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SoPointLightManip.h
1 #ifndef COIN_SOPOINTLIGHTMANIP_H
2 #define COIN_SOPOINTLIGHTMANIP_H
3 
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35 
36 #include <Inventor/nodes/SoPointLight.h>
37 #include <Inventor/tools/SbLazyPimplPtr.h>
38 #ifndef COIN_INTERNAL
40 #endif // !COIN_INTERNAL
41 
42 class SoChildList;
43 class SoDragger;
44 class SoFieldSensor;
45 class SoPath;
46 class SoSensor;
47 class SoPointLightManipP;
48 
49 class COIN_DLL_API SoPointLightManip : public SoPointLight {
50  typedef SoPointLight inherited;
51 
53 
54 public:
55  static void initClass(void);
56  SoPointLightManip(void);
57 
58  SoDragger * getDragger(void);
59  SbBool replaceNode(SoPath * path);
60  SbBool replaceManip(SoPath * path, SoPointLight * newone) const;
61 
62  virtual void doAction(SoAction * action);
63  virtual void callback(SoCallbackAction * action);
64  virtual void GLRender(SoGLRenderAction * action);
65  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
66  virtual void getMatrix(SoGetMatrixAction * action);
67  virtual void handleEvent(SoHandleEventAction * action);
68  virtual void pick(SoPickAction * action);
69  virtual void search(SoSearchAction * action);
70 
71  virtual SoChildList * getChildren(void) const;
72 
73 protected:
74  virtual ~SoPointLightManip(void);
75 
76  void setDragger(SoDragger * newdragger);
77 
78  virtual void copyContents(const SoFieldContainer * fromfc, SbBool copyconnections);
79  static void transferFieldValues(const SoPointLight * from, SoPointLight * to);
80 
81  static void valueChangedCB(void * f, SoDragger * d);
82  static void fieldSensorCB(void * f, SoSensor * d);
83 
87 
88 private:
89  void attachSensors(const SbBool onoff);
90 
91 private:
92  SbLazyPimplPtr<SoPointLightManipP> pimpl;
93 
94  // NOT IMPLEMENTED:
96  SoPointLightManip & operator = (const SoPointLightManip & rhs);
97 }; // SoPointLightManip
98 
99 #endif // !COIN_SOPOINTLIGHTMANIP_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1420
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
#define SO_NODE_HEADER(classname)
SoFieldSensor * colorFieldSensor
Definition: SoPointLightManip.h:85
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:43
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:44
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1158
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1303
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:43
The SoPointLightManip class is used to manipulate point light nodes.
Definition: SoPointLightManip.h:49
The SoChildList class is a container for node children.This class does automatic notification on the ...
Definition: SoChildList.h:42
The SoPath class is a container class for traversal path descriptions.SoPath objects contain a list o...
Definition: SoPath.h:52
The SoDragger class is the base class for all draggers.Draggers is a mechanism used for letting the e...
Definition: SoDragger.h:64
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:43
The SoPointLight class is a node type for light sources.Pointlights emits light equally in all direct...
Definition: SoPointLight.h:40
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1039
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1095
The SoFieldSensor class detects changes to a field.Attach a field to a sensor of this type to put it ...
Definition: SoFieldSensor.h:38
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:46
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:851
SoChildList * children
Definition: SoPointLightManip.h:86
virtual void callback(SoCallbackAction *action)
Definition: SoLight.cpp:140
virtual void GLRender(SoGLRenderAction *action)
Definition: SoPointLight.cpp:115
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1069
SoFieldSensor * locationFieldSensor
Definition: SoPointLightManip.h:84
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50

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