1 #ifndef COIN_SOTEXTURECOMBINE_H 2 #define COIN_SOTEXTURECOMBINE_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/fields/SoSFString.h> 38 #include <Inventor/fields/SoMFEnum.h> 39 #include <Inventor/fields/SoSFFloat.h> 40 #include <Inventor/fields/SoSFVec4f.h> 41 #include <Inventor/elements/SoTextureCombineElement.h> 49 static void initClass(
void);
53 PRIMARY_COLOR = SoTextureCombineElement::PRIMARY_COLOR,
54 TEXTURE = SoTextureCombineElement::TEXTURE,
55 CONSTANT = SoTextureCombineElement::CONSTANT,
56 PREVIOUS = SoTextureCombineElement::PREVIOUS
59 SRC_COLOR = SoTextureCombineElement::SRC_COLOR,
60 ONE_MINUS_SRC_COLOR = SoTextureCombineElement::ONE_MINUS_SRC_COLOR,
61 SRC_ALPHA = SoTextureCombineElement::SRC_ALPHA,
62 ONE_MINUS_SRC_ALPHA = SoTextureCombineElement::ONE_MINUS_SRC_ALPHA
65 REPLACE = SoTextureCombineElement::REPLACE,
66 MODULATE = SoTextureCombineElement::MODULATE,
67 ADD = SoTextureCombineElement::ADD,
68 ADD_SIGNED = SoTextureCombineElement::ADD_SIGNED,
69 SUBTRACT = SoTextureCombineElement::SUBTRACT,
70 INTERPOLATE = SoTextureCombineElement::INTERPOLATE,
71 DOT3_RGB = SoTextureCombineElement::DOT3_RGB,
72 DOT3_RGBA = SoTextureCombineElement::DOT3_RGBA
98 #endif // !COIN_SOTEXTURECOMBINE_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
#define SO_NODE_HEADER(classname)
The SoSFVec4f class is a container for an SbVec4f vector.This field is used where nodes...
Definition: SoSFVec4f.h:40
Operation
Definition: SoTextureCombine.h:64
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:40
The SoMFEnum class is a container for a set of enumerated values.This field is used where nodes...
Definition: SoMFEnum.h:39
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1095
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:39
Operand
Definition: SoTextureCombine.h:58
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1012
Source
Definition: SoTextureCombine.h:52
The SoTextureCombine class is a node for setting texture combine functions.This node is more or less ...
Definition: SoTextureCombine.h:43
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50