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SoProfilerElement.h
1 #ifndef COIN_SOPROFILERELEMENT_H
2 #define COIN_SOPROFILERELEMENT_H
3 
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35 
36 #include <Inventor/elements/SoElement.h>
37 #include <Inventor/elements/SoSubElement.h>
38 
40 
41 // *************************************************************************
42 
43 class COIN_DLL_API SoProfilerElement : public SoElement {
44  typedef SoElement inherited;
45  SO_ELEMENT_HEADER(SoProfilerElement);
46 
47 public:
48  static void initClass(void);
49 
50  static SoProfilerElement * get(SoState * state);
51 
52  virtual SbBool matches(const SoElement * element) const;
53  virtual SoElement * copyMatchInfo(void) const;
54 
55  SbProfilingData & getProfilingData(void);
56  const SbProfilingData & getProfilingData(void) const;
57 
58 protected:
59  virtual ~SoProfilerElement(void);
60 
61  SbProfilingData data;
62 
63 private:
64  virtual void push(SoState * state);
65  virtual void pop(SoState * state, const SoElement * elt);
66 
67 }; // SoProfilerElement
68 
69 #endif // !COIN_SOPROFILERELEMENT_H
static void initClass(void)
Definition: SoElement.cpp:506
virtual SbBool matches(const SoElement *element) const =0
Definition: SoElement.cpp:608
The SoProfilerElement element class is for registering statistics during scene graph traversals...
Definition: SoProfilerElement.h:43
virtual void push(SoState *state)
Definition: SoElement.cpp:569
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
Data structure for gathering scene graph traversal profiling information.
Definition: SbProfilingData.h:52
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:44
virtual SoElement * copyMatchInfo(void) const =0
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:584

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