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SoShaderObject.h
1 #ifndef COIN_SOSHADEROBJECT_H
2 #define COIN_SOSHADEROBJECT_H
3 
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35 
36 #include <Inventor/nodes/SoNode.h>
37 #include <Inventor/nodes/SoSubNode.h>
38 #include <Inventor/fields/SoSFString.h>
39 #include <Inventor/fields/SoSFEnum.h>
40 #include <Inventor/fields/SoSFBool.h>
41 #include <Inventor/fields/SoMFNode.h>
42 #include <Inventor/C/glue/gl.h>
43 
44 class SoGLShaderObject;
45 class SoGLShaderProgram;
46 class SoState;
47 
48 // *************************************************************************
49 
50 class COIN_DLL_API SoShaderObject : public SoNode {
51  typedef SoNode inherited;
53 
54 public:
55  enum SourceType {
59  FILENAME
60  };
61 
65  // FIXME: this field is an SoMFUniformShaderParameter in TGS
66  // Inventor. We should also implement that field. 20050125 mortene.
68 
69  static void initClass(void);
70 
71  virtual void GLRender(SoGLRenderAction * action);
72  virtual void search(SoSearchAction * action);
73 
74  void updateParameters(SoState * state);
75 
76  SourceType getSourceType(void) const;
77  SbString getSourceProgram(void) const;
78 
79 protected:
80  SoShaderObject(void);
81  virtual ~SoShaderObject();
82  virtual SbBool readInstance(SoInput * in, unsigned short flags);
83 
84 private:
85  class SoShaderObjectP * pimpl;
86 };
87 
88 #endif /* ! COIN_SOSHADEROBJECT_H*/
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
SoSFString sourceProgram
Definition: SoShaderObject.h:64
Definition: SoShaderObject.h:58
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:44
The SoSFString class is a container for an SbString.This field is used where nodes, engines or other field containers needs to store a single string.
Definition: SoSFString.h:40
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1158
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
Definition: SoShaderObject.h:50
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:40
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:44
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:39
Definition: SoShaderObject.h:57
SoSFEnum sourceType
Definition: SoShaderObject.h:63
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1476
Definition: SoShaderObject.h:56
The SoMFNode class is a container for nodes.This field container stores an array of pointers to nodes...
Definition: SoMFNode.h:41
SourceType
Definition: SoShaderObject.h:55
The SoInput class is an abstraction of file import functionality.This class takes care of most of the...
Definition: SoInput.h:61
SoSFBool isActive
Definition: SoShaderObject.h:62
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
The SbString class is a string class with convenience functions for string operations.This is the class used for storing and working with character strings. It automatically takes care of supporting all the "bookkeeping" tasks usually associated with working with character strings, like memory allocation and deallocation etc.
Definition: SbString.h:52
#define SO_NODE_ABSTRACT_HEADER(classname)
SoMFNode parameter
Definition: SoShaderObject.h:67
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50

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