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SoRotationXYZ.h
1 #ifndef COIN_SOROTATIONXYZ_H
2 #define COIN_SOROTATIONXYZ_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoTransformation.h>
38 #include <Inventor/fields/SoSFEnum.h>
39 #include <Inventor/fields/SoSFFloat.h>
40 #include <Inventor/SbVec3f.h>
41 #include <Inventor/SbRotation.h>
42 
43 
44 class COIN_DLL_API SoRotationXYZ : public SoTransformation {
46 
48 
49 public:
50  static void initClass(void);
51  SoRotationXYZ(void);
52 
53  enum Axis {
54  X, Y, Z
55  };
56 
59 
60  SbRotation getRotation(void) const;
61 
62  virtual void doAction(SoAction * action);
63  virtual void GLRender(SoGLRenderAction * action);
64  virtual void callback(SoCallbackAction * action);
65  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
66  virtual void getMatrix(SoGetMatrixAction * action);
67  virtual void pick(SoPickAction * action);
68  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
69 
70 protected:
71  virtual ~SoRotationXYZ();
72 
73 private:
74  SbBool getVector(SbVec3f & rotvec) const;
75 };
76 
77 #endif // !COIN_SOROTATIONXYZ_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
SoSFEnum axis
Definition: SoRotationXYZ.h:57
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:880
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
#define SO_NODE_HEADER(classname)
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:43
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:40
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1039
The SbRotation class represents a rotation in 3D space.SbRotation is used extensively throughout the ...
Definition: SbRotation.h:44
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1095
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:51
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:45
Axis
Definition: SoRotationXYZ.h:53
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:39
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:851
The SoTransformation class is the abstract base class for transformation nodes.To position and orient...
Definition: SoTransformation.h:38
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1012
SoSFFloat angle
Definition: SoRotationXYZ.h:58
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50
The SoRotationXYZ class is a node type for specifying rotation around a particular axis...
Definition: SoRotationXYZ.h:44

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