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SoShadowCulling.h
1 #ifndef COIN_SOSHADOWCULLING_H
2 #define COIN_SOSHADOWCULLING_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/fields/SoSFEnum.h>
38 #include <Inventor/annex/FXViz/elements/SoGLShadowCullingElement.h>
39 
40 class COIN_DLL_API SoShadowCulling : public SoNode {
41  typedef SoNode inherited;
42 
44 
45 public:
46  static void initClass(void);
47  SoShadowCulling(void);
48 
49  enum Mode {
50  AS_IS_CULLING = SoGLShadowCullingElement::AS_IS_CULLING,
51  NO_CULLING = SoGLShadowCullingElement::NO_CULLING
52  };
53 
55 
56  virtual void GLRender(SoGLRenderAction * action);
57 
58 protected:
59  virtual ~SoShadowCulling();
60 };
61 
62 #endif // !COIN_SOSHADOWCULLING_H
SoSFEnum mode
Definition: SoShadowCulling.h:54
#define SO_NODE_HEADER(classname)
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:40
The SoShadowCulling class is a node for setting the shadow style on nodes.
Definition: SoShadowCulling.h:40
Mode
Definition: SoShadowCulling.h:49
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50

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