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SoSpotLightManip.h
1 #ifndef COIN_SOSPOTLIGHTMANIP_H
2 #define COIN_SOSPOTLIGHTMANIP_H
3 
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35 
36 #include <Inventor/nodes/SoSpotLight.h>
37 #include <Inventor/tools/SbLazyPimplPtr.h>
38 
39 #ifndef COIN_INTERNAL
41 #endif
42 
43 class SoChildList;
44 class SoDragger;
45 class SoFieldSensor;
46 class SoPath;
47 class SoSensor;
48 class SoSpotLightManipP;
49 
50 class COIN_DLL_API SoSpotLightManip : public SoSpotLight {
51  typedef SoSpotLight inherited;
52 
54 
55 public:
56  static void initClass(void);
57  SoSpotLightManip(void);
58 
59  SoDragger * getDragger(void);
60  SbBool replaceNode(SoPath * p);
61  SbBool replaceManip(SoPath * p, SoSpotLight * newone) const;
62 
63  virtual void doAction(SoAction * action);
64  virtual void callback(SoCallbackAction * action);
65  virtual void GLRender(SoGLRenderAction * action);
66  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
67  virtual void getMatrix(SoGetMatrixAction * action);
68  virtual void handleEvent(SoHandleEventAction * action);
69  virtual void pick(SoPickAction * action);
70  virtual void search(SoSearchAction * action);
71 
72  virtual SoChildList * getChildren(void) const;
73 
74 protected:
75  virtual ~SoSpotLightManip(void);
76 
77  void setDragger(SoDragger * newdragger);
78 
79  virtual void copyContents(const SoFieldContainer * fromfc,
80  SbBool copyconnections);
81 
82  static void transferFieldValues(const SoSpotLight * from, SoSpotLight * to);
83  static void valueChangedCB(void * f, SoDragger * d);
84  static void fieldSensorCB(void * f, SoSensor * d);
85 
91 
92 private:
93  void attachSensors(const SbBool onoff);
94 
95 private:
96  SbLazyPimplPtr<SoSpotLightManipP> pimpl;
97 
99  SoSpotLightManip & operator = (const SoSpotLightManip & rhs);
100 }; // SoSpotLightManip
101 
102 #endif // !COIN_SOSPOTLIGHTMANIP_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1420
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: SoSpotLight.cpp:148
SoFieldSensor * locationFieldSensor
Definition: SoSpotLightManip.h:86
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:43
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:44
The SoSpotLight class is a node type for light sources with a cone shaped lightvolume.Spotlights are light sources with a position and a direction. They can be thought of as a pointlight with a lampshade.
Definition: SoSpotLight.h:41
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1158
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1303
SoChildList * children
Definition: SoSpotLightManip.h:90
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:43
SoFieldSensor * angleFieldSensor
Definition: SoSpotLightManip.h:88
The SoChildList class is a container for node children.This class does automatic notification on the ...
Definition: SoChildList.h:42
The SoPath class is a container class for traversal path descriptions.SoPath objects contain a list o...
Definition: SoPath.h:52
The SoDragger class is the base class for all draggers.Draggers is a mechanism used for letting the e...
Definition: SoDragger.h:64
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:43
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1039
The SoSpotLightManip class is used to manipulate spot light nodes.
Definition: SoSpotLightManip.h:50
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1095
The SoFieldSensor class detects changes to a field.Attach a field to a sensor of this type to put it ...
Definition: SoFieldSensor.h:38
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:46
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
SoFieldSensor * directionFieldSensor
Definition: SoSpotLightManip.h:87
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:851
virtual void callback(SoCallbackAction *action)
Definition: SoLight.cpp:140
SoFieldSensor * colorFieldSensor
Definition: SoSpotLightManip.h:89
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1069
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50

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