private:
63  static const SbVec4f &generate(void *userdata,
64  const SbVec3f & p,
65  const SbVec3f & n);
66  static void handleTexgen(void *data);
67 
68  SbVec4f dummy_object;
69 };
70 
71 #endif // !COIN_SOTEXTURECOORDINATEOBJECT_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
The SbVec4f class is a 4 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec4f.h:49
#define SO_NODE_HEADER(classname)
SoSFVec4f factorS
Definition: SoTextureCoordinateObject.h:49
The SoSFVec4f class is a container for an SbVec4f vector.This field is used where nodes...
Definition: SoSFVec4f.h:40
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:43
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1095
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:51
The SoTextureCoordinateFunction class is an abstract base class for texture coordinate generating nod...
Definition: SoTextureCoordinateFunction.h:38
SoSFVec4f factorQ
Definition: SoTextureCoordinateObject.h:52
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
SoSFVec4f factorT
Definition: SoTextureCoordinateObject.h:50
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
SoSFVec4f factorR
Definition: SoTextureCoordinateObject.h:51
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1012
The SoTextureCoordinateObject class generates texture coordinates by...FIXME: not implemented yet...
Definition: SoTextureCoordinateObject.h:40
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50

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