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SoShapeStyleElement.h
1 #ifndef COIN_SOSHAPESTYLEELEMENT_H
2 #define COIN_SOSHAPESTYLEELEMENT_H
3 
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35 
36 #include <Inventor/elements/SoSubElement.h>
37 
38 class COIN_DLL_API SoShapeStyleElement : public SoElement {
39  typedef SoElement inherited;
40 
41  SO_ELEMENT_HEADER(SoShapeStyleElement);
42 public:
43  static void initClass(void);
44 protected:
45  virtual ~SoShapeStyleElement();
46 
47 public:
48 
49  // flags used for optimized testing of features
50  enum Flags {
51  LIGHTING = 0x00000100,
52  TEXENABLED = 0x00000200,
53  TEXFUNC = 0x00000400,
54  BBOXCMPLX = 0x00000800,
55  INVISIBLE = 0x00001000,
56  ABORTCB = 0x00002000,
57  OVERRIDE = 0x00004000,
58  TEX3ENABLED = 0x00008000,
59  BIGIMAGE = 0x00010000,
60  BUMPMAP = 0x00020000,
61  VERTEXARRAY = 0x00040000,
62  TRANSP_TEXTURE = 0x00080000,
63  TRANSP_MATERIAL = 0x00100000,
64  TRANSP_SORTED_TRIANGLES = 0x00200000,
65  SHADOWMAP = 0x00400000,
66  SHADOWS = 0x00800000
67  };
68 
69  virtual void init(SoState * state);
70 
71  virtual void push(SoState * state);
72  virtual void pop(SoState * state, const SoElement * prevTopElement);
73 
74  virtual SbBool matches(const SoElement * element) const;
75  virtual SoElement * copyMatchInfo(void) const;
76 
77  static const SoShapeStyleElement * get(SoState * const state);
78 
79  unsigned int getFlags(void) const;
80  SbBool mightNotRender(void) const;
81  SbBool needNormals(void) const;
82  SbBool needTexCoords(void) const;
83  int getRenderCaseMask(void) const;
84 
85  static void setDrawStyle(SoState * const state, const int32_t value);
86  static void setComplexityType(SoState * const state,
87  const int32_t value);
88  static void setTransparencyType(SoState * const state,
89  const int32_t value);
90  static void setTextureEnabled(SoState * const state, const SbBool value);
91  static void setTexture3Enabled(SoState * const state, const SbBool value);
92  static void setTextureFunction(SoState * const state,
93  const SbBool value);
94  static void setLightModel(SoState * const state, const int32_t value);
95  static void setOverrides(SoState * const state, const SbBool value);
96 
97  static SbBool isScreenDoor(SoState * const state);
98  static int getTransparencyType(SoState * const state);
99  SbBool isTextureFunction(void) const;
100 
101  static void setBumpmapEnabled(SoState * state, const SbBool value);
102  static void setBigImageEnabled(SoState * state, const SbBool value);
103  static void setVertexArrayRendering(SoState * state, const SbBool value);
104 
105  static void setTransparentMaterial(SoState * state, const SbBool value);
106  static void setTransparentTexture(SoState * state, const SbBool value);
107 
108  static void setShadowMapRendering(SoState * state, const SbBool value);
109  static void setShadowsRendering(SoState * state, const SbBool value);
110 
111 private:
112 
113  static SoShapeStyleElement * getElement(SoState * const state);
114  static const SoShapeStyleElement * getConstElement(SoState * const state);
115 
116  unsigned int flags;
117 };
118 
119 #endif // !COIN_SOSHAPESTYLEELEMENT_H
The SoShapeStyleElement class is yet to be documented.FIXME: write doc.
Definition: SoShapeStyleElement.h:38
static const SoElement * getConstElement(SoState *const state, const int stackIndex)
Definition: SoElement.h:123
static void initClass(void)
Definition: SoElement.cpp:506
virtual SbBool matches(const SoElement *element) const =0
Definition: SoElement.cpp:608
virtual void push(SoState *state)
Definition: SoElement.cpp:569
static SoElement * getElement(SoState *const state, const int stackIndex)
Definition: SoElement.h:110
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:44
virtual void init(SoState *state)
Definition: SoElement.cpp:552
virtual SoElement * copyMatchInfo(void) const =0
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:584

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