1 #ifndef COIN_SOSCENETEXTURECUBEMAP_H 2 #define COIN_SOSCENETEXTURECUBEMAP_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/fields/SoSFVec2s.h> 38 #include <Inventor/fields/SoSFEnum.h> 39 #include <Inventor/fields/SoSFNode.h> 40 #include <Inventor/fields/SoMFNode.h> 41 #include <Inventor/fields/SoSFColor.h> 42 #include <Inventor/elements/SoMultiTextureImageElement.h> 45 class SoSceneTextureCubeMapP;
53 static void initClass(
void);
57 MODULATE = SoMultiTextureImageElement::MODULATE,
58 DECAL = SoMultiTextureImageElement::DECAL,
59 BLEND = SoMultiTextureImageElement::BLEND,
60 REPLACE = SoMultiTextureImageElement::REPLACE
64 REPEAT = SoMultiTextureImageElement::REPEAT,
65 CLAMP = SoMultiTextureImageElement::CLAMP
68 enum TransparencyFunction {
97 SoSceneTextureCubeMapP * pimpl;
100 #endif // !COIN_SOSCENETEXTURECUBEMAP_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
The SoSFVec2s class is a container for an SbVec2s vector.This field is used where nodes...
Definition: SoSFVec2s.h:40
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:50
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:448
#define SO_NODE_HEADER(classname)
The SoSFColor class is a container for an SbColor value.This field is used where nodes, engines or other field containers needs to store a single color value (i.e. Red + Green + Blue).
Definition: SoSFColor.h:40
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:40
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1125
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:43
The SoSFNode class is a container for a single node.This field container stores a pointer to a Coin n...
Definition: SoSFNode.h:47
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
Renders a scene into a texture cube map.
Definition: SoSceneTextureCubeMap.h:47
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1012
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50