1 #ifndef COIN_SOSCXMLSTATEMACHINE_H 2 #define COIN_SOSCXMLSTATEMACHINE_H 48 static void initClass(
void);
49 static void cleanClass(
void);
54 virtual void setSceneGraphRoot(
SoNode * root);
55 virtual SoNode * getSceneGraphRoot(
void)
const;
57 virtual void setActiveCamera(
SoCamera * camera);
58 virtual SoCamera * getActiveCamera(
void)
const;
63 virtual void preGLRender(
void);
64 virtual void postGLRender(
void);
66 virtual SbBool processSoEvent(
const SoEvent * event);
68 virtual const char * getVariable(
const char * key)
const;
75 SbPimplPtr<PImpl> pimpl;
79 #endif // !COIN_SOSCXMLSTATEMACHINE_H The SoCamera class is the abstract base class for camera definition nodes.To be able to view a scene...
Definition: SoCamera.h:64
Integration level for using Coin events with SCXML-based state machines.
Definition: SoScXMLStateMachine.h:43
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
The SoEvent class is the base class for all Coin events.Coin contains its own set of event classes...
Definition: SoEvent.h:44
The SbViewportRegion class is a viewport within a full window.The SbViewportRegion class contains inf...
Definition: SbViewportRegion.h:40
Base class for all SCXML objects.
Definition: ScXMLObject.h:41
Manager for processing events and setting states in SCXML structures.
Definition: ScXMLStateMachine.h:61