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SoShadowStyle.h
1 #ifndef COIN_SOSHADOWSTYLE_H
2 #define COIN_SOSHADOWSTYLE_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/fields/SoSFEnum.h>
38 #include <Inventor/annex/FXViz/elements/SoShadowStyleElement.h>
39 
40 class COIN_DLL_API SoShadowStyle : public SoNode {
41  typedef SoNode inherited;
42 
44 
45 public:
46  static void initClass(void);
47  SoShadowStyle(void);
48 
49  enum Style {
50  NO_SHADOWING = SoShadowStyleElement::NO_SHADOWING,
51  CASTS_SHADOW = SoShadowStyleElement::CASTS_SHADOW,
52  SHADOWED = SoShadowStyleElement::SHADOWED,
53  CASTS_SHADOW_AND_SHADOWED = SoShadowStyleElement::CASTS_SHADOW_AND_SHADOWED
54  };
55 
57 
58  virtual void GLRender(SoGLRenderAction * action);
59 
60 protected:
61  virtual ~SoShadowStyle();
62 };
63 
64 #endif // !COIN_SOSHADOWSTYLE_H
#define SO_NODE_HEADER(classname)
The SoShadowStyle class is a node for setting the shadow style on nodes.
Definition: SoShadowStyle.h:40
SoSFEnum style
Definition: SoShadowStyle.h:56
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:40
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
Style
Definition: SoShadowStyle.h:49
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50

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