1 #ifndef COIN_SOTEXTURECOORDINATE2_H 2 #define COIN_SOTEXTURECOORDINATE2_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/fields/SoMFVec2f.h> 39 class SoTextureCoordinate2P;
46 static void initClass(
void);
60 SoTextureCoordinate2P * pimpl;
63 #endif // !COIN_SOTEXTURECOORDINATE2_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
SoMFVec2f point
Definition: SoTextureCoordinate2.h:49
#define SO_NODE_HEADER(classname)
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
The SoMFVec2f class is a container for SbVec2f vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with two elements.
Definition: SoMFVec2f.h:40
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1095
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
The SoTextureCoordinate2 class contains a set of coordinates for the mapping of 2D textures...
Definition: SoTextureCoordinate2.h:41
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1012
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50