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SoTextureCombine.h
1 #ifndef COIN_SOTEXTURECOMBINE_H
2 #define COIN_SOTEXTURECOMBINE_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/fields/SoSFString.h>
38 #include <Inventor/fields/SoMFEnum.h>
39 #include <Inventor/fields/SoSFFloat.h>
40 #include <Inventor/fields/SoSFVec4f.h>
41 #include <Inventor/elements/SoTextureCombineElement.h>
42 
43 class COIN_DLL_API SoTextureCombine : public SoNode {
44  typedef SoNode inherited;
45 
47 
48 public:
49  static void initClass(void);
50  SoTextureCombine(void);
51 
52  enum Source {
53  PRIMARY_COLOR = SoTextureCombineElement::PRIMARY_COLOR,
54  TEXTURE = SoTextureCombineElement::TEXTURE,
55  CONSTANT = SoTextureCombineElement::CONSTANT,
56  PREVIOUS = SoTextureCombineElement::PREVIOUS
57  };
58  enum Operand {
59  SRC_COLOR = SoTextureCombineElement::SRC_COLOR,
60  ONE_MINUS_SRC_COLOR = SoTextureCombineElement::ONE_MINUS_SRC_COLOR,
61  SRC_ALPHA = SoTextureCombineElement::SRC_ALPHA,
62  ONE_MINUS_SRC_ALPHA = SoTextureCombineElement::ONE_MINUS_SRC_ALPHA
63  };
64  enum Operation {
65  REPLACE = SoTextureCombineElement::REPLACE,
66  MODULATE = SoTextureCombineElement::MODULATE,
67  ADD = SoTextureCombineElement::ADD,
68  ADD_SIGNED = SoTextureCombineElement::ADD_SIGNED,
69  SUBTRACT = SoTextureCombineElement::SUBTRACT,
70  INTERPOLATE = SoTextureCombineElement::INTERPOLATE,
71  DOT3_RGB = SoTextureCombineElement::DOT3_RGB,
72  DOT3_RGBA = SoTextureCombineElement::DOT3_RGBA
73  };
74 
75  SoMFEnum rgbSource;
76  SoMFEnum alphaSource;
77 
78  SoMFEnum rgbOperand;
79  SoMFEnum alphaOperand;
80 
81  SoSFEnum rgbOperation;
82  SoSFEnum alphaOperation;
83 
84  SoSFFloat rgbScale;
85  SoSFFloat alphaScale;
86 
87  SoSFVec4f constantColor;
88 
89  virtual void doAction(SoAction * action);
90  virtual void callback(SoCallbackAction * action);
91  virtual void GLRender(SoGLRenderAction * action);
92  virtual void pick(SoPickAction * action);
93 
94 protected:
95  virtual ~SoTextureCombine();
96 };
97 
98 #endif // !COIN_SOTEXTURECOMBINE_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
#define SO_NODE_HEADER(classname)
The SoSFVec4f class is a container for an SbVec4f vector.This field is used where nodes...
Definition: SoSFVec4f.h:40
Operation
Definition: SoTextureCombine.h:64
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:40
The SoMFEnum class is a container for a set of enumerated values.This field is used where nodes...
Definition: SoMFEnum.h:39
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1095
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:39
Operand
Definition: SoTextureCombine.h:58
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1012
Source
Definition: SoTextureCombine.h:52
The SoTextureCombine class is a node for setting texture combine functions.This node is more or less ...
Definition: SoTextureCombine.h:43
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50

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