1 #ifndef COIN_SOTEXTURE3_H 2 #define COIN_SOTEXTURE3_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/nodes/SoTexture.h> 38 #include <Inventor/fields/SoSFEnum.h> 39 #include <Inventor/fields/SoSFImage3.h> 40 #include <Inventor/fields/SoMFString.h> 41 #include <Inventor/fields/SoSFColor.h> 42 #include <Inventor/fields/SoSFBool.h> 43 #include <Inventor/elements/SoMultiTextureImageElement.h> 54 static void initClass(
void);
58 MODULATE = SoMultiTextureImageElement::MODULATE,
59 DECAL = SoMultiTextureImageElement::DECAL,
60 BLEND = SoMultiTextureImageElement::BLEND
64 REPEAT = SoMultiTextureImageElement::REPEAT,
65 CLAMP = SoMultiTextureImageElement::CLAMP
77 virtual void doAction(
SoAction *action);
84 virtual SbBool readInstance(
SoInput *in,
unsigned short flags);
86 int getReadStatus(
void);
87 void setReadStatus(
int s);
90 SbBool loadFilenames(
SoInput * in = NULL);
96 static void filenameSensorCB(
void *,
SoSensor *);
99 #endif // !COIN_SOTEXTURE3_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
SoSFEnum wrapS
Definition: SoTexture3.h:71
#define SO_NODE_HEADER(classname)
SoSFEnum model
Definition: SoTexture3.h:73
The SoSFColor class is a container for an SbColor value.This field is used where nodes, engines or other field containers needs to store a single color value (i.e. Red + Green + Blue).
Definition: SoSFColor.h:40
SoSFEnum wrapT
Definition: SoTexture3.h:72
SoSFBool enableCompressedTexture
Definition: SoTexture3.h:75
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:40
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:39
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:43
SoMFString filenames
Definition: SoTexture3.h:68
Wrap
Definition: SoTexture3.h:63
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
The SoMFString class is a container for SbString values.This field is used where nodes, engines or other field containers needs to store arrays of strings.
Definition: SoMFString.h:40
The SoFieldSensor class detects changes to a field.Attach a field to a sensor of this type to put it ...
Definition: SoFieldSensor.h:38
SoSFEnum wrapR
Definition: SoTexture3.h:70
The SoTexture3 class is used to map a 3D texture onto geometry.Shape nodes within the scope of SoText...
Definition: SoTexture3.h:48
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
SoSFColor blendColor
Definition: SoTexture3.h:74
The SoSFImage3 class is used to store 3D (volume) images.The SoSFImage3 class provides storage for in...
Definition: SoSFImage3.h:40
The SoGLImage class is used to handle OpenGL 2D/3D textures.
Definition: SoGLImage.h:53
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
Model
Definition: SoTexture3.h:57
SoSFImage3 images
Definition: SoTexture3.h:69
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50