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SoSceneTextureCubeMap.h
1 #ifndef COIN_SOSCENETEXTURECUBEMAP_H
2 #define COIN_SOSCENETEXTURECUBEMAP_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/fields/SoSFVec2s.h>
38 #include <Inventor/fields/SoSFEnum.h>
39 #include <Inventor/fields/SoSFNode.h>
40 #include <Inventor/fields/SoMFNode.h>
41 #include <Inventor/fields/SoSFColor.h>
42 #include <Inventor/elements/SoMultiTextureImageElement.h>
43 
44 class SoSensor;
45 class SoSceneTextureCubeMapP;
46 
47 class COIN_DLL_API SoSceneTextureCubeMap : public SoNode {
48  typedef SoNode inherited;
49 
51 
52 public:
53  static void initClass(void);
55 
56  enum Model {
57  MODULATE = SoMultiTextureImageElement::MODULATE,
58  DECAL = SoMultiTextureImageElement::DECAL,
59  BLEND = SoMultiTextureImageElement::BLEND,
60  REPLACE = SoMultiTextureImageElement::REPLACE
61  };
62 
63  enum Wrap {
64  REPEAT = SoMultiTextureImageElement::REPEAT,
65  CLAMP = SoMultiTextureImageElement::CLAMP
66  };
67 
68  enum TransparencyFunction {
69  NONE,
70  ALPHA_BLEND,
71  ALPHA_TEST
72  };
73 
74  SoSFVec2s size;
75  SoSFNode scene;
76 
77  SoSFEnum wrapS;
78  SoSFEnum wrapT;
79  SoSFEnum wrapR;
80  SoSFEnum model;
81  SoSFColor backgroundColor;
82 
83  SoSFEnum transparencyFunction;
84  SoSFColor blendColor;
85 
86  virtual void doAction(SoAction * action);
87  virtual void GLRender(SoGLRenderAction * action);
88  virtual void callback(SoCallbackAction * action);
89  virtual void rayPick(SoRayPickAction * action);
90 
91 protected:
92  virtual ~SoSceneTextureCubeMap();
93 
94  virtual void notify(SoNotList * list);
95 
96 private:
97  SoSceneTextureCubeMapP * pimpl;
98 };
99 
100 #endif // !COIN_SOSCENETEXTURECUBEMAP_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
The SoSFVec2s class is a container for an SbVec2s vector.This field is used where nodes...
Definition: SoSFVec2s.h:40
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:50
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:448
#define SO_NODE_HEADER(classname)
The SoSFColor class is a container for an SbColor value.This field is used where nodes, engines or other field containers needs to store a single color value (i.e. Red + Green + Blue).
Definition: SoSFColor.h:40
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:40
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1125
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:43
The SoSFNode class is a container for a single node.This field container stores a pointer to a Coin n...
Definition: SoSFNode.h:47
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
Renders a scene into a texture cube map.
Definition: SoSceneTextureCubeMap.h:47
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1012
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50

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