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SoTextureCoordinateCube.h
1 #ifndef COIN_SOTEXTURECOORDINATECUBE_H
2 #define COIN_SOTEXTURECOORDINATECUBE_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 
38 class COIN_DLL_API SoTextureCoordinateCube : public SoNode {
39  typedef SoNode inherited;
40 
42 
43 public:
44  static void initClass(void);
46 
47  virtual void doAction(SoAction * action);
48  virtual void GLRender(SoGLRenderAction * action);
49  virtual void callback(SoCallbackAction * action);
50  virtual void pick(SoPickAction * action);
51 
52 protected:
53  virtual ~SoTextureCoordinateCube();
54  class SoTextureCoordinateCubeP * pimpl;
55  friend class SoTextureCoordinateCubeP;
56 
57 };
58 
59 #endif // !COIN_SOTEXTURECOORDINATECUBE_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
#define SO_NODE_HEADER(classname)
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
The SoTextureCoordinateCube class autogenerates cubemapped texture coordinated for shapes...
Definition: SoTextureCoordinateCube.h:38
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1095
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1012
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50

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