1 #ifndef COIN_SOPACKEDCOLOR_H 2 #define COIN_SOPACKEDCOLOR_H 36 #include <Inventor/fields/SoMFUInt32.h> 37 #include <Inventor/nodes/SoSubNode.h> 47 static void initClass(
void);
56 SbBool isTransparent(
void);
63 SoPackedColorP * pimpl;
66 #endif // !COIN_SOPACKEDCOLOR_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:448
#define SO_NODE_HEADER(classname)
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
The SoMFUInt32 class is a container for 32-bit unsigned integer values.This field is used where nodes...
Definition: SoMFUInt32.h:39
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1012
The SoPackedColor class is a node for setting diffuse and transparency material values.This node provides a convenient way of setting diffuse colors and transparency values with packed 32-bit RGBA vectors.
Definition: SoPackedColor.h:41
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50
SoMFUInt32 orderedRGBA
Definition: SoPackedColor.h:50